#include "policestate.h" #include "islepathactor.h" #include "legoomni.h" #include "misc.h" #include "mxdsaction.h" #include "mxmisc.h" #include "police.h" #include DECOMP_SIZE_ASSERT(PoliceState, 0x10) // FUNCTION: LEGO1 0x1005e7c0 PoliceState::PoliceState() { m_unk0x0c = 0; m_policeScript = (rand() % 2 == 0) ? Police::PoliceScript::c_lauraAnim : Police::PoliceScript::c_nickAnim; } // FUNCTION: LEGO1 0x1005e990 MxResult PoliceState::VTable0x1c(LegoFile* p_legoFile) { if (p_legoFile->IsWriteMode()) { p_legoFile->FUN_10006030(ClassName()); } if (p_legoFile->IsReadMode()) { p_legoFile->Read(&m_policeScript, sizeof(m_policeScript)); } else { Police::PoliceScript policeScript = m_policeScript; p_legoFile->Write(&policeScript, sizeof(m_policeScript)); } return SUCCESS; } // FUNCTION: LEGO1 0x1005ea40 void PoliceState::FUN_1005ea40() { Police::PoliceScript policeScript; if (m_unk0x0c == 1) { return; } switch (CurrentActor()->GetActorId()) { case 4: policeScript = Police::PoliceScript::c_lauraAnim; m_policeScript = policeScript; break; case 5: policeScript = Police::PoliceScript::c_nickAnim; m_policeScript = policeScript; break; default: policeScript = m_policeScript; m_policeScript = policeScript == Police::PoliceScript::c_lauraAnim ? Police::PoliceScript::c_nickAnim : Police::PoliceScript::c_lauraAnim; } { MxDSAction action; action.SetObjectId(policeScript); action.SetAtomId(*g_policeScript); Start(&action); } m_unk0x0c = 1; }