Add BETA10 addresses for LegoROI and others (#1569)

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2025-06-21 07:52:24 +02:00
committed by GitHub
parent 72eb194424
commit f64af166c8
8 changed files with 79 additions and 23 deletions

View File

@@ -16,65 +16,60 @@ float ViewROI::IntrinsicImportance() const
} // for now
// FUNCTION: LEGO1 0x100a9ec0
// FUNCTION: BETA10 0x1018c740
Tgl::Group* ViewROI::GetGeometry()
{
return geometry;
}
// FUNCTION: LEGO1 0x100a9ed0
// FUNCTION: BETA10 0x1018c760
const Tgl::Group* ViewROI::GetGeometry() const
{
return geometry;
}
// FUNCTION: LEGO1 0x100a9ee0
// FUNCTION: BETA10 0x1018c780
void ViewROI::UpdateWorldDataWithTransformAndChildren(const Matrix4& parent2world)
{
OrientableROI::UpdateWorldDataWithTransformAndChildren(parent2world);
SetGeometryTransformation();
}
// FUNCTION: BETA10 0x1018c7b0
inline void ViewROI::SetGeometryTransformation()
{
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
Tgl::Result result = geometry->SetTransformation(matrix);
// assert(Tgl::Succeeded(result));
geometry->SetTransformation(matrix);
}
}
// FUNCTION: LEGO1 0x100a9fc0
// FUNCTION: BETA10 0x1018cad0
void ViewROI::UpdateWorldDataWithTransform(const Matrix4& p_transform)
{
OrientableROI::UpdateWorldDataWithTransform(p_transform);
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
SetGeometryTransformation();
}
// FUNCTION: LEGO1 0x100aa0a0
// FUNCTION: BETA10 0x1018cb00
void ViewROI::SetLocal2WorldWithWorldDataUpdate(const Matrix4& p_transform)
{
OrientableROI::SetLocal2WorldWithWorldDataUpdate(p_transform);
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
SetGeometryTransformation();
}
// FUNCTION: LEGO1 0x100aa180
// FUNCTION: BETA10 0x1018cb30
void ViewROI::UpdateWorldData()
{
OrientableROI::UpdateWorldData();
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
SetGeometryTransformation();
}
// FUNCTION: LEGO1 0x100aa500