Implement/match LegoAnimationManager::GetCharacterIndex (#861)

This commit is contained in:
Christian Semmler
2024-04-27 09:59:00 -04:00
committed by GitHub
parent c7e5457f95
commit f6ffeabed7
2 changed files with 15 additions and 7 deletions

View File

@@ -91,7 +91,6 @@ public:
void FUN_10061010(undefined4);
void FUN_100617c0(MxS32, MxU16&, MxU16&);
LegoTranInfo* GetTranInfo(MxU32 p_index);
MxS8 FUN_10062360(char*);
void FUN_10062770();
void FUN_100627d0(MxBool);
void FUN_100629b0(MxU32, MxBool);
@@ -120,6 +119,7 @@ private:
);
MxResult FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix, MxBool p_und1, MxBool p_und2);
void DeleteAnimations();
MxS8 GetCharacterIndex(const char* p_name);
void FUN_10063aa0();
MxU32 m_scriptIndex; // 0x08