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isle: match Isle::Tick and FindExistingInstance (#32)
* match Isle::Tick and FindExistingInstance * add offset comments * inline Isle::Tick * move inline MxDSObject, remove mx.cpp
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@@ -38,6 +38,3 @@ int g_startupDelay = 200;
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// 0x4101c0
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long g_lastFrameTime = 0;
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// 0x4101dc
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const char *WINDOW_TITLE = "LEGO\xAE";
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