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BETA10 match RegistrationBook::ReadyWorld() (#1376)
--------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
@@ -212,8 +212,11 @@ MxTransitionManager* TransitionManager()
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}
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// FUNCTION: LEGO1 0x10015910
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// FUNCTION: BETA10 0x100e4f4c
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void PlayMusic(JukeboxScript::Script p_objectId)
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{
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assert(LegoOmni::GetInstance());
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(p_objectId);
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@@ -103,6 +103,8 @@ void HistoryBook::ReadyWorld()
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MxS16 i;
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for (i = 0; i < 26; i++) {
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// TODO: This might be an inline function.
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// See also `RegistrationBook::ReadyWorld()`.
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if (i < 26) {
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m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", bitmap);
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assert(m_alphabet[i]);
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@@ -32,6 +32,7 @@
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DECOMP_SIZE_ASSERT(RegistrationBook, 0x2d0)
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// GLOBAL: LEGO1 0x100d9924
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// GLOBAL: BETA10 0x101bfb3c
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const char* g_infoman = "infoman";
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// GLOBAL: LEGO1 0x100f7964
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@@ -268,6 +269,7 @@ MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_pa
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}
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// FUNCTION: LEGO1 0x100775c0
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// STUB: BETA10 0x100f32b2
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void RegistrationBook::FUN_100775c0(MxS16 p_playerIndex)
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{
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if (m_infocenterState->HasRegistered()) {
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@@ -388,10 +390,17 @@ void RegistrationBook::FUN_100778c0()
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}
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// FUNCTION: LEGO1 0x10077cc0
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// FUNCTION: BETA10 0x100f3671
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void RegistrationBook::ReadyWorld()
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{
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// This function is very fragile and appears to oscillate between two versions on small changes.
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// This even happens for commenting out `assert()` calls, which shouldn't affect release builds at all.
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// See https://github.com/isledecomp/isle/pull/1375 for a version that had 100 %.
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#ifndef BETA10
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LegoGameState* gameState = GameState();
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gameState->m_history.WriteScoreHistory();
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#endif
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PlayMusic(JukeboxScript::c_InformationCenter_Music);
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@@ -399,8 +408,11 @@ void RegistrationBook::ReadyWorld()
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MxS16 i;
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for (i = 0; i < 26; i++) {
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// TODO: This might be an inline function.
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// See also `HistoryBook::ReadyWorld()`.
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if (i < 26) {
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m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", letterBuffer);
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assert(m_alphabet[i]);
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// We need to loop through the entire alphabet,
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// so increment the first char of the bitmap name
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@@ -412,6 +424,7 @@ void RegistrationBook::ReadyWorld()
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char checkmarkBuffer[] = "Check0_Ctl";
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for (i = 0; i < 10; i++) {
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m_checkmark[i] = (MxControlPresenter*) Find("MxControlPresenter", checkmarkBuffer);
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assert(m_checkmark[i]);
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// Just like in the prior letter loop,
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// we need to increment the fifth char
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@@ -431,6 +444,7 @@ void RegistrationBook::ReadyWorld()
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// Start building the player names using a two-dimensional array
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m_name[i][j] = m_alphabet[players[i - 1].m_letters[j]]->Clone();
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assert(m_name[i][j]);
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// Enable the presenter to actually show the letter in the grid
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m_name[i][j]->Enable(TRUE);
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@@ -440,7 +454,15 @@ void RegistrationBook::ReadyWorld()
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}
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}
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if (m_infocenterState->m_letters[0] != NULL) {
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#ifdef BETA10
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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assert(infocenterState);
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if (infocenterState->HasRegistered())
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#else
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if (m_infocenterState->HasRegistered())
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#endif
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{
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PlayAction(RegbookScript::c_iic008in_PlayWav);
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LegoROI* infoman = FindROI(g_infoman);
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@@ -453,6 +475,7 @@ void RegistrationBook::ReadyWorld()
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}
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}
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// FUNCTION: BETA10 0x100f3424
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inline void RegistrationBook::PlayAction(MxU32 p_objectId)
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{
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MxDSAction action;
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