#include "mxbackgroundcolor.h" #include "mxstring.h" // OFFSET: LEGO1 0x1003bec0 MxBackgroundColor::~MxBackgroundColor() { delete &m_colorString; delete &m_name; } // OFFSET: LEGO1 0x1003bea0 MxString *MxBackgroundColor::GetColorString() { return &m_colorString; } // OFFSET: LEGO1 0x1003beb0 void MxBackgroundColor::SetColorString(const char *colorString) { m_colorString.operator=(colorString); }