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Implement/match LegoPathBoundary::FUN_100575b0 (#939)
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@@ -90,10 +90,10 @@ MxResult LegoPathActor::VTable0x88(
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float p_destScale
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)
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{
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Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary);
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Vector3* v2 = p_srcEdge.GetPoint(p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
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Vector3* v4 = p_destEdge.GetPoint(p_boundary);
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Vector3* v1 = p_srcEdge.GetOpposingPoint(*p_boundary);
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Vector3* v2 = p_srcEdge.CCWVertex(*p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
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Mx3DPointFloat p1, p2, p3, p4, p5;
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@@ -167,8 +167,8 @@ MxResult LegoPathActor::VTable0x84(
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float p_destScale
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)
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{
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Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
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Vector3* v4 = p_destEdge.GetPoint(p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
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Mx3DPointFloat p2, p3, p5;
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