#ifndef LEGOPHONEME_H #define LEGOPHONEME_H #include "decomp.h" #include "mxstring.h" class LegoTextureInfo; // VTABLE: LEGO1 0x100d7c88 // SIZE 0x20 class LegoPhoneme { public: LegoPhoneme(const char* p_name, MxU32 p_count) { m_name = p_name; m_name.ToUpperCase(); Init(); m_count = p_count; } ~LegoPhoneme(); virtual MxU32 GetCount(); // vtable+0x00 virtual void SetCount(MxU32 p_count); // vtable+0x04 virtual LegoTextureInfo* GetTextureInfo(); // vtable+0x08 virtual void SetTextureInfo(LegoTextureInfo* p_textureInfo); // vtable+0x0c virtual LegoTextureInfo* GetCachedTextureInfo(); // vtable+0x10 virtual void SetCachedTextureInfo(LegoTextureInfo* p_cachedTextureInfo); // vtable+0x14 virtual void VTable0x18(); // vtable+0x18 virtual void Init(); // vtable+0x1c virtual void VTable0x20(undefined4); // vtable+0x20 MxString& GetName() { return m_name; } private: MxString m_name; // 0x04 MxU32 m_count; // 0x14 LegoTextureInfo* m_textureInfo; // 0x18 LegoTextureInfo* m_cachedTextureInfo; // 0x1c }; #endif // LEGOPHONEME_H