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15fec495e5
Author | SHA1 | Date | |
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15fec495e5 | ||
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61eaea8bb4 | ||
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1a317a3ef8 |
@@ -8,6 +8,13 @@
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// SIZE 0x194
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class Act2Brick : public LegoPathActor {
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public:
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enum {
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e_removed = 0,
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e_created = 1,
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e_placed = 2,
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e_atRest = 3,
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};
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Act2Brick();
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~Act2Brick() override; // vtable+0x00
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@@ -35,7 +42,7 @@ public:
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MxResult Create(MxS32 p_index);
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void Remove();
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void FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBoundary* p_boundary);
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void Place(MxMatrix& p_localToWorld, MxMatrix& p_endLocalToWorld, LegoPathBoundary* p_boundary);
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void PlayWhistleSound();
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void StopWhistleSound();
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void Mute(MxBool p_muted);
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@@ -44,12 +51,12 @@ private:
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static const LegoChar* g_lodNames[];
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static MxLong g_lastHitActorTime;
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LegoCacheSound* m_whistleSound; // 0x154
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undefined m_unk0x158[0x0c]; // 0x158
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undefined4 m_unk0x164; // 0x164
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Mx3DPointFloat m_unk0x168; // 0x168
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Mx3DPointFloat m_unk0x17c; // 0x17c
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MxS32 m_unk0x190; // 0x190
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LegoCacheSound* m_whistleSound; // 0x154
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undefined m_unk0x158[0x0c]; // 0x158
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MxU32 m_state; // 0x164
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Mx3DPointFloat m_localToWorldMovementStep; // 0x168
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Mx3DPointFloat m_endLocalToWorld; // 0x17c
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MxS32 m_step; // 0x190
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};
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#endif // ACT2BRICK_H
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|
@@ -8,13 +8,13 @@ class LegoAnim;
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// SIZE 0x20
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struct LegoAnimActorStruct {
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LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
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LegoAnimActorStruct(float p_worldSpeed, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
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~LegoAnimActorStruct();
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float GetDuration();
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// FUNCTION: BETA10 0x1000fb10
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float GetUnknown0x00() { return m_unk0x00; }
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float GetWorldSpeed() { return m_worldSpeed; }
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// FUNCTION: BETA10 0x10012210
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LegoAnim* GetAnimTreePtr() { return m_AnimTreePtr; }
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@@ -23,7 +23,7 @@ struct LegoAnimActorStruct {
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LegoROI** GetROIMap() { return m_roiMap; }
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// TODO: Possibly private
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float m_unk0x00; // 0x00
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float m_worldSpeed; // 0x00
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LegoAnim* m_AnimTreePtr; // 0x04
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LegoROI** m_roiMap; // 0x08
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MxU32 m_numROIs; // 0x0c
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@@ -47,9 +47,14 @@ public:
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void Animate(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxResult FUN_1001c1f0(float& p_und);
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virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
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virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
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virtual MxResult GetTimeInCycle(float& p_timeInCycle);
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virtual MxResult AnimateWithTransform(float p_time, Matrix4& p_transform);
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virtual MxResult CreateAnimActorStruct(
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LegoAnim* p_AnimTreePtr,
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float p_worldSpeed,
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LegoROI** p_roiMap,
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MxU32 p_numROIs
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);
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virtual void ClearMaps();
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// FUNCTION: LEGO1 0x1000fba0
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|
@@ -76,9 +76,9 @@ public:
