#include "mxthread.h" #include "decomp.h" #include DECOMP_SIZE_ASSERT(MxThread, 0x1c) // FUNCTION: LEGO1 0x100bf510 MxThread::MxThread() { m_hThread = NULL; m_running = TRUE; m_threadId = 0; } // FUNCTION: LEGO1 0x100bf5a0 MxThread::~MxThread() { if (m_hThread) { CloseHandle((HANDLE) m_hThread); } } typedef unsigned(__stdcall* ThreadFunc)(void*); // FUNCTION: LEGO1 0x100bf610 MxResult MxThread::Start(MxS32 p_stack, MxS32 p_flag) { MxResult result = FAILURE; if (m_semaphore.Init(0, 1) == SUCCESS) { if ((m_hThread = _beginthreadex(NULL, p_stack << 2, (ThreadFunc) &MxThread::ThreadProc, this, p_flag, &m_threadId))) { result = SUCCESS; } } return result; } // FUNCTION: LEGO1 0x100bf660 void MxThread::Sleep(MxS32 p_milliseconds) { ::Sleep(p_milliseconds); } // FUNCTION: LEGO1 0x100bf670 void MxThread::Terminate() { m_running = FALSE; m_semaphore.Wait(INFINITE); } // FUNCTION: LEGO1 0x100bf680 unsigned MxThread::ThreadProc(void* p_thread) { return static_cast(p_thread)->Run(); } // FUNCTION: LEGO1 0x100bf690 MxResult MxThread::Run() { m_semaphore.Release(1); return SUCCESS; }