Florian Kaiser
674197555c
Rename m_list0x68
to m_pathControllerList
in LegoWorld
class ( #1459 )
2025-05-09 20:49:52 +02:00
MS
9480fd9d98
Fix annotations for overloaded functions ( #1354 )
2025-01-19 13:46:42 -07:00
Christian Semmler
33d8192d75
Implement/match LegoWorld::ActorExists
( #1330 )
2025-01-11 17:55:19 +01:00
MS
4d3481d2bd
LegoWorld::Add to 100% ( #1328 )
2025-01-11 10:51:02 -05:00
Christian Semmler
ee2bcb4d53
Order symbols in LegoWorld
( #1321 )
...
* Partially order `LegoWorld` symbols
* Further order `LegoWorld`
2025-01-10 01:31:45 +01:00
Christian Semmler
6b3fcafbe1
Match Helicopter::HandleEndAnim
( #1276 )
2024-12-25 18:39:51 +01:00
Christian Semmler
bcc41256f8
Add LegoOmni::World
enum ( #1252 )
2024-12-21 18:08:55 +01:00
jonschz
ada44a30e8
Fix name ambiguities ( #1202 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-09 06:57:45 -07:00
jonschz
71a7498481
Implement most of JetskiRace
, add BETA10 annotations ( #1149 )
...
* Implement most of `JetskiRace`, add BETA10 annotations
* Fix declaration order issue
* Clean up FUN_10012de0
* Fix regression
* Address review comments
* Address another review comment
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-11-14 21:42:38 +01:00
jonschz
afa5b90117
Implement LegoRaceCar::FUN_10012ff0()
, refactoring ( #1063 )
...
* Implement `LegoRaceCar::FUN_10012ff0()`, refactor based on BETA10
* Add BETA10 annotations
* Rename functions and variables based on BETA10 assertions
* Address issues raised by linter
* Rename variable, add BETA10 vtables
* Rename legoracecar files to legoracers
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-07-07 05:10:46 -07:00
Christian Semmler
bee101b1f4
Add clang-tidy readability-redundant-inline-specifier ( #1060 )
...
* Add clang-tidy readability-redundant-inline-specifier
* fix
* Update CONTRIBUTING.md
* format
* fix
2024-07-05 01:06:32 +02:00
Anonymous Maarten
8113a17167
Backports of isle-portable x64 fixes ( #1044 )
...
* Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata
* Fix warning about assigning const string literals to variable char pointers
* Don't cast pointers to integers on non-32-bit architectures
* memset 2nd argument is int
* Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else
* Store HFILE in its own member variable
2024-06-25 17:56:30 +02:00
Christian Semmler
e507f42717
Implement/match LegoPlantManager::CreatePlant ( #1039 )
...
* Implement/match LegoPlantManager::CreatePlant
* Update names
* Fix name
* Fix
* Fix
2024-06-18 19:35:03 +02:00
Mikhail Thompson
1c430f894d
Begin LegoRace class ( #1014 )
...
* Begin LegoRace
* Match functions
---------
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-06-10 14:58:05 +02:00
Christian Semmler
ac4e8da662
Implement/match Lego3DSound::SetDistance and Reset ( #984 )
2024-06-01 19:45:22 +02:00
Christian Semmler
b978787f8f
Implement/match LegoAnimationManager::FUN_10062e20 ( #967 )
2024-05-29 19:24:08 +02:00
Christian Semmler
b759390060
Implement/match Isle::Escape ( #950 )
2024-05-25 02:41:57 +02:00
Christian Semmler
db90807d53
Implement/match LegoPathActor::ParseAction ( #946 )
...
* Implement/match LegoPathActor::ParseAction
* Fix naming
* Space
2024-05-24 19:07:45 +02:00
Christian Semmler
8fee73c525
Implement/match LegoPathStruct ( #944 )
...
* Implement/match LegoPathStruct
* Rename some nums
* Consistent naming
* Naming
* relax regex
* Name some functions
* Improve naming
* Rename
2024-05-21 15:03:50 -04:00
Christian Semmler
5f34d2e877
Implement/match LegoPathController::AddActor and RemoveActor ( #915 )
...
* Implement/match LegoPathController::AddActor and RemoveActor
* Fix types
2024-05-13 12:46:59 +02:00
Christian Semmler
91fe09af3c
Implement various small LegoPathController functions ( #914 )
...
* Implement/match LegoPathController::Tickle
* Implement various small LegoPathController functions
* Add 0x10046b30
2024-05-12 21:30:34 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra ( #901 )
...
* Implement/match LegoAnimationManager::AddExtra
* Rename member
* Fix param names
* Remove space
2024-05-10 20:07:38 +02:00
Christian Semmler
5629eb3c85
Implement/match LegoAnimationManager::FUN_100623a0 ( #893 )
2024-05-09 21:33:48 +02:00
Mark Langen
55299229c2
LegoBuildingManager Round 2 ( #890 )
...
* LegoBuildingManager Round 2
* 100% match most of the remaining methods, only
Tickle and FUN_10030630 remain.
* The interesting finding is that the curious
members of the LegoBuildingManager form a short
embedded fixed-length array used to store info
about current animation of buildings.
* I saw that you removed the SetY which I had
added to MxMatrix. Agree that this method
doesn't make sense on MxMatrix, however I've
added it back to Matrix4. I see the pattern of
setting / getting the Y component used in enough
places that I doubt they were just hoping they
remembered the subscript correctly every time.
Let me know if you agree or still don't think it
makes sense to include.
* Formatting
* Order
* Satisfy name checker
* Add beta annotations and adjust style/naming
* Make function STUB
---------
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-05-09 15:57:38 +02:00
Christian Semmler
45f9f54f21
Implement/match IslePathActor::SpawnPlayer ( #884 )
...
