#include "legoentity.h" #include "define.h" #include "legobuildingmanager.h" #include "legoomni.h" #include "legoplantmanager.h" #include "legounksavedatawriter.h" #include "legoutil.h" #include "legovideomanager.h" #include "legoworld.h" DECOMP_SIZE_ASSERT(LegoEntity, 0x68) // FUNCTION: LEGO1 0x100105f0 void LegoEntity::Init() { m_worldLocation.Fill(0); m_worldDirection.Fill(0); m_worldSpeed = 0; m_roi = NULL; m_cameraFlag = FALSE; m_actionArgString = NULL; m_unk0x10 = 0; m_flags = 0; m_actionType = Extra::ActionType::e_unknown; m_actionArgNumber = -1; m_unk0x59 = 4; } // FUNCTION: LEGO1 0x10010650 void LegoEntity::ResetWorldTransform(MxBool p_cameraFlag) { LegoWorld* world = CurrentWorld(); if (world != NULL && world->GetCamera() != NULL) { m_cameraFlag = p_cameraFlag; if (m_cameraFlag) { world->GetCamera()->SetEntity(this); world->GetCamera()->SetWorldTransform( Mx3DPointFloat(0.0F, 1.25F, 0.0F), Mx3DPointFloat(0.0F, 0.0F, 1.0F), Mx3DPointFloat(0.0F, 1.0F, 0.0F) ); } else { if (world->GetCamera()->GetEntity() == this) { world->GetCamera()->SetEntity(NULL); world->GetCamera()->SetWorldTransform( Mx3DPointFloat(0.0F, 0.0F, 0.0F), Mx3DPointFloat(0.0F, 0.0F, 1.0F), Mx3DPointFloat(0.0F, 1.0F, 0.0F) ); } } } } // FUNCTION: LEGO1 0x10010790 void LegoEntity::SetWorldTransform(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up) { LegoWorld* world = CurrentWorld(); if (world != NULL && world->GetCamera() != NULL) { m_cameraFlag = TRUE; world->GetCamera()->SetEntity(this); world->GetCamera()->SetWorldTransform(p_location, p_direction, p_up); } } // FUNCTION: LEGO1 0x100107e0 MxResult LegoEntity::Create(MxDSAction& p_dsAction) { m_mxEntityId = p_dsAction.GetObjectId(); m_atom = p_dsAction.GetAtomId(); SetWorld(); return SUCCESS; } // FUNCTION: LEGO1 0x10010810 void LegoEntity::Destroy(MxBool p_fromDestructor) { if (m_roi) { if (m_flags & c_bit1) { if (m_roi->GetEntity() == this) { m_roi->SetEntity(NULL); } UnkSaveDataWriter()->FUN_10083db0(m_roi); } else { VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi); delete m_roi; } } delete[] m_actionArgString; Init(); } // FUNCTION: LEGO1 0x10010880 void LegoEntity::SetWorld() { LegoWorld* world = CurrentWorld(); if (world != NULL && world != (LegoWorld*) this) { world->Add(this); } } // FUNCTION: LEGO1 0x100108a0 void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) { m_roi = p_roi; if (m_roi != NULL) { if (p_bool2) { MxMatrix mat; CalcLocalTransform( Mx3DPointFloat(m_worldLocation[0], m_worldLocation[1], m_worldLocation[2]), Mx3DPointFloat(m_worldDirection[0], m_worldDirection[1], m_worldDirection[2]), Mx3DPointFloat(m_worldUp[0], m_worldUp[1], m_worldUp[2]), mat ); m_roi->FUN_100a46b0(mat); } m_roi->SetEntity(this); VideoManager()->Get3DManager()->GetLego3DView()->Moved(*m_roi); if (p_bool1) { ClearFlag(c_bit1); } else { SetFlag(c_bit1); } } } // FUNCTION: LEGO1 0x100109b0 void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und) { Mx3DPointFloat direction; Mx3DPointFloat up; direction = p_direction; direction.Unitize(); up = p_up; up.Unitize(); m_worldLocation = p_location; m_worldDirection = direction; m_worldUp = up; if (m_roi != NULL) { MxMatrix mat; CalcLocalTransform( Mx3DPointFloat(p_location[0], p_location[1], p_location[2]), Mx3DPointFloat(direction[0], direction[1], direction[2]), Mx3DPointFloat(up[0], up[1], up[2]), mat ); m_roi->FUN_100a46b0(mat); VideoManager()->Get3DManager()->GetLego3DView()->Moved(*m_roi); if (p_und) { FUN_10010c30(); } } } // FUNCTION: LEGO1 0x10010c30 void LegoEntity::FUN_10010c30() { LegoWorld* world = CurrentWorld(); if (m_cameraFlag && world && world->GetCamera() && m_roi) { world->GetCamera()->FUN_100123e0(m_roi->GetLocal2World(), 1); } } // FUNCTION: LEGO1 0x10010e10 void LegoEntity::ParseAction(char* p_extra) { char copy[1024]; char actionValue[1024]; strcpy(copy, p_extra); if (KeyValueStringParse(actionValue, g_strACTION, copy)) { m_actionType = MatchActionString(strtok(actionValue, g_parseExtraTokens)); if (m_actionType != Extra::ActionType::e_exit) { char* token = strtok(NULL, g_parseExtraTokens); m_actionArgString = new char[strlen(token) + 1]; strcpy(m_actionArgString, token); if (m_actionType != Extra::ActionType::e_run) { m_actionArgNumber = atoi(strtok(NULL, g_parseExtraTokens)); } } } } // FUNCTION: LEGO1 0x10010f10 void LegoEntity::VTable0x34(MxBool p_und) { if (!GetUnknown0x10IsSet(c_altBit1)) { MxU32 objectId = 0; const LegoChar* roiName = m_roi->GetName(); switch (m_unk0x59) { case 0: objectId = UnkSaveDataWriter()->FUN_10085140(m_roi, p_und); break; case 1: break; case 2: objectId = PlantManager()->FUN_10026ba0(m_roi, p_und); break; case 3: objectId = BuildingManager()->FUN_1002ff40(m_roi, p_und); break; } if (objectId) { MxDSAction action; action.SetAtomId(MxAtomId(UnkSaveDataWriter()->GetCustomizeAnimFile(), e_lowerCase2)); action.SetObjectId(objectId); action.AppendData(strlen(roiName) + 1, roiName); Start(&action); } } } // STUB: LEGO1 0x10011070 void LegoEntity::VTable0x38() { // TODO } // STUB: LEGO1 0x10011300 void LegoEntity::VTable0x3c() { // TODO } // STUB: LEGO1 0x10011360 void LegoEntity::VTable0x40() { // TODO } // STUB: LEGO1 0x100113c0 void LegoEntity::VTable0x44() { // TODO } // STUB: LEGO1 0x10011420 void LegoEntity::VTable0x48() { // TODO } // STUB: LEGO1 0x10011470 void LegoEntity::VTable0x4c() { // TODO } // FUNCTION: LEGO1 0x100114e0 void LegoEntity::FUN_100114e0(MxU8 p_unk0x59) { m_unk0x59 = p_unk0x59; } // STUB: LEGO1 0x100114f0 MxLong LegoEntity::Notify(MxParam& p_param) { // TODO return 0; }