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Implement/match LegoAnimationManager::GetCharacterIndex (#861)
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@@ -91,7 +91,6 @@ public:
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void FUN_10061010(undefined4);
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void FUN_100617c0(MxS32, MxU16&, MxU16&);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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MxS8 FUN_10062360(char*);
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void FUN_10062770();
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void FUN_100627d0(MxBool);
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void FUN_100629b0(MxU32, MxBool);
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@@ -120,6 +119,7 @@ private:
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);
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MxResult FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix, MxBool p_und1, MxBool p_und2);
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void DeleteAnimations();
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MxS8 GetCharacterIndex(const char* p_name);
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void FUN_10063aa0();
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MxU32 m_scriptIndex; // 0x08
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