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Fix Annotations and LegoAnimActor class structure. (#710)
* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses
* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar
* Add size assertions for legoomni and fix sizes
* Various style fixes
* Use other marker so vtable.py doesn't compare
* Revert "Use other marker so vtable.py doesn't compare"
This reverts commit 608985cd73
.
* Fix copy/paste error
* Remove stale comment.
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -4,9 +4,16 @@
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#include "legoanimactor.h"
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d5b88
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class LegoRaceActor : public LegoAnimActor {
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/*
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VTABLE: LEGO1 0x100d5b78 LegoAnimActor
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VTABLE: LEGO1 0x100d5b88 LegoPathActor
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VTABLE: LEGO1 0x100d5c54 LegoRaceActor
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*/
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// SIZE 0x180
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class LegoRaceActor : public virtual LegoAnimActor {
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public:
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LegoRaceActor();
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// FUNCTION: LEGO1 0x10014af0
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inline const char* ClassName() const override // vtable+0x0c
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{
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@@ -28,8 +35,14 @@ public:
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MxS32 VTable0x90() override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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virtual MxResult FUN_10014aa0() { return SUCCESS; }
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// SYNTHETIC: LEGO1 0x10014ab0
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// LegoRaceActor::`scalar deleting destructor'
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private:
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undefined4 m_unk0x08; // 0x08
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};
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#endif // LEGORACEACTOR_H
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