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Implement/match MxRegionTopBottom::MxRegionTopBottom
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@@ -105,10 +105,15 @@ void MxRegion::vtable1c()
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// TODO
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}
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// OFFSET: LEGO1 0x100c50e0 STUB
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// OFFSET: LEGO1 0x100c50e0
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MxRegionTopBottom::MxRegionTopBottom(MxRect32 &p_rect)
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{
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m_top = p_rect.m_top;
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m_bottom = p_rect.m_bottom;
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m_leftRightList = new MxRegionLeftRightList;
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MxRegionLeftRight *leftRight = new MxRegionLeftRight(p_rect.m_left, p_rect.m_right);
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m_leftRightList->Append(leftRight);
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}
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// OFFSET: LEGO1 0x100c5280 STUB
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@@ -22,6 +22,12 @@ struct MxRegionTopBottom
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// SIZE 0x08
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struct MxRegionLeftRight
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{
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MxRegionLeftRight(MxS32 p_left, MxS32 p_right)
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{
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m_left = p_left;
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m_right = p_right;
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}
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MxS32 m_left;
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MxS32 m_right;
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};
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