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virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
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virtual void SwitchMood(); // vtable+0x4c
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void FUN_10010c30();
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void TransformPointOfView();
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void SetType(MxU8 p_type);
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void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und);
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void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_updateCamera);
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Mx3DPointFloat GetWorldDirection();
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldPosition();
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|
@@ -15,7 +15,7 @@ public:
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void ParseAction(char* p_extra) override; // vtable+0x20
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MxResult FUN_1001c360(float p_und, Matrix4& p_transform) override;
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MxResult AnimateWithTransform(float p_time, Matrix4& p_transform) override;
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virtual void FUN_10071c80(Vector3& p_vec);
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|
@@ -144,7 +144,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void Act2Actor::FUN_10018980()
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{
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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|
@@ -270,7 +270,7 @@ void Act3Cop::ParseAction(char* p_extra)
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}
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for (i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_eatAnim = m_animMaps[i];
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}
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}
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@@ -558,7 +558,7 @@ void Act3Brickster::ParseAction(char* p_extra)
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((Act3*) m_world)->SetBrickster(this);
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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|
@@ -342,7 +342,7 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
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assert(m_world && m_world->GetCameraController());
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m_world->GetCameraController()->SetWorldTransform(at, dir, up);
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FUN_10010c30();
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TransformPointOfView();
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result = 1;
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break;
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}
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@@ -388,13 +388,13 @@ void Helicopter::VTable0x74(Matrix4& p_transform)
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{
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if (m_userNavFlag) {
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m_roi->UpdateTransformationRelativeToParent(p_transform);
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FUN_10010c30();
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TransformPointOfView();
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}
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else {
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m_roi->SetLocal2World(p_transform);
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m_roi->WrappedUpdateWorldData();
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if (m_cameraFlag) {
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FUN_10010c30();
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TransformPointOfView();
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}
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}
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}
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@@ -93,7 +93,7 @@ void IslePathActor::Enter()
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SetUserActor(this);
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FUN_1001b660();
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FUN_10010c30();
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TransformPointOfView();
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}
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}
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@@ -152,7 +152,7 @@ void IslePathActor::Exit()
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}
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FUN_1001b660();
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FUN_10010c30();
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TransformPointOfView();
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ResetViewVelocity();
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}
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@@ -633,7 +633,7 @@ void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundar
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m_roi->SetLocal2World(p_transform);
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if (m_cameraFlag) {
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ResetViewVelocity();
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FUN_10010c30();
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TransformPointOfView();
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}
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}
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@@ -31,7 +31,7 @@ MxLong Act2Brick::g_lastHitActorTime = 0;
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Act2Brick::Act2Brick()
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{
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m_whistleSound = NULL;
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m_unk0x164 = 0;
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m_state = Act2Brick::e_removed;
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}
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// FUNCTION: LEGO1 0x1007a470
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@@ -72,7 +72,7 @@ MxResult Act2Brick::Create(MxS32 p_index)
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m_roi->SetEntity(this);
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CurrentWorld()->Add(this);
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m_unk0x164 = 1;
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m_state = Act2Brick::e_created;
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return SUCCESS;
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}
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@@ -88,27 +88,27 @@ void Act2Brick::Remove()
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m_roi = NULL;
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}
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m_unk0x164 = 0;
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m_state = Act2Brick::e_removed;
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}
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// FUNCTION: LEGO1 0x1007a670
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// FUNCTION: BETA10 0x10012c04
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void Act2Brick::FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBoundary* p_boundary)
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void Act2Brick::Place(MxMatrix& p_localToWorld, MxMatrix& p_endLocalToWorld, LegoPathBoundary* p_boundary)
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{
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m_unk0x17c = p_param2[3];
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m_unk0x168 = p_param2[3];
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m_unk0x168 -= p_param1[3];
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m_unk0x168 /= 8.0f;
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m_endLocalToWorld = p_endLocalToWorld[3];
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m_localToWorldMovementStep = p_endLocalToWorld[3];
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m_localToWorldMovementStep -= p_localToWorld[3];
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m_localToWorldMovementStep /= 8.0f;
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m_unk0x190 = 0;
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m_step = 0;
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TickleManager()->RegisterClient(this, 20);
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m_unk0x164 = 2;
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m_state = Act2Brick::e_placed;
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CurrentWorld()->PlaceActor(this);
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p_boundary->AddActor(this);
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SetActorState(c_disabled);
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m_roi->SetLocal2World(p_param1);
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m_roi->SetLocal2World(p_localToWorld);
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m_roi->WrappedUpdateWorldData();
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m_roi->SetVisibility(TRUE);
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}
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@@ -136,15 +136,15 @@ MxResult Act2Brick::HitActor(LegoPathActor* p_actor, MxBool)
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MxResult Act2Brick::Tickle()
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{
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MxMatrix local2world(m_roi->GetLocal2World());
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m_unk0x190++;
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m_step++;
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if (m_unk0x190 >= 8) {
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local2world.SetTranslation(m_unk0x17c[0], m_unk0x17c[1], m_unk0x17c[2]);
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m_unk0x164 = 3;
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if (m_step >= 8) {
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local2world.SetTranslation(m_endLocalToWorld[0], m_endLocalToWorld[1], m_endLocalToWorld[2]);
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m_state = Act2Brick::e_atRest;
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TickleManager()->UnregisterClient(this);
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}
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else {
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VPV3(local2world[3], local2world[3], m_unk0x168);
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VPV3(local2world[3], local2world[3], m_localToWorldMovementStep);
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}
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m_roi->SetLocal2World(local2world);
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@@ -165,7 +165,7 @@ MxLong Act2Brick::Notify(MxParam& p_param)
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StopWhistleSound();
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}
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MxNotificationParam param(c_notificationType22, this);
|
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MxNotificationParam param(c_notificationAct2Brick, this);
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NotificationManager()->Send(CurrentWorld(), param);
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return 1;
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}
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|
@@ -155,7 +155,12 @@ void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
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|
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// FUNCTION: LEGO1 0x100109b0
|
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// FUNCTION: BETA10 0x1007e8b8
|
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void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und)
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void LegoEntity::SetLocation(
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const Vector3& p_location,
|
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const Vector3& p_direction,
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const Vector3& p_up,
|
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MxBool p_updateCamera
|
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)
|
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{
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Mx3DPointFloat direction;
