Update legogamestate.cpp (#1535)

This commit is contained in:
Christian Semmler
2025-06-01 09:46:14 -07:00
committed by GitHub
parent ac971f8c15
commit f48dd8c912

View File

@@ -170,7 +170,7 @@ LegoGameState::LegoGameState()
VariableTable()->SetVariable(m_fullScreenMovie); VariableTable()->SetVariable(m_fullScreenMovie);
VariableTable()->SetVariable("lightposition", "2"); VariableTable()->SetVariable("lightposition", "2");
SerializeScoreHistory(1); SerializeScoreHistory(LegoFile::c_read);
} }
// FUNCTION: LEGO1 0x10039720 // FUNCTION: LEGO1 0x10039720
@@ -315,7 +315,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
area = m_unk0x42c; area = m_unk0x42c;
storage.WriteU16(area); storage.WriteU16(area);
SerializeScoreHistory(2); SerializeScoreHistory(LegoFile::c_write);
m_isDirty = FALSE; m_isDirty = FALSE;
done: done: