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Move some functions from LegoWorld to Act3 (#493)
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@@ -62,10 +62,6 @@ public:
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undefined FUN_100220e0();
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void Remove(MxCore* p_object);
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void FUN_1001fc80(IslePathActor* p_actor);
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MxBool FUN_100727e0(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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MxBool FUN_10072980(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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void FUN_10073400();
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void FUN_10073430();
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MxS32 GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
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MxCore* Find(const char* p_class, const char* p_name);
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MxCore* Find(const MxAtomId& p_atom, MxS32 p_entityId);
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