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Mx3DPointFloat up;
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@@ -182,14 +187,14 @@ void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_directi
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m_roi->UpdateTransformationRelativeToParent(mat);
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VideoManager()->Get3DManager()->Moved(*m_roi);
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if (p_und) {
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FUN_10010c30();
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if (p_updateCamera) {
|
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TransformPointOfView();
|
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}
|
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}
|
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}
|
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|
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// FUNCTION: LEGO1 0x10010c30
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void LegoEntity::FUN_10010c30()
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void LegoEntity::TransformPointOfView()
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{
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LegoWorld* world = CurrentWorld();
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|
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|
@@ -13,9 +13,14 @@ DECOMP_SIZE_ASSERT(LegoAnimActorStruct, 0x20)
|
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|
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// FUNCTION: LEGO1 0x1001bf80
|
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// FUNCTION: BETA10 0x1003dc10
|
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LegoAnimActorStruct::LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs)
|
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LegoAnimActorStruct::LegoAnimActorStruct(
|
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float p_worldSpeed,
|
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LegoAnim* p_AnimTreePtr,
|
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LegoROI** p_roiMap,
|
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MxU32 p_numROIs
|
||||
)
|
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{
|
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m_unk0x00 = p_unk0x00;
|
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m_worldSpeed = p_worldSpeed;
|
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m_AnimTreePtr = p_AnimTreePtr;
|
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m_roiMap = p_roiMap;
|
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m_numROIs = p_numROIs;
|
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@@ -50,22 +55,22 @@ LegoAnimActor::~LegoAnimActor()
|
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|
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// FUNCTION: LEGO1 0x1001c1f0
|
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// FUNCTION: BETA10 0x1003f240
|
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MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
|
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MxResult LegoAnimActor::GetTimeInCycle(float& p_timeInCycle)
|
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{
|
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float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
|
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p_und = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
|
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p_timeInCycle = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
|
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return SUCCESS;
|
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}
|
||||
|
||||
// FUNCTION: LEGO1 0x1001c240
|
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void LegoAnimActor::VTable0x74(Matrix4& p_transform)
|
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{
|
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float und;
|
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float timeInCycle;
|
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LegoPathActor::VTable0x74(p_transform);
|
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|
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if (m_curAnim >= 0) {
|
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FUN_1001c1f0(und);
|
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FUN_1001c360(und, p_transform);
|
||||
GetTimeInCycle(timeInCycle);
|
||||
AnimateWithTransform(timeInCycle, p_transform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,10 +86,10 @@ void LegoAnimActor::Animate(float p_time)
|
||||
|
||||
if (m_actorState == c_initial && !m_userNavFlag && m_worldSpeed <= 0) {
|
||||
if (m_curAnim >= 0) {
|
||||
MxMatrix matrix(m_unk0xec);
|
||||
float f;
|
||||
FUN_1001c1f0(f);
|
||||
FUN_1001c360(f, matrix);
|
||||
MxMatrix transform(m_unk0xec);
|
||||
float timeInCycle;
|
||||
GetTimeInCycle(timeInCycle);
|
||||
AnimateWithTransform(timeInCycle, transform);
|
||||
}
|
||||
|
||||
m_lastTime = m_actorTime = p_time;
|
||||
@@ -96,9 +101,9 @@ void LegoAnimActor::Animate(float p_time)
|
||||
|
||||
// FUNCTION: LEGO1 0x1001c360
|
||||
// FUNCTION: BETA10 0x1003e2d3
|
||||
MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
|
||||
MxResult LegoAnimActor::AnimateWithTransform(float p_time, Matrix4& p_transform)
|
||||
{
|
||||
if (p_und >= 0) {
|
||||
if (p_time >= 0) {
|
||||
assert((m_curAnim >= 0) && (m_curAnim < m_animMaps.size()));
|
||||
|
||||
LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
|
||||
@@ -133,11 +138,11 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
|
||||
}
|
||||
|
||||
for (MxS32 j = 0; j < n->GetNumChildren(); j++) {
|
||||
LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_und, roiMap);
|
||||
LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_time, roiMap);
|
||||
}
|
||||
|
||||
if (m_cameraFlag) {
|
||||
FUN_10010c30();
|
||||
TransformPointOfView();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,15 +155,20 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
|
||||
|
||||
// FUNCTION: LEGO1 0x1001c450
|
||||
// FUNCTION: BETA10 0x1003e590
|
||||
MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
|
||||
MxResult LegoAnimActor::CreateAnimActorStruct(
|
||||
LegoAnim* p_AnimTreePtr,
|
||||
float p_worldSpeed,
