Implement/match LegoNavController::Notify (#1253)

* Implement/match `LegoNavController::Notify`

* Move function

* Add to total function count

* Add OPT:REF to lego1
This commit is contained in:
Christian Semmler
2024-12-21 14:41:47 -07:00
committed by GitHub
parent bcc41256f8
commit fe2a65c8da
22 changed files with 467 additions and 89 deletions

View File

@@ -582,7 +582,8 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8
}
if (state != NULL && state->m_unk0x4d && !state->m_unk0x4e) {
if (AnimationManager()->FUN_10060dc0(anim, NULL, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE) ==
if (AnimationManager()
->FUN_10060dc0(anim, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, FALSE, TRUE, TRUE, TRUE) ==
SUCCESS) {
state->m_unk0x4e = TRUE;
camAnim = FALSE;