Implement LegoROI::Read and geom library (#627)

* Implement LegoROI::Read and geom library

* Match

* Match

* Fixes

* Fix
This commit is contained in:
Christian Semmler
2024-03-05 12:38:53 -05:00
committed by GitHub
parent ec1fcce08c
commit f6e44b1c1b
12 changed files with 451 additions and 28 deletions

View File

@@ -1,8 +1,13 @@
#include "legoroi.h"
#include "geom/legobox.h"
#include "geom/legosphere.h"
#include "misc/legocontainer.h"
#include "misc/legostorage.h"
#include "tgl/d3drm/impl.h"
#include <string.h>
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoROI, 0x108)
DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
@@ -42,8 +47,17 @@ ROIColorAlias g_roiColorAliases[22] = {
// GLOBAL: LEGO1 0x10101368
int g_roiConfig = 100;
// GLOBAL: LEGO1 0x10101370
const char* g_unk0x10101370[] = {"bike", "moto", NULL};
// GLOBAL: LEGO1 0x10101380
const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL};
// GLOBAL: LEGO1 0x10101390
const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
// GLOBAL: LEGO1 0x101013ac
ROIHandler g_someHandlerFunction = NULL;
ROIHandler g_unk0x101013ac = NULL;
// GLOBAL: LEGO1 0x101013d4
LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
@@ -90,7 +104,7 @@ LegoROI::~LegoROI()
}
}
// STUB: LEGO1 0x100a84a0
// FUNCTION: LEGO1 0x100a84a0
LegoResult LegoROI::Read(
OrientableROI* p_unk0xd4,
Tgl::Renderer* p_renderer,
@@ -99,12 +113,247 @@ LegoResult LegoROI::Read(
LegoStorage* p_storage
)
{
return SUCCESS;
LegoResult result = FAILURE;
LegoU32 i, j;
LegoU32 numLODs, surplusLODs;
LegoROI* roi;
LegoLOD* lod;
LegoU32 length, roiLength;
LegoChar *roiName, *textureName;
LegoTextureInfo* textureInfo;
ViewLODList* lodList;
LegoU32 numROIs;
LegoSphere sphere;
LegoBox box;
m_unk0xd4 = p_unk0xd4;
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
goto done;
}
m_name = new LegoChar[length + 1];
if (p_storage->Read(m_name, length) != SUCCESS) {
goto done;
}
m_name[length] = '\0';
strlwr(m_name);
if (sphere.Read(p_storage) != SUCCESS) {
goto done;
}
SET3(m_sphere.Center(), sphere.GetCenter());
m_sphere.Radius() = sphere.GetRadius();
m_world_bounding_sphere.Radius() = m_sphere.Radius();
if (box.Read(p_storage) != SUCCESS) {
goto done;
}
SET3(m_unk0x80.Min(), box.GetMin());
SET3(m_unk0x80.Max(), box.GetMax());
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
goto done;
}
if (length != 0) {
textureName = new LegoChar[length + 1];
if (p_storage->Read(textureName, length) != SUCCESS) {
goto done;
}
textureName[length] = '\0';
strlwr(textureName);
}
else {
textureName = NULL;
}
if (p_storage->Read(&m_unk0x100, sizeof(m_unk0x100)) != SUCCESS) {
goto done;
}
if (m_unk0x100) {
for (roiLength = strlen(m_name); roiLength; roiLength--) {
if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') {
break;
}
}
roiName = new LegoChar[roiLength + 1];
memcpy(roiName, m_name, roiLength);
roiName[roiLength] = '\0';
lodList = p_viewLODListManager->Lookup(roiName);
delete[] roiName;
if (lodList == NULL) {
goto done;
}
}
else {
if (p_storage->Read(&numLODs, sizeof(numLODs)) != SUCCESS) {
goto done;
}
if (!numLODs) {
lodList = NULL;
}
else {
const LegoChar* roiName = m_name;
LegoU32 offset;
if (p_storage->Read(&offset, sizeof(offset)) != SUCCESS) {
goto done;
}
if (numLODs > g_roiConfig) {
surplusLODs = numLODs - g_roiConfig;
numLODs = g_roiConfig;
}
else {
surplusLODs = 0;
}
if (g_roiConfig <= 2) {
for (i = 0; g_unk0x10101380[i] != NULL; i++) {
if (!strnicmp(m_name, g_unk0x10101380[i], 4)) {
roiName = g_unk0x10101380[i];
break;
}
}
}
else {
for (i = 0; g_unk0x10101370[i] != NULL; i++) {
if (!strnicmp(m_name, g_unk0x10101370[i], 4)) {
roiName = g_unk0x10101370[i];
break;
}
}
}
if ((lodList = p_viewLODListManager->Lookup(roiName))) {
