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Annotate globals
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@@ -13,10 +13,10 @@
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// There may be other members that come after.
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL FUNCTION: LEGO1 0x100f3e40
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// GLOBAL: LEGO1 0x100f3e40
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const char* g_fileExtensionGS = ".GS";
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// GLOBAL FUNCTION: LEGO1 0x100f3e58
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// GLOBAL: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
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{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
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@@ -37,7 +37,7 @@ ColorStringStruct g_colorSaveData[43] = {
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// NOTE: This offset = the end of the variables table, the last entry
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// in that table is a special entry, the string "END_OF_VARIABLES"
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// GLOBAL FUNCTION: LEGO1 0x100f3e50
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// GLOBAL: LEGO1 0x100f3e50
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extern const char* s_endOfVariables;
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// FUNCTION: LEGO1 0x10039550
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