#include "mxpalette.h" // OFFSET: LEGO1 0x100bee30 MxPalette::MxPalette() { this->m_overrideSkyColor = FALSE; this->m_attached = NULL; // GetDefaultSkyPalette // this->m_skyColor = whatever it is once i figure out how m_palette works } // OFFSET: LEGO1 0x100bf150 MxResult MxPalette::GetEntries(LPPALETTEENTRY p_entries) { memcpy(p_entries, this->m_entries, sizeof(this->m_entries)); return SUCCESS; } // OFFSET: LEGO1 0x100bf330 void MxPalette::Detach() { this->m_attached = NULL; }