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Implement OrientableROI::FUN_100a46b0 (#640)
* Implement OrientableROI::FUN_100a46b0 * Fix
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@@ -33,7 +33,7 @@ public:
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virtual void UpdateWorldVelocity(); // vtable+0x2c
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void WrappedSetLocalTransform(const Matrix4& p_transform);
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void FUN_100a46b0(Matrix4& p_transform);
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void FUN_100a46b0(const Matrix4& p_transform);
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void WrappedVTable0x24(const Matrix4& p_transform);
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void GetLocalTransform(Matrix4& p_transform);
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void FUN_100a58f0(const Matrix4& p_transform);
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@@ -43,7 +43,7 @@ public:
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const float* GetWorldPosition() const { return m_local2world[3]; }
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const float* GetWorldDirection() const { return m_local2world[2]; }
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const float* GetWorldUp() const { return m_local2world[1]; }
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OrientableROI* GetUnknown0xd4() const { return m_unk0xd4; }
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OrientableROI* GetParentROI() const { return m_parentROI; }
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void ToggleUnknown0xd8(BOOL p_enable)
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{
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@@ -61,7 +61,7 @@ protected:
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BoundingBox m_unk0x80; // 0x80
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BoundingSphere m_world_bounding_sphere; // 0xa8
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Mx3DPointFloat m_world_velocity; // 0xc0
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OrientableROI* m_unk0xd4; // 0xd4
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OrientableROI* m_parentROI; // 0xd4
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undefined4 m_unk0xd8; // 0xd8
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};
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