#include "legopathcontroller.h" #include "legopathedgecontainer.h" #include "legopathstruct.h" #include "misc/legostorage.h" #include "mxmisc.h" #include "mxticklemanager.h" #include "mxtimer.h" DECOMP_SIZE_ASSERT(LegoPathController, 0x40) DECOMP_SIZE_ASSERT(LegoPathCtrlEdge, 0x40) DECOMP_SIZE_ASSERT(LegoPathController::CtrlBoundary, 0x08) DECOMP_SIZE_ASSERT(LegoPathController::CtrlEdge, 0x08) // GLOBAL: LEGO1 0x100d7cc8 MxU32 g_unk0x100d7cc8[] = {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0}; // GLOBAL: LEGO1 0x100d7d08 MxU32 g_unk0x100d7d08[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // GLOBAL: LEGO1 0x100f42e8 // GLOBAL: BETA10 0x101f25f0 LegoPathController::CtrlBoundary* LegoPathController::g_ctrlBoundariesA = NULL; // GLOBAL: LEGO1 0x100f42ec // GLOBAL: BETA10 0x101f25f4 LegoPathController::CtrlEdge* LegoPathController::g_ctrlEdgesA = NULL; // GLOBAL: LEGO1 0x100f42f0 const char* LegoPathController::g_unk0x100f42f0[] = { "edg03_21", "edg03_23", "edg03_30", "edg03_31", "edg03_39", "edg03_40", "edg03_91", "edg03_92", "edg03_99", "edg03_100", "edg03_112", "edg03_113", "edg10_61", "edg10_62", "edg10_55", "edg10_58" }; // GLOBAL: LEGO1 0x100f4330 const char* LegoPathController::g_unk0x100f4330[] = { "edg03_06", "edg03_21", "edg03_30", "edg03_148", "edg03_39", "edg03_91", "edg03_99", "edg03_112", "edg03_800", "edg03_135" }; // GLOBAL: LEGO1 0x100f4358 LegoPathController::CtrlBoundary* LegoPathController::g_ctrlBoundariesB = NULL; // GLOBAL: LEGO1 0x100f435c LegoPathController::CtrlEdge* LegoPathController::g_ctrlEdgesB = NULL; // FUNCTION: LEGO1 0x10044f40 // FUNCTION: BETA10 0x100b6860 LegoPathController::LegoPathController() { m_boundaries = NULL; m_edges = NULL; m_unk0x10 = NULL; m_structs = NULL; m_numL = 0; m_numE = 0; m_numN = 0; m_numT = 0; } // FUNCTION: LEGO1 0x10045880 // FUNCTION: BETA10 0x100b6959 MxResult LegoPathController::Create(MxU8* p_data, const Vector3& p_location, const MxAtomId& p_trigger) { MxResult result = FAILURE; LegoMemory storage(p_data); if ((result = Read(&storage)) == SUCCESS) { MxS32 i; for (i = 0; i < m_numT; i++) { m_structs[i].SetAtomId(p_trigger); } for (i = 0; i < m_numN; i++) { // TODO: Fix call ((Vector3&) m_unk0x10[i]).Add(p_location); } for (i = 0; i < m_numL; i++) { LegoPathBoundary& boundary = m_boundaries[i]; MxS32 j; for (j = 0; j < sizeOfArray(g_unk0x100f42f0); j++) { if (!strcmpi(g_unk0x100f42f0[j], boundary.GetName())) { g_ctrlBoundariesA[j].m_controller = this; g_ctrlBoundariesA[j].m_boundary = &boundary; MxU32 edge = g_unk0x100d7cc8[j]; g_ctrlEdgesA[j].m_controller = this; g_ctrlEdgesA[j].m_edge = boundary.GetEdges()[edge]; } } for (j = 0; j < sizeOfArray(g_unk0x100f4330); j++) { if (!strcmpi(g_unk0x100f4330[j], boundary.GetName())) { g_ctrlBoundariesB[j].m_controller = this; g_ctrlBoundariesB[j].m_boundary = &boundary; g_ctrlEdgesB[j].m_controller = this; g_ctrlEdgesB[j].m_edge = boundary.GetEdges()[g_unk0x100d7d08[j]]; } } } TickleManager()->RegisterClient(this, 10); } if (result != SUCCESS) { Destroy(); } return result; } // FUNCTION: LEGO1 0x10045b20 // FUNCTION: BETA10 0x100b6b8a void LegoPathController::Destroy() { TickleManager()->UnregisterClient(this); if (m_boundaries != NULL) { delete[] m_boundaries; } m_boundaries = NULL; m_numL = 0; if (m_unk0x10 != NULL) { delete[] m_unk0x10; } m_unk0x10 = NULL; m_numN = 0; if (m_structs != NULL) { delete[] m_structs; } m_structs = NULL; m_numT = 0; if (m_edges != NULL) { delete[] m_edges; } m_edges = NULL; m_numE = 0; MxS32 j; for (j = 0; j < sizeOfArray(g_unk0x100f42f0); j++) { if (g_ctrlBoundariesA[j].m_controller == this) { g_ctrlBoundariesA[j].m_controller = NULL; g_ctrlBoundariesA[j].m_boundary = NULL; } if (g_ctrlEdgesA[j].m_controller == this) { g_ctrlEdgesA[j].m_controller = NULL; g_ctrlEdgesA[j].m_edge = NULL; } } for (j = 0; j < sizeOfArray(g_unk0x100f4330); j++) { if (g_ctrlBoundariesB[j].m_controller == this) { g_ctrlBoundariesB[j].m_controller = NULL; g_ctrlBoundariesB[j].m_boundary = NULL; } if (g_ctrlEdgesB[j].m_controller == this) { g_ctrlEdgesB[j].m_controller = NULL; g_ctrlEdgesB[j].m_edge = NULL; } } } // FUNCTION: LEGO1 0x10045c10 // FUNCTION: BETA10 0x100b6d60 MxResult LegoPathController::Tickle() { FUN_10046970(); return SUCCESS; } // FUNCTION: LEGO1 0x10045c20 // FUNCTION: BETA10 0x100b6d80 MxResult LegoPathController::PlaceActor( LegoPathActor* p_actor, const char* p_name, MxS32 p_src, float p_srcScale, MxS32 p_dest, float p_destScale ) { if (p_actor->GetController() != NULL) { p_actor->GetController()->RemoveActor(p_actor); p_actor->SetController(NULL); } LegoPathBoundary* pBoundary = GetPathBoundary(p_name); LegoEdge* pSrcE = pBoundary->GetEdges()[p_src]; LegoEdge* pDestE = pBoundary->GetEdges()[p_dest]; float time = Timer()->GetTime(); if (p_actor->VTable0x88(pBoundary, time, *pSrcE, p_srcScale, (LegoUnknown100db7f4&) *pDestE, p_destScale) != SUCCESS) { return FAILURE; } p_actor->SetController(this); m_actors.insert(p_actor); return SUCCESS; } // FUNCTION: LEGO1 0x10046050 // FUNCTION: BETA10 0x100b6f35 MxResult LegoPathController::PlaceActor( LegoPathActor* p_actor, LegoAnimPresenter* p_presenter, Vector3& p_position, Vector3& p_direction ) { LegoPathBoundary* boundary = NULL; float time = Timer()->GetTime(); if (p_actor->GetController() != NULL) { p_actor->GetController()->RemoveActor(p_actor); p_actor->SetController(NULL); } for (MxS32 i = 0; i < m_numL; i++) { LegoPathBoundary& b = m_boundaries[i]; LegoAnimPresenterSet& presenters = b.GetPresenters(); LegoAnimPresenter* presenter = p_presenter; if (presenters.find(presenter) != presenters.end()) { MxS32 j; for (j = 0; j < b.GetNumEdges(); j++) { Mx4DPointFloat normal(*b.GetEdgeNormal(j)); if (p_position.Dot(&p_position, &normal) + normal[3] < 0.0f) { break; } } if (b.GetNumEdges() == j) { if (boundary != NULL) { return FAILURE; } boundary = &b; } } } if (boundary == NULL) { return FAILURE; } for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) { LegoUnknown100db7f4* edge = (LegoUnknown100db7f4*) boundary->GetEdges()[j]; if (edge->GetMask0x03()) { Mx3DPointFloat vec; if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(*boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS && vec.Dot(&vec, &p_direction) < 0.0f) { edge = (LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary); } if (!edge->GetMask0x03()) { return FAILURE; } if (p_actor->VTable0x84(boundary, time, p_position, p_direction, *edge, 0.5f) == SUCCESS) { p_actor->SetController(this); m_actors.insert(p_actor); return SUCCESS; } } } return FAILURE; } // FUNCTION: LEGO1 0x100466a0 // FUNCTION: BETA10 0x100b71fe MxResult LegoPathController::PlaceActor(LegoPathActor* p_actor) { if (p_actor->GetController() != NULL) { p_actor->GetController()->RemoveActor(p_actor); p_actor->SetController(NULL); } m_actors.insert(p_actor); p_actor->SetController(this); return SUCCESS; } // FUNCTION: LEGO1 0x10046770 // FUNCTION: BETA10 0x100b7264 MxResult LegoPathController::RemoveActor(LegoPathActor* p_actor) { MxResult result = FAILURE; p_actor->VTable0xc4(); m_actors.erase(p_actor); for (MxS32 i = 0; i < m_numL; i++) { if (m_boundaries[i].RemoveActor(p_actor) == SUCCESS) { result = SUCCESS; } } return result; } // FUNCTION: LEGO1 0x100468f0 // FUNCTION: BETA10 0x100b72f7 void LegoPathController::FUN_100468f0(LegoAnimPresenter* p_presenter) { for (MxS32 i = 0; i < m_numL; i++) { if (!(m_boundaries[i].m_flags & LegoWEGEdge::c_bit3)) { m_boundaries[i].FUN_10057fe0(p_presenter); } } } // FUNCTION: LEGO1 0x10046930 // FUNCTION: BETA10 0x100b737b void LegoPathController::FUN_10046930(LegoAnimPresenter* p_presenter) { for (MxS32 i = 0; i < m_numL; i++) { m_boundaries[i].FUN_100586e0(p_presenter); } } // FUNCTION: LEGO1 0x10046970 // FUNCTION: BETA10 0x100b73d8 void LegoPathController::FUN_10046970() { float time = Timer()->GetTime(); LegoPathActorSet lpas(m_actors); for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) { LegoPathActor* actor = *itpa; if (m_actors.find(actor) != m_actors.end()) { if (!((MxU8) actor->GetState() & LegoPathActor::c_bit3)) { actor->VTable0x70(time); } } } } // FUNCTION: LEGO1 0x10046b30 MxResult LegoPathController::FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL) { p_boundaries = m_boundaries; p_numL = m_numL; return SUCCESS; } // FUNCTION: LEGO1 0x10046b50 // FUNCTION: BETA10 0x100b7531 LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name) { for (MxS32 i = 0; i < m_numL; i++) { if (!strcmpi(m_boundaries[i].GetName(), p_name)) { return &m_boundaries[i]; } } return NULL; } // FUNCTION: LEGO1 0x10046bb0 // FUNCTION: BETA10 0x100b75bc void LegoPathController::FUN_10046bb0(LegoWorld* p_world) { for (MxS32 i = 0; i < m_numT; i++) { m_structs[i].SetWorld(p_world); } } // FUNCTION: LEGO1 0x10046be0 // FUNCTION: BETA10 0x100b7614 void LegoPathController::Enable(MxBool p_enable) { if (p_enable) { TickleManager()->RegisterClient(this, 10); } else { TickleManager()->UnregisterClient(this); } } // FUNCTION: LEGO1 0x10046c10 // FUNCTION: BETA10 0x100b767a MxResult LegoPathController::Init() { if (g_ctrlBoundariesA != NULL || g_ctrlEdgesA != NULL || g_ctrlBoundariesB != NULL || g_ctrlEdgesB != NULL) { return FAILURE; } g_ctrlBoundariesA = new CtrlBoundary[sizeOfArray(g_unk0x100f42f0)]; g_ctrlEdgesA = new CtrlEdge[sizeOfArray(g_unk0x100f42f0)]; g_ctrlBoundariesB = new CtrlBoundary[sizeOfArray(g_unk0x100f4330)]; g_ctrlEdgesB = new CtrlEdge[sizeOfArray(g_unk0x100f4330)]; return SUCCESS; } // FUNCTION: LEGO1 0x10046de0 // FUNCTION: BETA10 0x100b779e MxResult LegoPathController::Reset() { if (g_ctrlBoundariesA == NULL || g_ctrlEdgesA == NULL) { return FAILURE; } delete[] g_ctrlBoundariesA; delete[] g_ctrlEdgesA; delete[] g_ctrlBoundariesB; delete[] g_ctrlEdgesB; g_ctrlBoundariesA = NULL; g_ctrlEdgesA = NULL; g_ctrlBoundariesB = NULL; g_ctrlEdgesB = NULL; return SUCCESS; } // FUNCTION: LEGO1 0x10046e50 // FUNCTION: BETA10 0x100b781f MxResult LegoPathController::Read(LegoStorage* p_storage) { if (p_storage->Read(&m_numT, sizeof(m_numT)) != SUCCESS) { return FAILURE; } if (m_numT > 0) { m_structs = new LegoPathStruct[m_numT]; } if (p_storage->Read(&m_numN, sizeof(m_numN)) != SUCCESS) { return FAILURE; } if (m_numN > 0) { m_unk0x10 = new Mx3DPointFloat[m_numN]; } if (p_storage->Read(&m_numE, sizeof(m_numE)) != SUCCESS) { return FAILURE; } if (m_numE > 0) { m_edges = new LegoPathCtrlEdge[m_numE]; } if (p_storage->Read(&m_numL, sizeof(m_numL)) != SUCCESS) { return FAILURE; } if (m_numL > 0) { m_boundaries = new LegoPathBoundary[m_numL]; } if (m_numT > 0 && ReadStructs(p_storage) != SUCCESS) { return FAILURE; } if (m_numN > 0) { for (MxS32 i = 0; i < m_numN; i++) { if (ReadVector(p_storage, m_unk0x10[i]) != SUCCESS) { return FAILURE; } } } if (m_numE > 0 && ReadEdges(p_storage) != SUCCESS) { return FAILURE; } if (m_numL > 0 && ReadBoundaries(p_storage) != SUCCESS) { return FAILURE; } for (MxS32 j = 0; j < m_numE; j++) { m_pfsE.insert(&m_edges[j]); } return SUCCESS; } // FUNCTION: LEGO1 0x10047b30 // FUNCTION: BETA10 0x100b7cd6 MxResult LegoPathController::ReadStructs(LegoStorage* p_storage) { for (MxS32 i = 0; i < m_numT; i++) { MxU8 length = 0; if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { return FAILURE; } if (length > 0) { m_structs[i].m_name = new char[length + 1]; if (p_storage->Read(m_structs[i].m_name, length) != SUCCESS) { return FAILURE; } m_structs[i].m_name[length] = '\0'; } if (p_storage->Read(&m_structs[i].m_flags, sizeof(m_structs[i].m_flags)) != SUCCESS) { return FAILURE; } } return SUCCESS; } // FUNCTION: LEGO1 0x10047c10 // FUNCTION: BETA10 0x100b7df3 MxResult LegoPathController::ReadEdges(LegoStorage* p_storage) { for (MxS32 i = 0; i < m_numE; i++) { LegoPathCtrlEdge& edge = m_edges[i]; MxU16 s; if (p_storage->Read(&edge.m_flags, sizeof(edge.m_flags)) != SUCCESS) { return FAILURE; } if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_pointA = &m_unk0x10[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_pointB = &m_unk0x10[s]; if (edge.m_flags & LegoUnknown100db7f4::c_bit3) { if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_faceA = &m_boundaries[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_ccwA = &m_edges[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_cwA = &m_edges[s]; } if (edge.m_flags & LegoUnknown100db7f4::c_bit4) { if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_faceB = &m_boundaries[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_ccwB = &m_edges[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_cwB = &m_edges[s]; } if (ReadVector(p_storage, edge.m_unk0x28) != SUCCESS) { return FAILURE; } if (p_storage->Read(&edge.m_unk0x3c, sizeof(edge.m_unk0x3c)) != SUCCESS) { return FAILURE; } } return SUCCESS; } // FUNCTION: LEGO1 0x10047e90 // FUNCTION: BETA10 0x100b8293 MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage) { for (MxS32 i = 0; i < m_numL; i++) { LegoPathBoundary& boundary = m_boundaries[i]; MxU8 numE; MxU16 s; MxU8 j; if (p_storage->Read(&numE, sizeof(numE)) != SUCCESS) { return FAILURE; } boundary.m_edgeNormals = new Mx4DPointFloat[numE]; LegoUnknown100db7f4** edges = new LegoUnknown100db7f4*[numE]; boundary.SetEdges(edges, numE); for (j = 0; j < numE; j++) { if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edges[j] = &m_edges[s]; } if (p_storage->Read(&boundary.m_flags, sizeof(boundary.m_flags)) != SUCCESS) { return FAILURE; } if (p_storage->Read(&boundary.m_unk0x0d, sizeof(boundary.m_unk0x0d)) != SUCCESS) { return FAILURE; } MxU8 length; if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { return FAILURE; } if (length > 0) { boundary.m_name = new char[length + 1]; if (p_storage->Read(boundary.m_name, length) != SUCCESS) { return FAILURE; } boundary.m_name[length] = '\0'; } if (ReadVector(p_storage, boundary.m_unk0x14) != SUCCESS) { return FAILURE; } for (j = 0; j < numE; j++) { if (ReadVector(p_storage, boundary.m_edgeNormals[j]) != SUCCESS) { return FAILURE; } } if (ReadVector(p_storage, boundary.m_unk0x30) != SUCCESS) { return FAILURE; } if (p_storage->Read(&boundary.m_unk0x44, sizeof(boundary.m_unk0x44)) != SUCCESS) { return FAILURE; } if (p_storage->Read(&boundary.m_unk0x48, sizeof(boundary.m_unk0x48)) != SUCCESS) { return FAILURE; } if (boundary.m_unk0x48 > 0) { boundary.m_unk0x50 = new Mx3DPointFloat; boundary.m_pathTrigger = new LegoWEGEdge::PathWithTrigger[boundary.m_unk0x48]; for (j = 0; j < boundary.m_unk0x48; j++) { if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } boundary.m_pathTrigger[j].m_pathStruct = &m_structs[s]; if (p_storage->Read(&boundary.m_pathTrigger[j].m_data, sizeof(boundary.m_pathTrigger[j].m_data)) != SUCCESS) { return FAILURE; } if (p_storage->Read( &boundary.m_pathTrigger[j].m_unk0x08, sizeof(boundary.m_pathTrigger[j].m_unk0x08) ) != SUCCESS) { return FAILURE; } } if (ReadVector(p_storage, *boundary.m_unk0x50) != SUCCESS) { return FAILURE; } } } return SUCCESS; } // FUNCTION: LEGO1 0x100482b0 // FUNCTION: BETA10 0x100b8864 MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx3DPointFloat& p_vec) { if (p_storage->Read(p_vec.GetData(), sizeof(float) * 3) != SUCCESS) { return FAILURE; } return SUCCESS; } // FUNCTION: LEGO1 0x100482e0 // FUNCTION: BETA10 0x100b88a1 MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec) { if (p_storage->Read(p_vec.GetData(), sizeof(float) * 4) != SUCCESS) { return FAILURE; } return SUCCESS; } // STUB: LEGO1 0x10048310 // STUB: BETA10 0x100b8911 MxResult LegoPathController::FUN_10048310( LegoPathEdgeContainer* p_grec, const Vector3& p_position, const Vector3& p_direction, LegoPathBoundary* p_boundary1, const Vector3& p_param5, const Vector3& p_param6, LegoPathBoundary* p_boundary2, MxBool p_param8, MxFloat* p_param9 ) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x1004a240 // FUNCTION: BETA10 0x100b9160 MxS32 LegoPathController::FUN_1004a240( LegoPathEdgeContainer& p_grec, Vector3& p_v1, Vector3& p_v2, float p_f1, LegoUnknown100db7f4*& p_edge, LegoPathBoundary*& p_boundary ) { if (p_grec.size() == 0) { p_v1 = p_grec.m_unk0x0c; p_v2 = p_grec.m_unk0x20; p_boundary = p_grec.m_boundary; p_grec.SetBit1(FALSE); return 1; } p_edge = p_grec.front().m_edge; p_boundary = p_grec.front().m_boundary; p_grec.pop_front(); Mx3DPointFloat vec; p_v1 = *p_edge->CCWVertex(*p_boundary); p_v1.Sub(*p_edge->CWVertex(*p_boundary)); p_v1.Mul(p_f1); p_v1.Add(*p_edge->CWVertex(*p_boundary)); p_edge->FUN_1002ddc0(*p_boundary, vec); p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec); return 0; }