BETA10 match RegistrationBook::ReadyWorld() (#1376)

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2025-01-26 08:02:01 +01:00
committed by GitHub
parent f542b3aeba
commit fe36c2543e
6 changed files with 35 additions and 2 deletions

View File

@@ -212,8 +212,11 @@ MxTransitionManager* TransitionManager()
}
// FUNCTION: LEGO1 0x10015910
// FUNCTION: BETA10 0x100e4f4c
void PlayMusic(JukeboxScript::Script p_objectId)
{
assert(LegoOmni::GetInstance());
MxDSAction action;
action.SetAtomId(*g_jukeboxScript);
action.SetObjectId(p_objectId);

View File

@@ -103,6 +103,8 @@ void HistoryBook::ReadyWorld()
MxS16 i;
for (i = 0; i < 26; i++) {
// TODO: This might be an inline function.
// See also `RegistrationBook::ReadyWorld()`.
if (i < 26) {
m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", bitmap);
assert(m_alphabet[i]);

View File

@@ -32,6 +32,7 @@
DECOMP_SIZE_ASSERT(RegistrationBook, 0x2d0)
// GLOBAL: LEGO1 0x100d9924
// GLOBAL: BETA10 0x101bfb3c
const char* g_infoman = "infoman";
// GLOBAL: LEGO1 0x100f7964
@@ -268,6 +269,7 @@ MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_pa
}
// FUNCTION: LEGO1 0x100775c0
// STUB: BETA10 0x100f32b2
void RegistrationBook::FUN_100775c0(MxS16 p_playerIndex)
{
if (m_infocenterState->HasRegistered()) {
@@ -388,10 +390,17 @@ void RegistrationBook::FUN_100778c0()
}
// FUNCTION: LEGO1 0x10077cc0
// FUNCTION: BETA10 0x100f3671
void RegistrationBook::ReadyWorld()
{
// This function is very fragile and appears to oscillate between two versions on small changes.
// This even happens for commenting out `assert()` calls, which shouldn't affect release builds at all.
// See https://github.com/isledecomp/isle/pull/1375 for a version that had 100 %.
#ifndef BETA10
LegoGameState* gameState = GameState();
gameState->m_history.WriteScoreHistory();
#endif
PlayMusic(JukeboxScript::c_InformationCenter_Music);
@@ -399,8 +408,11 @@ void RegistrationBook::ReadyWorld()
MxS16 i;
for (i = 0; i < 26; i++) {
// TODO: This might be an inline function.
// See also `HistoryBook::ReadyWorld()`.
if (i < 26) {
m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", letterBuffer);
assert(m_alphabet[i]);
// We need to loop through the entire alphabet,
// so increment the first char of the bitmap name
@@ -412,6 +424,7 @@ void RegistrationBook::ReadyWorld()
char checkmarkBuffer[] = "Check0_Ctl";
for (i = 0; i < 10; i++) {
m_checkmark[i] = (MxControlPresenter*) Find("MxControlPresenter", checkmarkBuffer);
assert(m_checkmark[i]);
// Just like in the prior letter loop,
// we need to increment the fifth char
@@ -431,6 +444,7 @@ void RegistrationBook::ReadyWorld()
// Start building the player names using a two-dimensional array
m_name[i][j] = m_alphabet[players[i - 1].m_letters[j]]->Clone();
assert(m_name[i][j]);
// Enable the presenter to actually show the letter in the grid
m_name[i][j]->Enable(TRUE);
@@ -440,7 +454,15 @@ void RegistrationBook::ReadyWorld()
}
}
if (m_infocenterState->m_letters[0] != NULL) {
#ifdef BETA10
InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
assert(infocenterState);
if (infocenterState->HasRegistered())
#else
if (m_infocenterState->HasRegistered())
#endif
{
PlayAction(RegbookScript::c_iic008in_PlayWav);
LegoROI* infoman = FindROI(g_infoman);
@@ -453,6 +475,7 @@ void RegistrationBook::ReadyWorld()
}
}
// FUNCTION: BETA10 0x100f3424
inline void RegistrationBook::PlayAction(MxU32 p_objectId)
{
MxDSAction action;