#include "legounknown100d7c88.h" // FUNCTION: LEGO1 0x10044e50 LegoUnknown100d7c88::~LegoUnknown100d7c88() { } // FUNCTION: LEGO1 0x10044eb0 MxU32 LegoUnknown100d7c88::VTable0x00() { return m_unk0x14; }