|
||||
LegoROI** p_roiMap,
|
||||
MxU32 p_numROIs
|
||||
)
|
||||
{
|
||||
// the capitalization of `p_AnimTreePtr` was taken from BETA10
|
||||
assert(p_AnimTreePtr && p_roiMap);
|
||||
|
||||
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_AnimTreePtr, p_roiMap, p_numROIs);
|
||||
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_worldSpeed, p_AnimTreePtr, p_roiMap, p_numROIs);
|
||||
|
||||
for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
|
||||
if (p_unk0x00 < (*it)->m_unk0x00) {
|
||||
if (p_worldSpeed < (*it)->m_worldSpeed) {
|
||||
m_animMaps.insert(it, laas);
|
||||
SetWorldSpeed(m_worldSpeed);
|
||||
return SUCCESS;
|
||||
@@ -196,12 +206,12 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
|
||||
if (m_animMaps.size() > 0) {
|
||||
m_curAnim = 0;
|
||||
|
||||
if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_unk0x00) {
|
||||
if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_worldSpeed) {
|
||||
m_curAnim = m_animMaps.size() - 1;
|
||||
}
|
||||
else {
|
||||
for (MxU32 i = 0; i < m_animMaps.size(); i++) {
|
||||
if (m_worldSpeed <= m_animMaps[i]->m_unk0x00) {
|
||||
if (m_worldSpeed <= m_animMaps[i]->m_worldSpeed) {
|
||||
m_curAnim = i;
|
||||
break;
|
||||
}
|
||||
|
@@ -169,7 +169,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
|
||||
m_assAnimP->FUN_1006d680(this, -20.0f);
|
||||
|
||||
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
|
||||
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
|
||||
if (m_animMaps[i]->GetWorldSpeed() == -20.0f) {
|
||||
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
|
||||
break;
|
||||
}
|
||||
@@ -181,7 +181,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
|
||||
m_disAnimP->FUN_1006d680(this, -21.0f);
|
||||
|
||||
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
|
||||
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
|
||||
if (m_animMaps[i]->GetWorldSpeed() == -21.0f) {
|
||||
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
|
||||
break;
|
||||
}
|
||||
@@ -410,7 +410,7 @@ void LegoExtraActor::VTable0xc4()
|
||||
if (b) {
|
||||
float duration = m_animMaps[m_curAnim]->GetDuration();
|
||||
MxMatrix matrix(m_unk0xec);
|
||||
LegoAnimActor::FUN_1001c360(duration, matrix);
|
||||
LegoAnimActor::AnimateWithTransform(duration, matrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -162,7 +162,7 @@ MxResult LegoPathActor::VTable0x88(
|
||||
}
|
||||
else {
|
||||
m_boundary->AddActor(this);
|
||||
FUN_10010c30();
|
||||
TransformPointOfView();
|
||||
}
|
||||
|
||||
m_unk0xec = m_roi->GetLocal2World();
|
||||
@@ -222,7 +222,7 @@ MxResult LegoPathActor::VTable0x84(
|
||||
|
||||
if (m_cameraFlag && m_userNavFlag) {
|
||||
m_boundary->AddActor(this);
|
||||
FUN_10010c30();
|
||||
TransformPointOfView();
|
||||
}
|
||||
else {
|
||||
p5.EqualsCross(*p_boundary->GetUp(), p3);
|
||||
@@ -392,14 +392,14 @@ void LegoPathActor::VTable0x74(Matrix4& p_transform)
|
||||
{
|
||||
if (m_userNavFlag) {
|
||||
m_roi->WrappedSetLocal2WorldWithWorldDataUpdate(p_transform);
|
||||
FUN_10010c30();
|
||||
TransformPointOfView();
|
||||
}
|
||||
else {
|
||||
m_roi->WrappedSetLocal2WorldWithWorldDataUpdate(p_transform);
|
||||
m_roi->WrappedUpdateWorldData();
|
||||
|
||||
if (m_cameraFlag) {
|
||||
FUN_10010c30();
|
||||
TransformPointOfView();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -745,7 +745,7 @@ void LegoPathActor::VTable0xa8()
|
||||
|
||||
if (m_userNavFlag) {
|
||||
m_roi->WrappedSetLocal2WorldWithWorldDataUpdate(m_unk0xec);
|
||||
FUN_10010c30();
|
||||
TransformPointOfView();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -268,10 +268,10 @@ void LegoRaceCar::ParseAction(char* p_extra)
|
||||
MxS32 i;
|
||||
|
||||
for (i = 0; i < m_animMaps.size(); i++) {
|
||||
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
|
||||
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
|
||||
m_skelKick1Anim = m_animMaps[i];
|
||||
}
|
||||
else if (m_animMaps[i]->GetUnknown0x00() == -2.0f) {
|
||||
else if (m_animMaps[i]->GetWorldSpeed() == -2.0f) {
|
||||
m_skelKick2Anim = m_animMaps[i];
|
||||
}
|
||||
}
|
||||
|
@@ -22,15 +22,15 @@ RaceSkel::~RaceSkel()
|
||||
|
||||
// FUNCTION: LEGO1 0x10071b50
|
||||
// FUNCTION: BETA10 0x100f13cf
|
||||
MxResult RaceSkel::FUN_1001c360(float p_und, Matrix4& p_transform)
|
||||
MxResult RaceSkel::AnimateWithTransform(float p_time, Matrix4& p_transform)
|
||||
{
|
||||
p_transform[3][0] = -630.0f;
|
||||
p_transform[3][1] = -4.688f;
|
||||
p_transform[3][2] = 323.0f;
|
||||
|
||||
m_animPosition = p_und;
|
||||
m_animPosition = p_time;
|
||||
|
||||
return LegoAnimActor::FUN_1001c360(p_und, p_transform);
|
||||
return LegoAnimActor::AnimateWithTransform(p_time, p_transform);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10071b90
|
||||
|
@@ -1435,7 +1435,7 @@ void LegoLocomotionAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p
|
||||
|
||||
if (m_roiMap != NULL) {
|
||||
m_roiMapList->Append(m_roiMap);
|
||||
p_actor->FUN_1001c450(m_anim, p_value, m_roiMap, m_roiMapSize);
|
||||
p_actor->CreateAnimActorStruct(m_anim, p_value, m_roiMap, m_roiMapSize);
|
||||
m_roiMap = NULL;
|
||||
}
|
||||
|
||||
|
@@ -294,7 +294,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
|
||||
result = 1;
|
||||
break;
|
||||
}
|
||||
case c_notificationType22:
|
||||
case c_notificationAct2Brick:
|
||||
SoundManager()->GetCacheSoundManager()->Play("28bng", NULL, FALSE);
|
||||
|
||||
m_unk0x10c1++;
|
||||
@@ -647,7 +647,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
local2world[3][1] += 1.5;
|
||||
local2world2[3][1] -= 0.1;
|
||||
|
||||
m_bricks[m_nextBrick - 1].FUN_1007a670(local2world, local2world2, boundary);
|
||||
m_bricks[m_nextBrick - 1].Place(local2world, local2world2, boundary);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -671,7 +671,7 @@ MxResult LegoAct2::FUN_100516b0()
|
||||
local2world[3][1] += 1.3;
|
||||
local2world2[3][1] -= 0.1;
|
||||
|
||||
brick.FUN_1007a670(local2world, local2world2, boundary);
|
||||
brick.Place(local2world, local2world2, boundary);
|
||||
m_nextBrick++;
|
||||
m_unk0x10c4 = 9;
|
||||
m_unk0x10d0 = 0;
|
||||
|
@@ -29,7 +29,7 @@ enum NotificationId {
|
||||
c_notificationPathStruct = 19, // 100d6230
|
||||
c_notificationType20 = 20,
|
||||
c_notificationNewPresenter = 21,
|
||||
c_notificationType22 = 22,
|
||||
c_notificationAct2Brick = 22,
|
||||
c_notificationType23 = 23,
|
||||
c_notificationTransitioned = 24
|
||||
};
|
||||
|
Reference in New Issue
Block a user