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Implement/match LegoCharacterManager::FUN_10083c30 (#819)
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@@ -208,7 +208,6 @@ inline MxBool MxListCursor<T>::Find(T p_obj)
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{
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for (m_match = m_list->m_first; m_match && m_list->Compare(m_match->GetValue(), p_obj);
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m_match = m_match->GetNext()) {
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;
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}
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return m_match != NULL;
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