#include "legopathboundary.h" #include "decomp.h" #include "legopathactor.h" DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74) // STUB: LEGO1 0x10056a70 LegoPathBoundary::LegoPathBoundary() { } // FUNCTION: LEGO1 0x100573f0 MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor) { m_actors.insert(p_actor); p_actor->SetBoundary(this); return SUCCESS; } // STUB: LEGO1 0x100575b0 void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor) { } // STUB: LEGO1 0x10057950 MxU32 LegoPathBoundary::Intersect( float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge ) { return 0; }