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isle: match Isle::Tick and FindExistingInstance (#32)
* match Isle::Tick and FindExistingInstance * add offset comments * inline Isle::Tick * move inline MxDSObject, remove mx.cpp
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@@ -7,8 +7,10 @@ class Isle;
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extern Isle *g_isle;
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extern int g_closed;
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// 0x4101c4
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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extern const char *WINDOW_TITLE;
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// 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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extern RECT g_windowRect;
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