MS
70e72de20f
Some tweaks to LegoCharacterManager ( #1305 )
2024-12-30 13:46:55 -07:00
Anonymous Maarten
c77b5869f5
Fix warnings triggered by isle-portable ( #1304 )
...
* Replace computed constant with more readable computed constants
* LegoAnim::GetActorUnknown0x04 returns a number, not a pointer
* Add macro for creating RGB555 colors
* Texture pixel data is passed through as const data
* Compare palette index against 0 instead of NULL pointer
* warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning
Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2
as a void pointer.
* Don't use floats
* Fix wrong op
---------
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-12-29 22:45:00 +01:00
Christian Semmler
795d6e144d
Match LegoPathActor::VTable0x8c
( #1303 )
...
* Match `LegoPathActor::VTable0x8c`
* Fix
2024-12-29 20:46:03 +01:00
MS
29e77210e8
Rename some things in Infocenter ( #1293 )
2024-12-27 17:21:49 -07:00
Christian Semmler
fd5f7ad620
Match MxPtrList<LegoNamedPart>::Destroy
( #1285 )
2024-12-26 20:57:30 +01:00
Christian Semmler
6b3fcafbe1
Match Helicopter::HandleEndAnim
( #1276 )
2024-12-25 18:39:51 +01:00
Christian Semmler
c2c9c75f1a
Fix Vector2
/Vector3
order ( #1272 )
...
* Fix Vector2/Vector3 order
* Refactor vector classes to be const and reference param consistent
* Add BETA10 annotations and fixes
2024-12-24 22:21:26 +01:00
Christian Semmler
7c41ff4569
Order compilation units according to retail, match and align Score
class ( #1271 )
...
* Initial changes for ordering, Score
* Add mxdebug
* Match `Score::Paint`
* Refactor
* Add BETA asserts
* BETA match
2024-12-24 19:38:15 +01:00
Joshua Peisach
bb29d289fe
SkateBoard: name m_unk0x160 -> m_pizzaVisible ( #1269 )
2024-12-24 07:50:37 -07:00
Anonymous Maarten
b4d2ea72af
Fix -Wwrite-strings warnings ( #1267 )
...
warning: ISO C++ forbids converting a string constant to 'LegoChar*'
2024-12-23 17:11:38 -07:00
jonschz
3e6d789324
Add all BETA10 ClassName()
functions and vtables ( #1258 )
...
* Add all BETA10 `ClassName()` functions and vtables
* Run formatter, fix copy error
* Fix copy error
* Add BETA10 library functions
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-22 08:13:34 -07:00
Christian Semmler
fe2a65c8da
Implement/match LegoNavController::Notify
( #1253 )
...
* Implement/match `LegoNavController::Notify`
* Move function
* Add to total function count
* Add OPT:REF to lego1
2024-12-21 22:41:47 +01:00
Christian Semmler
bcc41256f8
Add LegoOmni::World
enum ( #1252 )
2024-12-21 18:08:55 +01:00
jonschz
7ed2ac9ccc
Progress on Helicopter::FUN_100042a0
( #1242 )
...
* Implement `LegoCameraController::FUN_100123b0`
* Improve `UnknownMx4DPointFloat::Unknown7` match, add BETA10
* Add draft for `FUN_100042a0`
* Improve match
* Match
* Use better naming
* Remove comments
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-12-20 01:27:14 +01:00
Anonymous Maarten
a8729dfef6
glD3DRMIMAGE::CreateBuffer, LegoVideoManager::EnableRMDevice and LegoVideoManager::DisableRMDevice ( #1241 )
...
* Implement TglD3DRMIMAGE::CreateBuffer (ecx/edi are swapped)
* Implement LegoVideoManager::EnableRMDevice
* Implement LegoVideoManager::DisableRMDevice
* clang-format
* Match `LegoVideoManager::EnableRMDevice`
* Remove padding
* Fix naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com >
2024-12-19 22:52:33 +01:00
Christian Semmler
cb38cf7673
Implement/match Act3Brickster::FUN_100417c0
( #1240 )
...
