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Clear unknowns in LegoBuildingInfo and LegoBuildingManager (#1566)
* Clear unknowns in `LegoBuildingInfo` and `LegoBuildingManager` * Name remaining unknown in `LegoBuildingManager`
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@@ -588,7 +588,7 @@ MxLong Act3::Notify(MxParam& p_param)
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m_unk0x421e = 0;
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while (--length >= 0) {
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if (info[length].m_unk0x11 < 0 && info[length].m_boundary != NULL &&
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if (info[length].m_counter < 0 && info[length].m_boundary != NULL &&
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info[length].m_entity != NULL) {
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m_unk0x421e++;
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}
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@@ -665,7 +665,7 @@ MxLong Act3::HandleTransitionEnd()
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void Act3::ReadyWorld()
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{
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PlantManager()->SetInitialCounters();
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BuildingManager()->FUN_10030800();
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BuildingManager()->SetInitialCounters();
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AnimationManager()->FUN_1005f6d0(FALSE);
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VideoManager()->Get3DManager()->SetFrustrum(90.0f, 0.1f, 125.0f);
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