#include "hospitalentity.h" #include "act1state.h" #include "isle.h" #include "isle_actions.h" #include "islepathactor.h" #include "legoanimationmanager.h" #include "legogamestate.h" #include "legoomni.h" #include "legoutils.h" #include "legoworld.h" #include "misc.h" #include "mxtransitionmanager.h" DECOMP_SIZE_ASSERT(HospitalEntity, 0x68) // FUNCTION: LEGO1 0x10015270 MxLong HospitalEntity::VTable0x50(MxParam& p_param) { if (FUN_1003ef60()) { Act1State* act1State = (Act1State*) GameState()->GetState("Act1State"); if (act1State->GetUnknown18() != 10) { act1State->SetUnknown18(0); if (CurrentActor()->GetActorId() != GameState()->GetActorId()) { CurrentActor()->VTable0xe4(); } Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle); isle->SetDestLocation(LegoGameState::Area::e_hospital); AnimationManager()->FUN_10061010(NULL); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); } } return 1; }