#include "infocenterdoor.h" #include "infocenter.h" #include "infodoor_actions.h" #include "jukebox.h" #include "jukebox_actions.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoinputmanager.h" #include "legomain.h" #include "misc.h" #include "mxactionnotificationparam.h" #include "mxbackgroundaudiomanager.h" #include "mxmisc.h" #include "mxnotificationmanager.h" #include "mxtransitionmanager.h" #include "scripts.h" DECOMP_SIZE_ASSERT(InfocenterDoor, 0xfc) // FUNCTION: LEGO1 0x10037730 InfocenterDoor::InfocenterDoor() { m_destLocation = LegoGameState::e_undefined; NotificationManager()->Register(this); } // FUNCTION: LEGO1 0x100378f0 InfocenterDoor::~InfocenterDoor() { if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } ControlManager()->Unregister(this); NotificationManager()->Unregister(this); } // FUNCTION: LEGO1 0x10037980 MxResult InfocenterDoor::Create(MxDSAction& p_dsAction) { MxResult result = LegoWorld::Create(p_dsAction); if (result == SUCCESS) { InputManager()->SetWorld(this); ControlManager()->Register(this); } SetIsWorldActive(FALSE); GameState()->m_currentArea = LegoGameState::e_infodoor; GameState()->StopArea(LegoGameState::e_previousArea); return result; } // FUNCTION: LEGO1 0x100379e0 // FUNCTION: BETA10 0x10032227 MxLong InfocenterDoor::Notify(MxParam& p_param) { MxNotificationParam& param = (MxNotificationParam&) p_param; MxLong result = 0; LegoWorld::Notify(p_param); if (m_worldStarted) { switch (param.GetNotification()) { case c_notificationEndAction: if (((MxEndActionNotificationParam&) p_param).GetAction()->GetAtomId() == m_atomId) { BackgroundAudioManager()->RaiseVolume(); result = 1; } break; case c_notificationControl: result = HandleControl((LegoControlManagerNotificationParam&) p_param); break; case c_notificationTransitioned: GameState()->SwitchArea(m_destLocation); result = 1; break; } } return result; } // FUNCTION: LEGO1 0x10037a70 void InfocenterDoor::ReadyWorld() { LegoWorld::ReadyWorld(); PlayMusic(JukeboxScript::c_InformationCenter_Music); Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); } // FUNCTION: LEGO1 0x10037a90 MxLong InfocenterDoor::HandleControl(LegoControlManagerNotificationParam& p_param) { MxLong result = 0; if (p_param.m_enabledChild == 1) { DeleteObjects(&m_atomId, InfodoorScript::c_iic037in_PlayWav, 510); switch (p_param.m_clickedObjectId) { case InfodoorScript::c_LeftArrow_Ctl: m_destLocation = LegoGameState::e_infoscor; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); result = 1; break; case InfodoorScript::c_RightArrow_Ctl: m_destLocation = LegoGameState::e_elevbott; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); result = 1; break; case InfodoorScript::c_Info_Ctl: m_destLocation = LegoGameState::e_infomain; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); result = 1; break; case InfodoorScript::c_Door_Ctl: if (GameState()->GetActorId() != LegoActor::c_none) { InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState"); if (state->HasRegistered()) { m_destLocation = LegoGameState::e_infocenterExited; } else { MxDSAction action; action.SetObjectId(InfodoorScript::c_iic007in_PlayWav); action.SetAtomId(*g_infodoorScript); BackgroundAudioManager()->LowerVolume(); Start(&action); goto done; } } else { MxDSAction action; action.SetObjectId(InfodoorScript::c_iic037in_PlayWav); action.SetAtomId(*g_infodoorScript); BackgroundAudioManager()->LowerVolume(); Start(&action); goto done; } TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); done: result = 1; break; } } return result; } // FUNCTION: LEGO1 0x10037c80 void InfocenterDoor::Enable(MxBool p_enable) { LegoWorld::Enable(p_enable); if (p_enable) { InputManager()->SetWorld(this); SetIsWorldActive(FALSE); } else { if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } } } // FUNCTION: LEGO1 0x10037cd0 MxBool InfocenterDoor::Escape() { DeleteObjects(&m_atomId, InfodoorScript::c_iic037in_PlayWav, 510); m_destLocation = LegoGameState::e_infomain; return TRUE; }