* Implement/match IslePathActor::SpawnPlayer
* Fix
* Fix
* Add skip
* Rename param
2024-05-04 16:13:05 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations ( #881 )
...
* Use more forward declarations
* Use more forward declarations
* Add more forward declarations
* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
410824bd0f
Implement/match various small LegoAnimPresenter functions ( #846 )
...
* Implement/match various small LegoAnimPresenter functions
* Fix location of anim function
* fix
2024-04-24 15:51:28 +02:00
Christian Semmler
30747dbae6
Implement/match LegoAnimMMPresenter::FUN_1004b6d0 ( #832 )
2024-04-20 18:33:10 +02:00
Misha
c282b3019d
implement LegoAnimPresenter::VTable0x8c ( #798 )
2024-04-13 17:42:05 -04:00
Misha
2e5d54c03e
Finish LegoPathPresenter ( #721 )
...
* Finish LegoPathPresenter
* Update legopathcontroller.cpp
* Fixes
* fix
---------
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-03-24 22:30:04 +01:00
Christian Semmler
0a4db65b24
Implement/match Isle::Enable ( #681 )
...
* Implement/match Isle::Enable
* Fix order
2024-03-16 19:20:44 +01:00
Ramen2X
6cd5ffcf1a
implement RegistrationBook::ReadyWorld(), impl/match MxDisplaySurface::CopySurface() ( #678 )
...
* implement RegistrationBook::ReadyWorld()
* don't fix the size of letterBuffer
* Fix crash in MxStillPresenter::Clone
* Implement MxDisplaySurface::CopySurface
100% match
* improve accuracy
* invert HasRegistered check
* fix legogamestate structure, documentation tweaks
* this might be cleaner actually
* Update mxdisplaysurface.cpp
* Update legogamestate.h
* don't hardcode action ids in VTable0x64
* Match ~98%
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com >
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-03-16 02:32:06 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build ( #645 )
...
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
2024-03-09 21:07:52 +01:00
Christian Semmler
d3b575169e
Implement/match LegoModelPresenter::FUN_1007ff70 ( #622 )
2024-03-04 18:26:36 +01:00
Christian Semmler
332d8da695
Fix LegoROI / add TimeROI ( #572 )
...
* Fix LegoROI / add TimeROI
* Fix order
* Remove extra fwd decl
2024-02-17 16:07:34 +01:00
Christian Semmler
b47412183b
Implement/match LegoOmni::GetScriptIndex ( #571 )
...
* Implement/match LegoOmni::GetScriptIndex
* Fix type
* Fix
2024-02-17 02:10:42 +01:00
MS
1b696e4bd8
reccmp: Unique addresses and stub reporting ( #554 )
2024-02-13 20:25:51 -05:00
Misha
5233b48c59
Implement LegoModelPresenter::ParseExtra ( #557 )
...
* Implement LegoModelPresenter::ParseExtra
* rename function according to leaked source code
* Minor improvement
---------
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-02-11 15:03:56 +01:00
Misha
f378b2e535
implement LegoWorldPresenter::ParseExtra ( #551 )
2024-02-10 18:54:38 +01:00
Misha
32681935ca
Partial implementation of LegoGameState::SwitchArea ( #547 )
2024-02-10 15:36:01 +01:00
Christian Semmler
434deecee4
Implement/match remaining LegoWorld functions ( #526 )
...
* Implement/match remaining LegoWorld functions
* Move functions
* Move function
* Fix function location
* Fix function return type
2024-02-04 18:33:37 +01:00
Christian Semmler
558bda4dd2
Implement LegoWorld::Enable ( #516 )
...
* WIP VTable0x68
* Improve match
* Match
* Fix
* Fix
* Move vars
* Match
* Add call to Isle
* Rename functions
* Fix style
2024-02-02 18:18:46 +01:00
Anonymous Maarten
9e686e2a87
cmake+ci: run clang-tidy ( #512 )
...
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-02-01 21:42:10 +01:00
Christian Semmler
bcdddd4c7e
Pad all single-digit hexadecimal values with zero ( #504 )
...
* Pad all single-digit hexadecimal values with zero
* One more fix
2024-01-29 22:17:17 +01:00
Christian Semmler
19c771b85d
Implement/match LegoWorld::PresentersPending ( #494 )
...
* Implement/match LegoWorld::PresentersPending
* Rename functions
2024-01-27 21:18:35 +01:00
Christian Semmler
fadf8e7fd5
Move some functions from LegoWorld to Act3 ( #493 )
2024-01-27 18:15:14 +01:00
Christian Semmler
883f3429a7
Implement/match LegoWorld::Destroy (and destructor) ( #492 )
...
* Implement/match LegoWorld::Destroy
* Match
* Match
2024-01-27 17:48:50 +01:00
Christian Semmler
4df7dee037
Implement/match LegoWorld::Remove ( #491 )
...
* Implement/match LegoWorld::Remove
* Fix comparison
* Match 100%
2024-01-27 16:10:09 +01:00
Christian Semmler
7b6ec235d8
Implement LegoWorld::Add ( #490 )
...
* LegoWorld::Add
* Add annotations
* Fix include guard
* Make stub
* Change MxPresenterSet to MxCoreSet
* Improve match
* Match
* Fix annotation
2024-01-26 23:52:03 +01:00
Christian Semmler
b6aac26269
Implement LegoWorld::Find ( #489 )
...
* Implement LegoWorld::FUN_100213a0
* Rename lists
* Rename cursors
* Rename cursor
* Rename functions
* Remove a comment
* Rename more functions
* Fix return type
2024-01-26 22:00:02 +01:00