#ifndef MXSTREAMCONTROLLER_H #define MXSTREAMCONTROLLER_H #include "decomp.h" #include "mxatomid.h" #include "mxcriticalsection.h" #include "mxcore.h" #include "mxdsobject.h" #include "mxdsaction.h" // VTABLE 0x100dc968 // SIZE 0x64 class MxStreamController : public MxCore { public: MxStreamController(); virtual ~MxStreamController() override; // vtable+0x0 // OFFSET: LEGO1 0x100c0f10 inline virtual const char *ClassName() const override // vtable+0xc { // 0x10102130 return "MxStreamController"; } // OFFSET: LEGO1 0x100c0f20 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxStreamController::ClassName()) || MxCore::IsA(name); } virtual MxResult Open(const char *p_filename); // vtable+0x14 virtual MxResult vtable0x18(undefined4 p_unknown, undefined4 p_unknown2); //vtable+0x18 virtual MxResult vtable0x1C(undefined4 p_unknown, undefined4 p_unknown2); //vtable+0x1c virtual MxResult vtable0x20(MxDSAction* action); //vtable+0x20 MxBool FUN_100c20d0(MxDSObject &p_obj); MxCriticalSection m_criticalSection; MxAtomId atom; int m_unk28; int m_unk2c; undefined m_unk30[0x34]; }; #endif // MXSTREAMCONTROLLER_H