#include "isle.h" #include "3dmanager/lego3dmanager.h" #include "ambulance.h" #include "bike.h" #include "carrace.h" #include "dunebuggy.h" #include "helicopter.h" #include "isle_actions.h" #include "islepathactor.h" #include "jetski.h" #include "jetskirace.h" #include "jukebox_actions.h" #include "jukeboxentity.h" #include "legoanimationmanager.h" #include "legocontrolmanager.h" #include "legoinputmanager.h" #include "legomain.h" #include "legonamedtexture.h" #include "legopathstruct.h" #include "legoutils.h" #include "legovariables.h" #include "legovideomanager.h" #include "misc.h" #include "motorcycle.h" #include "mxactionnotificationparam.h" #include "mxbackgroundaudiomanager.h" #include "mxmisc.h" #include "mxnotificationmanager.h" #include "mxstillpresenter.h" #include "mxtransitionmanager.h" #include "mxvariabletable.h" #include "pizza.h" #include "pizzeria.h" #include "racecar.h" #include "scripts.h" #include "skateboard.h" #include "towtrack.h" #include "viewmanager/viewmanager.h" DECOMP_SIZE_ASSERT(Act1State, 0x26c) DECOMP_SIZE_ASSERT(LegoNamedPlane, 0x4c) DECOMP_SIZE_ASSERT(Isle, 0x140) // GLOBAL: LEGO1 0x100f1198 MxU32 g_isleFlags = 0x7f; // GLOBAL: LEGO1 0x100f37f0 IsleScript::Script g_cptClickDialogue[] = {IsleScript::c_Avo905Ps_PlayWav, IsleScript::c_Avo906Ps_PlayWav, IsleScript::c_Avo907Ps_PlayWav}; // FUNCTION: LEGO1 0x10030820 Isle::Isle() { m_pizza = NULL; m_pizzeria = NULL; m_towtrack = NULL; m_ambulance = NULL; m_jukebox = NULL; m_helicopter = NULL; m_bike = NULL; m_dunebuggy = NULL; m_motocycle = NULL; m_skateboard = NULL; m_racecar = NULL; m_jetski = NULL; m_act1state = NULL; m_destLocation = LegoGameState::e_undefined; NotificationManager()->Register(this); } // FUNCTION: LEGO1 0x10030a50 Isle::~Isle() { TransitionManager()->SetWaitIndicator(NULL); ControlManager()->Unregister(this); if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } if (UserActor() != NULL) { RemoveVehicle(UserActor()); } NotificationManager()->Unregister(this); } // FUNCTION: LEGO1 0x10030b20 MxResult Isle::Create(MxDSAction& p_dsAction) { GameState()->FindLoadedAct(); MxResult result = LegoWorld::Create(p_dsAction); if (result == SUCCESS) { ControlManager()->Register(this); InputManager()->SetWorld(this); GameState()->StopArea(LegoGameState::e_previousArea); switch (GameState()->GetLoadedAct()) { case LegoGameState::e_act2: GameState()->StopArea(LegoGameState::e_act2main); break; case LegoGameState::e_act3: GameState()->StopArea(LegoGameState::e_act2main); // Looks like a bug break; case LegoGameState::e_actNotFound: m_destLocation = LegoGameState::e_infomain; } if (GameState()->m_currentArea == LegoGameState::e_isle) { GameState()->m_currentArea = LegoGameState::e_undefined; } LegoGameState* gameState = GameState(); Act1State* act1state = (Act1State*) gameState->GetState("Act1State"); if (act1state == NULL) { act1state = (Act1State*) gameState->CreateState("Act1State"); } m_act1state = act1state; EnableAnimations(TRUE); GameState()->m_isDirty = TRUE; } return result; } // FUNCTION: LEGO1 0x10030c10 // FUNCTION: BETA10 0x10032b63 MxLong Isle::Notify(MxParam& p_param) { MxLong result = 0; MxNotificationParam& param = (MxNotificationParam&) p_param; LegoWorld::Notify(p_param); if (m_worldStarted) { switch (param.GetNotification()) { case c_notificationEndAction: result = HandleEndAction((MxEndActionNotificationParam&) p_param); break; case c_notificationButtonUp: case c_notificationButtonDown: switch (m_act1state->m_state) { case Act1State::e_pizza: result = m_pizza->Notify(p_param); break; case