* Implement/match `Act3Brickster::FUN_100417c0`
* Move function
* Rename var
* Revert "Rename var"
This reverts commit c9ca75ae7f
.
2024-12-19 20:22:34 +01:00
Christian Semmler
90c687bde0
Implement/match Act3Brickster::FUN_10042300
( #1238 )
...
* Implement/match `Act3Brickster::FUN_10042300`
* Add comment about assignment operator
* Add another comment
* Fix
* add back BETA annotation
2024-12-17 23:16:00 +01:00
Christian Semmler
66e3c9a2e1
Implement/match Act3Brickster::Animate
( #1237 )
...
* Implement/match `Act3Brickster::Animate`
* Improve loop
2024-12-17 19:11:47 +01:00
jonschz
2e7f2edbf1
Implement/match Act3Cop::ParseAction
( #1230 )
...
* Implement/match `Act3Cop::ParseAction`
* Fix formatting
* Address review comment
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-15 18:09:29 +01:00
Christian Semmler
661c76c6e0
Implement/match Act3Shark::Animate
( #1231 )
...
* Implement/match `Act3Shark::Animate`
* Add BETA annotation
* Raise max functions
* Mark as FUNCTION
2024-12-15 17:18:25 +01:00
jonschz
ace2a9f047
Add g_copDest
( #1229 )
...
* Implement `AddCop` and `g_copDest`
* Fix formatting
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-15 05:50:52 -07:00
Christian Semmler
2d74f14de0
Implement/match Act3::FUN_10072ad0
( #1228 )
...
* Implement `Act3::FUN_10072ad0`
* Improve match
* Improve match
* Match
2024-12-14 14:30:21 -07:00
Christian Semmler
67b4553eaa
Implement/match LegoPathController::FUN_1004a380
( #1226 )
2024-12-14 20:02:48 +01:00
jonschz
57aa5a9f8a
Refactor legoracers.h
and legoracers.cpp
( #1224 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-14 07:03:19 -07:00
jonschz
5a6415e0cf
Implement/match Act2Actor::FUN_10019b90
( #1222 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-13 16:19:55 -07:00
Christian Semmler
1aeb458be1
Implement/match Act3Ammo::Animate
( #1221 )
...
* Implement/match `Act3Ammo::Animate`
* Match
* Rename
* Rename
* Rename
2024-12-13 22:56:26 +01:00
Christian Semmler
6da2faa48c
Refactor actor states, define enum ( #1220 )
...
* Refactor actor states, define enum
* Revert
* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00
Christian Semmler
ce3f71ea0f
Rename LegoPathActor::VTable0x70
to UpdateState
( #1219 )
2024-12-13 19:20:03 +01:00
Christian Semmler
263d7d1e4f
Implement/match Act3::GoodEnding
( #1218 )
2024-12-13 18:49:45 +01:00
Christian Semmler
de7bc813ca
Implement/match LegoAct2::BadEnding
( #1217 )
...
* Implement/match `LegoAct2::BadEnding`
* Name some vars
2024-12-13 17:26:06 +01:00
jonschz
054f56fd9f
Implement Act2Actor::FUN_10019700
( #1215 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-12 17:54:51 -07:00
Christian Semmler
1bfeebd004
Implement most of LegoJetski
, refactor ( #1214 )
...
* Implement most of `LegoJetski`, refactor
* Fix
2024-12-12 21:17:25 +01:00
Christian Semmler
894034f9cf
Implement/match WriteDefaultTexture
( #1213 )
2024-12-12 19:02:14 +01:00
Christian Semmler
aceba71fbb
Implement/match Act3Brickster::HitActor
( #1212 )
...