for (j = 0; g_unk0x10101390[j] != NULL; j++) {
if (!strcmpi(g_unk0x10101390[j], roiName)) {
break;
}
}
if (g_unk0x10101390[j] != NULL) {
while (lodList->Size()) {
delete const_cast<ViewLOD*>(lodList->PopBack());
}
for (j = 0; j < numLODs; j++) {
lod = new LegoLOD(p_renderer);
if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
goto done;
}
if (j == 0) {
if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
numLODs++;
}
}
lodList->PushBack(lod);
}
}
}
else {
for (i = 0; i < numLODs; i++) {
lod = new LegoLOD(p_renderer);
if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
goto done;
}
if (i == 0) {
if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
numLODs++;
}
}
if (i == 0 && (lodList = p_viewLODListManager->Create(roiName, numLODs)) == NULL) {
goto done;
}
lodList->PushBack(lod);
}
}
p_storage->SetPosition(offset);
}
}
SetLODList(lodList);
if (lodList != NULL) {
lodList->Release();
}
if (textureName != NULL) {
if (!strnicmp(textureName, "t_", 2)) {
textureInfo = p_textureContainer->Get(textureName + 2);
if (textureInfo == NULL) {
goto done;
}
FUN_100a9210(textureInfo);
FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
else {
LegoFloat red = 1.0F;
LegoFloat green = 0.0F;
LegoFloat blue = 1.0F;
LegoFloat other = 0.0F;
FUN_100a9bf0(textureName, red, green, blue, other);
FUN_100a9170(red, green, blue, other);
}
}
if (p_storage->Read(&numROIs, sizeof(numROIs)) != SUCCESS) {
goto done;
}
if (numROIs > 0) {
comp = new CompoundObject;
}
for (i = 0; i < numROIs; i++) {
// Create and initialize a sub-component
roi = new LegoROI(p_renderer);
if (roi->Read(this, p_renderer, p_viewLODListManager, p_textureContainer, p_storage) != SUCCESS) {
goto done;
}
// Add the new sub-component to this ROI's protected list
comp->push_back(roi);
}
result = SUCCESS;
done:
return result;
}
// STUB: LEGO1 0x100a90f0
LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x100a9170
LegoResult LegoROI::FUN_100a9170(LegoFloat, LegoFloat, LegoFloat, LegoFloat)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x100a9210
LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo)
{
// TODO
return SUCCESS;
}
@@ -115,22 +364,16 @@ TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_t
}
// FUNCTION: LEGO1 0x100a9bf0
unsigned char LegoROI::CallTheHandlerFunction(
char* p_param,
float& p_red,
float& p_green,
float& p_blue,
float& p_other
)
unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
{
// TODO
if (p_param == NULL) {
return FALSE;
}
if (g_someHandlerFunction) {
if (g_unk0x101013ac) {
char buf[32];
if (g_someHandlerFunction(p_param, buf, 32)) {
if (g_unk0x101013ac(p_param, buf, 32)) {
p_param = buf;
}
}
@@ -139,7 +382,13 @@ unsigned char LegoROI::CallTheHandlerFunction(
}
// FUNCTION: LEGO1 0x100a9c50
unsigned char LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
unsigned char LegoROI::ColorAliasLookup(
const char* p_param,
float& p_red,
float& p_green,
float& p_blue,
float& p_other
)
{
// TODO: this seems awfully hacky for these devs. is there a dynamic way
// to represent `the end of this array` that would improve this?
@@ -159,9 +408,9 @@ unsigned char LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_gr
}
// FUNCTION: LEGO1 0x100a9d30
void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
void LegoROI::FUN_100a9d30(ROIHandler p_func)
{
g_someHandlerFunction = p_func;
g_unk0x101013ac = p_func;
}
// FUNCTION: LEGO1 0x100a9e10
@@ -202,6 +451,13 @@ LegoLOD::~LegoLOD()
// TODO
}
// STUB: LEGO1 0x100aa510
LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
{
// TODO
return SUCCESS;
}
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
{
return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();