#include "legoracemap.h" #include "legocontrolmanager.h" #include "misc.h" // FUNCTION: LEGO1 0x1005d0d0 LegoRaceMap::LegoRaceMap() { m_unk0x08 = FALSE; m_unk0x0c = NULL; m_unk0x10 = 0; ControlManager()->Register(this); } // FUNCTION: LEGO1 0x1005d4b0 void LegoRaceMap::FUN_1005d4b0() { // TODO }