#include "legoanimactor.h" // STUB: LEGO1 0x1001c1f0 MxResult LegoAnimActor::FUN_1001c1f0(float& p_out) { // TODO return SUCCESS; } // STUB: LEGO1 0x1001c360 MxResult LegoAnimActor::FUN_1001c360(float, undefined4) { return FAILURE; } // STUB: LEGO1 0x1001c450 MxResult LegoAnimActor::FUN_1001c450(undefined4, undefined4, undefined4, undefined4) { return SUCCESS; } // STUB: LEGO1 0x1001c800 void LegoAnimActor::FUN_1001c800() { }