Implement/match LegoNavController::Notify (#1253)

* Implement/match `LegoNavController::Notify`

* Move function

* Add to total function count

* Add OPT:REF to lego1
This commit is contained in:
Christian Semmler
2024-12-21 14:41:47 -07:00
committed by GitHub
parent bcc41256f8
commit fe2a65c8da
22 changed files with 467 additions and 89 deletions

View File

@@ -595,7 +595,8 @@ void Ambulance::FUN_10037250()
// FUNCTION: BETA10 0x100241a0
void Ambulance::PlayAnimation(IsleScript::Script p_objectId)
{
AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, FALSE, NULL, FALSE, FALSE, FALSE, TRUE);
AnimationManager()
->FUN_10060dc0(p_objectId, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, FALSE, FALSE, FALSE, TRUE);
m_lastAnimation = p_objectId;
}
@@ -603,7 +604,8 @@ void Ambulance::PlayAnimation(IsleScript::Script p_objectId)
// FUNCTION: BETA10 0x10024440
void Ambulance::PlayFinalAnimation(IsleScript::Script p_objectId)
{
AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, TRUE);
AnimationManager()
->FUN_10060dc0(p_objectId, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, FALSE, TRUE, TRUE);
m_lastAnimation = p_objectId;
}