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Implement/match LegoNavController::Notify (#1253)
* Implement/match `LegoNavController::Notify` * Move function * Add to total function count * Add OPT:REF to lego1
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@@ -582,7 +582,8 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8
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}
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if (state != NULL && state->m_unk0x4d && !state->m_unk0x4e) {
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if (AnimationManager()->FUN_10060dc0(anim, NULL, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE) ==
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if (AnimationManager()
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->FUN_10060dc0(anim, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, FALSE, TRUE, TRUE, TRUE) ==
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SUCCESS) {
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state->m_unk0x4e = TRUE;
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camAnim = FALSE;
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