Implement/match LegoPathBoundary::FUN_100575b0 (#939)

This commit is contained in:
Christian Semmler
2024-05-19 15:41:07 -04:00
committed by GitHub
parent c8a0e4cf8d
commit fb16b2c896
9 changed files with 79 additions and 43 deletions

View File

@@ -90,10 +90,10 @@ MxResult LegoPathActor::VTable0x88(
float p_destScale
)
{
Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary);
Vector3* v2 = p_srcEdge.GetPoint(p_boundary);
Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
Vector3* v4 = p_destEdge.GetPoint(p_boundary);
Vector3* v1 = p_srcEdge.GetOpposingPoint(*p_boundary);
Vector3* v2 = p_srcEdge.CCWVertex(*p_boundary);
Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
Mx3DPointFloat p1, p2, p3, p4, p5;
@@ -167,8 +167,8 @@ MxResult LegoPathActor::VTable0x84(
float p_destScale
)
{
Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
Vector3* v4 = p_destEdge.GetPoint(p_boundary);
Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
Mx3DPointFloat p2, p3, p5;