#ifndef LEGOEXTRAACTOR_H #define LEGOEXTRAACTOR_H #include "legoanimactor.h" #include "legopathboundary.h" // VTABLE: LEGO1 0x100d6c00 LegoAnimActor // VTABLE: LEGO1 0x100d6c10 LegoPathActor // VTABLE: LEGO1 0x100d6cdc LegoExtraActor // VTABLE: BETA10 0x101bc2a0 LegoAnimActor // VTABLE: BETA10 0x101bc2b8 LegoPathActor // VTABLE: BETA10 0x101bc3a8 LegoExtraActor // SIZE 0x1dc class LegoExtraActor : public virtual LegoAnimActor { public: enum Axis { e_posz, e_negz, e_posx, e_negx }; LegoExtraActor(); ~LegoExtraActor() override; // FUNCTION: LEGO1 0x1002b7b0 // FUNCTION: BETA10 0x100831a0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f3204 return "LegoExtraActor"; } // FUNCTION: LEGO1 0x1002b7d0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name); } void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 MxS32 VTable0x68(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3) override; // vtable+0x68 inline MxU32 VTable0x6c( LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3 ) override; // vtable+0x6c void Animate(float p_time) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90 MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 MxResult VTable0x9c() override; // vtable+0x9c void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4 void VTable0xc4() override; // vtable+0xc4 virtual MxResult FUN_1002aae0(); void Restart(); inline void FUN_1002ad8a(); void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; } // SYNTHETIC: LEGO1 0x1002b760 // LegoExtraActor::`scalar deleting destructor' private: MxFloat m_scheduledTime; // 0x08 undefined m_unk0x0c; // 0x0c MxU8 m_axis; // 0x0d undefined m_unk0x0e; // 0x0e MxFloat m_prevWorldSpeed; // 0x10 MxU8 m_whichAnim; // 0x14 MxU8 m_unk0x15; // 0x15 MxMatrix m_unk0x18; // 0x18 LegoAnimActorStruct* m_assAnim; // 0x60 LegoAnimActorStruct* m_disAnim; // 0x64 }; // FUNCTION: LEGO1 0x1002b980 inline MxU32 LegoExtraActor::VTable0x6c( LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3 ) { LegoAnimPresenterSet& presenters = p_boundary->GetPresenters(); for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) { if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) { return 1; } } LegoPathActorSet& plpas = p_boundary->GetActors(); LegoPathActorSet lpas(plpas); for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) { if (plpas.find(*itpa) != plpas.end()) { LegoPathActor* actor = *itpa; if (this != actor && !(actor->GetActorState() & LegoPathActor::c_noCollide)) { LegoROI* roi = actor->GetROI(); if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) { if (actor->GetUserNavFlag()) { MxMatrix local2world = roi->GetLocal2World(); Vector3 local60(local2world[3]); Mx3DPointFloat local54(p_v1); local54 -= local60; float local1c = p_v2.Dot(p_v2, p_v2); float local24 = p_v2.Dot(p_v2, local54) * 2.0f; float local20 = local54.Dot(local54, local54); if (m_unk0x15 != 0 && local20 < 10.0f) { return 0; } local20 -= 1.0f; if (local1c >= 0.001 || local1c <= -0.001) { float local40 = (local24 * local24) + (local20 * local1c * -4.0f); if (local40 >= -0.001) { local1c *= 2.0f; local24 = -local24; if (local40 < 0.0f) { local40 = 0.0f; } local40 = sqrt(local40); float local20X = (local24 + local40) / local1c; float local1cX = (local24 - local40) / local1c; if (local1cX < local20X) { local40 = local20X; local20X = local1cX; local1cX = local40; } if ((local20X >= 0.0f && local20X <= p_f1) || (local1cX >= 0.0f && local1cX <= p_f1) || (local20X <= -0.01 && p_f1 + 0.01 <= local1cX)) { p_v3 = p_v1; if (HitActor(actor, TRUE) < 0) { return 0; } actor->HitActor(this, FALSE); return 2; } } } } else { if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) { if (HitActor(actor, TRUE) < 0) { return 0; } actor->HitActor(this, FALSE); return 2; } } } } } } if (m_unk0x15 != 0) { m_unk0x15--; } return 0; } // GLOBAL: LEGO1 0x100d6be8 // LegoExtraActor::`vbtable'{for `LegoAnimActor'} // GLOBAL: LEGO1 0x100d6bf0 // LegoExtraActor::`vbtable'{for `LegoExtraActor'} // TEMPLATE: LEGO1 0x1002b200 // vector >::vector > // TEMPLATE: LEGO1 0x1002b270 // vector >::size // TEMPLATE: LEGO1 0x1002b720 // ?uninitialized_copy@@YAPAPAEPAPAE00@Z #endif // LEGOEXTRAACTOR_H