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Implement/match LegoNavController::Notify
(#1253)
* Implement/match `LegoNavController::Notify` * Move function * Add to total function count * Add OPT:REF to lego1
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@@ -757,7 +757,8 @@ void Isle::Enable(MxBool p_enable)
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break;
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}
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AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE);
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AnimationManager()
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->FUN_10060dc0(script, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, FALSE, TRUE, FALSE);
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}
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m_act1state->m_unk0x018 = 0;
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@@ -790,7 +791,8 @@ void Isle::Enable(MxBool p_enable)
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break;
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}
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AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE);
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AnimationManager()
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->FUN_10060dc0(script, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, FALSE, TRUE, FALSE);
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}
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m_act1state->m_unk0x018 = 0;
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