* Implement/match `Act3Brickster::HitActor`
* Fixes
* Fixes
* Fixes
* Add `Act3Cop::VTable0x9c`
* Fix
2024-12-12 17:10:44 +01:00
Christian Semmler
fe57a94416
Implement/match Act3Brickster::ParseAction
( #1211 )
2024-12-12 16:06:15 +01:00
Christian Semmler
598d6dd10c
Refactor act 3 actors into act3actors.cpp
( #1210 )
2024-12-12 15:14:46 +01:00
MS
c05ff6ff4a
Act3Cop::VTable0x94 and related ( #1209 )
...
* Act3Cop::VTable0x94 and related
* No need to include
* Cast LegoWorld* to Act3*
2024-12-11 22:20:21 +01:00
Christian Semmler
ac19539d0f
Implement/match Act3Shark
functions ( #1208 )
...
* Implement/match `Act3Shark` functions
* Naming
2024-12-11 21:13:34 +01:00
Christian Semmler
a2b2b5d734
Implement/match Act3Ammo::FUN_10053b40
( #1207 )
...
* Implement/match Act3Ammo::FUN_10053b40
* Add Act3Ammo::Remove
2024-12-11 20:52:53 +01:00
MS
6d9fa3ed7f
Act3List Insert() and Clear() ( #1206 )
...
* Act3List Insert() and Clear()
* Fix Act3ListElement constructors
2024-12-11 18:01:55 +01:00
Christian Semmler
adc83dc76e
Implement/match Act3Ammo::Create
, Act3Ammo::FUN_10053cb0
, Act3Ammo::FUN_10053d30
( #1205 )
...
* Implement/match Act3Ammo::Create
* Fix BETA addr
* Move
* Move
* Remove header
* Add missing header
2024-12-10 22:35:59 +01:00
Christian Semmler
c2ee761f81
Implement/match Act3::ShootPizza
and Act3::ShootDonut
( #1203 )
...
* Implement/match `Act3::LaunchPizza` and `Act3::LaunchDonut`
* Match Helicopter::HandleControl
* Rename
* Adjust total function count
* Rename
2024-12-09 23:41:51 +01:00
jonschz
07def56326
Implement Act2Actor::VTable0x70
( #1201 )
...
* Implement draft of `Act2Actor::VTable0x70`
* Fix CI errors
* Implement `Act2Actor::FUN_100199f0`
* WIP: cleanup
* Address review comments
* Run formatter
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-09 22:05:08 +01:00
jonschz
ada44a30e8
Fix name ambiguities ( #1202 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com >
2024-12-09 06:57:45 -07:00
Christian Semmler
d9b9178d27
Implement/match Act3::Notify
( #1200 )
...
* Implement/match Act3::Notify
* Fix typo
2024-12-08 20:52:32 +01:00
Christian Semmler
564fb7f7c0
Implement/match Act3::Enable
( #1198 )
...
* Implement Act3::Enable
* Match
* Change back to private
* Remove unused function
2024-12-08 19:39:03 +01:00
Christian Semmler
1aff40dd94
Implement/match several functions in Act3
, refactor ( #1197 )
...
* Implement/match several functions in Act3, refactor
* Fix naming
* Rename
* Add comment
* Add annotation
* Add BETA assert
2024-12-08 18:00:57 +01:00
Christian Semmler
97fb6e4f15
Add Act3Ammo
, match Act3::Act3
( #1196 )
...
* Implement `Act3Ammo`, match `Act3::Act3`
* Move
* Fix match
2024-12-07 11:57:59 -07:00
Christian Semmler
5be00e1799
Implement/match LegoPathCtrlEdge::FUN_10048c40 ( #1195 )
...
* Implement/match LegoPathCtrlEdge::FUN_10048c40
* Improve matches
2024-12-07 17:58:51 +01:00
Christian Semmler
4d8098a6c2
Implement LegoPathController::FUN_10048310
( #1192 )
...
* WIP
* Rename
* Fix
* More WIP
* WIP
* WIP
* Fix
* Annotations
* Add more annotations, improve match
* Raise max functions
2024-12-06 20:50:40 +01:00