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Finish JetskiRace
(#1158)
* Implement `JetskiRace::HandlePathStruct` * Implement `JetskiRace::FUN_10016930` * Cleanup, add BETA10 * Match HandlePathStruct * Address review comments * Address another review comment --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -102,6 +102,7 @@ public:
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};
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// VTABLE: LEGO1 0x100d6fb8
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// VTABLE: BETA10 0x101b9cc8
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// SIZE 0x140
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class Isle : public LegoWorld {
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public:
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@@ -116,6 +117,7 @@ public:
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10030910
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// FUNCTION: BETA10 0x10035d70
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0458
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@@ -61,9 +61,20 @@ public:
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MxLong HandleClick(LegoEventNotificationParam&) override; // vtable+0x6c
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MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
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MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
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void FUN_10016930(MxS32 p_param1, MxS16 p_param2);
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private:
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inline MxS32 PossiblyGetPlaceOfPlayer();
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static MxS32 g_unk0x100f0c78;
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};
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// SYNTHETIC: LEGO1 0x1000f530
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// SYNTHETIC: BETA10 0x100a9b70
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// JetskiRace::`scalar deleting destructor'
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// SYNTHETIC: BETA10 0x100aa150
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// JetskiRace::~JetskiRace
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#endif // JETSKIRACE_H
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@@ -28,7 +28,10 @@ public:
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return new LegoPathStructNotificationParam(m_type, m_sender, m_trigger, m_data);
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} // vtable+0x04
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// FUNCTION: BETA10 0x10024270
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MxU8 GetTrigger() { return m_trigger; }
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// FUNCTION: BETA10 0x100242a0
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MxS16 GetData() { return m_data; }
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protected:
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@@ -81,8 +81,6 @@ public:
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Entry* GetState(MxU8 p_id);
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undefined4 GetUnknown0x28() { return m_unk0x28; }
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// SYNTHETIC: LEGO1 0x1000f6f0
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// RaceState::~RaceState
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@@ -151,12 +149,12 @@ public:
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// LegoRace::`scalar deleting destructor'
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protected:
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undefined4 m_unk0xf8; // 0xf8
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undefined4 m_unk0xfc; // 0xfc
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undefined4 m_unk0x100; // 0x100
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undefined4 m_unk0x104; // 0x104
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undefined4 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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MxS32 m_unk0xf8; // 0xf8
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MxS32 m_unk0xfc; // 0xfc
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MxS32 m_unk0x100; // 0x100
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MxS32 m_unk0x104; // 0x104
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MxS32 m_unk0x108; // 0x108
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MxS32 m_unk0x10c; // 0x10c
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LegoRaceActor* m_unk0x110[3]; // 0x110
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LegoGameState::Area m_destLocation; // 0x11c
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LegoPathActor* m_pathActor; // 0x120
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