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Clear unknowns LegoCameraController
(#1647)
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@@ -38,17 +38,17 @@ public:
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virtual MxResult Create(); // vtable+0x44
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void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
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void FUN_10012290(float p_angle);
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void FUN_10012320(float p_angle);
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MxResult FUN_100123b0(Matrix4& p_matrix);
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void FUN_100123e0(const Matrix4& p_transform, MxU32 p_und);
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void RotateZ(float p_angle);
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void RotateY(float p_angle);
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MxResult GetPointOfView(Matrix4& p_matrix);
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void TransformPointOfView(const Matrix4& p_transform, MxU32 p_multiply);
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldLocation();
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Mx3DPointFloat GetWorldDirection();
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private:
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MxMatrix m_matrix1; // 0x38
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MxMatrix m_matrix2; // 0x80
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MxMatrix m_currentTransform; // 0x38
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MxMatrix m_originalTransform; // 0x80
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};
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// SYNTHETIC: LEGO1 0x10011f50
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