Annotate globals

This commit is contained in:
Christian Semmler
2023-11-30 09:34:28 -05:00
parent 4920ea9a9e
commit f45f248456
136 changed files with 181 additions and 178 deletions

View File

@@ -13,10 +13,10 @@
// There may be other members that come after.
DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
// GLOBAL FUNCTION: LEGO1 0x100f3e40
// GLOBAL: LEGO1 0x100f3e40
const char* g_fileExtensionGS = ".GS";
// GLOBAL FUNCTION: LEGO1 0x100f3e58
// GLOBAL: LEGO1 0x100f3e58
ColorStringStruct g_colorSaveData[43] = {
{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
@@ -37,7 +37,7 @@ ColorStringStruct g_colorSaveData[43] = {
// NOTE: This offset = the end of the variables table, the last entry
// in that table is a special entry, the string "END_OF_VARIABLES"
// GLOBAL FUNCTION: LEGO1 0x100f3e50
// GLOBAL: LEGO1 0x100f3e50
extern const char* s_endOfVariables;
// FUNCTION: LEGO1 0x10039550