Act1State::e_ambulance: result = m_ambulance->Notify(p_param); break; } break; case c_notificationControl: result = HandleControl((LegoControlManagerNotificationParam&) p_param); break; case c_notificationEndAnim: switch (m_act1state->m_state) { case Act1State::e_helicopter: result = UserActor()->Notify(p_param); break; case Act1State::e_towtrack: result = m_towtrack->Notify(p_param); break; case Act1State::e_ambulance: result = m_ambulance->Notify(p_param); break; } break; case c_notificationPathStruct: result = HandlePathStruct((LegoPathStructNotificationParam&) p_param); break; case c_notificationType20: Enable(TRUE); break; case c_notificationTransitioned: result = HandleTransitionEnd(); break; } } return result; } // FUNCTION: LEGO1 0x10030d90 MxLong Isle::HandleEndAction(MxEndActionNotificationParam& p_param) { MxLong result; switch (m_act1state->m_state) { case Act1State::e_elevator: HandleElevatorEndAction(); result = 1; break; case Act1State::e_pizza: result = m_pizza->Notify(p_param); break; case Act1State::e_towtrack: result = m_towtrack->Notify(p_param); break; case Act1State::e_ambulance: result = m_ambulance->Notify(p_param); break; default: result = m_radio.Notify(p_param); if (result == 0) { if (p_param.GetAction()->GetAtomId() == *g_jukeboxScript) { MxS32 script = p_param.GetAction()->GetObjectId(); if (script >= JukeboxScript::c_JBMusic1 && script <= JukeboxScript::c_JBMusic6) { m_jukebox->StopAction((JukeboxScript::Script) script); result = 1; } } else if (m_act1state->m_planeActive) { MxS32 script = p_param.GetAction()->GetObjectId(); if (script >= IsleScript::c_nic002pr_RunAnim && script <= IsleScript::c_nic004pr_RunAnim) { m_act1state->m_planeActive = FALSE; } } else { MxS32 script = p_param.GetAction()->GetObjectId(); if (script == IsleScript::c_Avo917In_PlayWav || (script >= IsleScript::c_Avo900Ps_PlayWav && script <= IsleScript::c_Avo907Ps_PlayWav)) { BackgroundAudioManager()->RaiseVolume(); } } } } return result; } // FUNCTION: LEGO1 0x10030ef0 void Isle::HandleElevatorEndAction() { switch (m_act1state->m_elevFloor) { case Act1State::c_floor1: m_destLocation = LegoGameState::e_infomain; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); m_act1state->m_state = Act1State::e_none; break; case Act1State::c_floor2: if (m_act1state->m_unk0x01e) { m_act1state->m_unk0x01e = FALSE; m_act1state->m_state = Act1State::e_none; InputManager()->EnableInputProcessing(); } else { InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL); InputManager()->EnableInputProcessing(); m_act1state->m_unk0x01e = TRUE; } break; case Act1State::c_floor3: m_destLocation = LegoGameState::e_elevopen; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); m_act1state->m_state = Act1State::e_none; break; } } // FUNCTION: LEGO1 0x10030fc0 void Isle::ReadyWorld() { LegoWorld::ReadyWorld(); if (m_act1state->GetUnknown21()) { GameState()->SwitchArea(LegoGameState::e_infomain); m_act1state->SetState(Act1State::e_none); m_act1state->SetUnknown21(0); } else if (GameState()->GetLoadedAct() != LegoGameState::e_act1) { EnableAnimations(TRUE); CheckAreaExiting(); m_act1state->PlaceActors(); Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); } } // FUNCTION: LEGO1 0x10031030 MxLong Isle::HandleControl(LegoControlManagerNotificationParam& p_param) { if (p_param.m_enabledChild == 1) { MxDSAction action; switch (p_param.m_clickedObjectId) { case IsleScript::c_ElevRide_Info_Ctl: m_act1state->m_state = Act1State::e_elevator; switch (m_act1state->m_elevFloor) { case Act1State::c_floor1: m_destLocation = LegoGameState::e_infomain; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case Act1State::c_floor2: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev2_1_Ride, NULL); InputManager()->DisableInputProcessing(); break; case Act1State::c_floor3: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev3_1_Ride, NULL); InputManager()->DisableInputProcessing(); break; } m_act1state->m_elevFloor = Act1State::c_floor1; break; case IsleScript::c_ElevRide_Two_Ctl: m_act1state->m_state = Act1State::e_elevator; switch (m_act1state->m_elevFloor) { case Act1State::c_floor1: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev1_2_Ride, NULL); InputManager()->DisableInputProcessing(); break; case Act1State::c_floor2: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL); m_act1state->m_unk0x01e = TRUE; break; case Act1State::c_floor3: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev3_2_Ride, NULL); InputManager()->DisableInputProcessing(); break; } m_act1state->m_elevFloor = Act1State::c_floor2; break; case IsleScript::c_ElevRide_Three_Ctl: m_act1state->m_state = Act1State::e_elevator; switch (m_act1state->m_elevFloor) { case Act1State::c_floor1: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev1_3_Ride, NULL); InputManager()->DisableInputProcessing(); break; case Act1State::c_floor2: InputManager()->DisableInputProcessing(); InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev2_3_Ride, NULL); break; case Act1State::c_floor3: m_destLocation = LegoGameState::e_elevopen; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; } m_act1state->m_elevFloor = Act1State::c_floor3; break; case IsleScript::c_ElevOpen_LeftArrow_Ctl: case IsleScript::c_ElevDown_RightArrow_Ctl: m_destLocation = LegoGameState::e_seaview; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_ElevOpen_RightArrow_Ctl: case IsleScript::c_ElevDown_LeftArrow_Ctl: m_destLocation = LegoGameState::e_observe; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_Observe_LeftArrow_Ctl: m_act1state->StopCptClickDialogue(); m_radio.Stop(); case IsleScript::c_SeaView_RightArrow_Ctl: m_destLocation = LegoGameState::e_elevopen; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_Observe_RightArrow_Ctl: m_act1state->StopCptClickDialogue(); m_radio.Stop(); case IsleScript::c_SeaView_LeftArrow_Ctl: m_destLocation = LegoGameState::e_elevdown; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_Observe_Plane_Ctl: if (!m_act1state->m_planeActive) { switch (rand() % 3) { case 0: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_nic002pr_RunAnim, NULL); break; case 1: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_nic003pr_RunAnim, NULL); break; case 2: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_nic004pr_RunAnim, NULL); break; } m_act1state->m_planeActive = TRUE; } break; case IsleScript::c_Observe_Sun_Ctl: GameState()->GetBackgroundColor()->ToggleDayNight(TRUE); break; case IsleScript::c_Observe_Moon_Ctl: GameState()->GetBackgroundColor()->ToggleDayNight(FALSE); break; case IsleScript::c_Observe_SkyColor_Ctl: GameState()->GetBackgroundColor()->ToggleSkyColor(); break; case IsleScript::c_Observe_LCab_Ctl: action.SetAtomId(*g_isleScript); action.SetObjectId(IsleScript::c_Observe_Monkey_Flc); action.SetUnknown24(0); Start(&action); break; case IsleScript::c_Observe_RCab_Ctl: UpdateGlobe(); break; case IsleScript::c_Observe_GlobeLArrow_Ctl: UpdateLightPosition(-1); UpdateGlobe(); break; case IsleScript::c_Observe_GlobeRArrow_Ctl: UpdateLightPosition(1); UpdateGlobe(); break; case IsleScript::c_Observe_Draw1_Ctl: case IsleScript::c_Observe_Draw2_Ctl: m_act1state->PlayCptClickDialogue(); break; case IsleScript::c_ElevDown_Elevator_Ctl: m_destLocation = LegoGameState::e_elevride2; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_PoliDoor_LeftArrow_Ctl: case IsleScript::c_PoliDoor_RightArrow_Ctl: m_destLocation = LegoGameState::e_police; VariableTable()->SetVariable("VISIBILITY", "Show Policsta"); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_PoliDoor_Door_Ctl: m_destLocation = LegoGameState::e_policeExited; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_GaraDoor_LeftArrow_Ctl: case IsleScript::c_GaraDoor_RightArrow_Ctl: m_destLocation = LegoGameState::e_garage; VariableTable()->SetVariable("VISIBILITY", "Show Gas"); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_GaraDoor_Door_Ctl: m_destLocation = LegoGameState::e_garageExited; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; } } return 0; } // FUNCTION: LEGO1 0x10031590 void Isle::UpdateGlobe() { MxS32 lightPosition = atoi(VariableTable()->GetVariable("lightposition")); for (MxS32 i = 0; i < 6; i++) { MxStillPresenter* presenter = (MxStillPresenter*) Find(*g_isleScript, IsleScript::c_Observe_Globe1_Bitmap + i); if (presenter != NULL) { presenter->Enable(i == lightPosition); } } } // FUNCTION: LEGO1 0x100315f0 // FUNCTION: BETA10 0x10033e46 MxLong Isle::HandlePathStruct(LegoPathStructNotificationParam& p_param) { MxLong result = 0; if (UserActor() != NULL) { if (UserActor() == m_dunebuggy) { result = m_dunebuggy->Notify(p_param); } else if (UserActor() == m_motocycle) { result = m_motocycle->Notify(p_param); } } switch (m_act1state->m_state) { case Act1State::e_pizza: result = m_pizza->Notify(p_param); break; case Act1State::e_towtrack: result = m_towtrack->Notify(p_param); break; case Act1State::e_ambulance: result = m_ambulance->Notify(p_param); break; } if (result == 0) { // These values correspond to certain paths on the island switch (p_param.GetData()) { case 0x12c: AnimationManager()->FUN_10064670(NULL); result = 1; break; case 0x12d: AnimationManager()->FUN_10064880("brickstr", 0, 20000); result = 1; break; case 0x131: if (m_act1state->m_state != Act1State::e_ambulance) { AnimationManager()->FUN_10064740(NULL); } result = 1; break; case 0x132: AnimationManager()->FUN_10064880("mama", 0, 20000); AnimationManager()->FUN_10064880("papa", 0, 20000); result = 1; break; case 0x136: LegoEntity* bouy = (LegoEntity*) Find("MxEntity", "bouybump"); if (bouy != NULL) { NotificationManager()->Send(bouy, LegoEventNotificationParam(c_notificationClick, NULL, 0, 0, 0, 0)); } result = 1; break; } } return result; } // FUNCTION: LEGO1 0x10031820 // FUNCTION: BETA10 0x10034158 void Isle::Enable(MxBool p_enable) { if ((MxBool) m_set0xd0.empty() == p_enable) { return; } LegoWorld::Enable(p_enable); m_radio.Initialize(p_enable); if (p_enable) { CreateState(); VideoManager()->ResetPalette(FALSE); m_act1state->PlaceActors(); if (UserActor() != NULL && UserActor()->GetActorId() != LegoActor::c_none) { IsleScript::Script noPizzaSign = UserActor()->GetActorId() == LegoActor::c_pepper ? IsleScript::c_NoPizaz_Texture : IsleScript::c_NoPizza_Texture; if (noPizzaSign != IsleScript::c_noneIsle) { InvokeAction(Extra::e_start, *g_isleScript, noPizzaSign, NULL); } } InputManager()->SetWorld(this); GameState()->StopArea(LegoGameState::e_previousArea); GameState()->m_previousArea = GameState()->m_currentArea; EnableAnimations(TRUE); if (m_act1state->m_state == Act1State::e_none) { MxS32 locations[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; for (MxU32 i = 0; i < 5; i++) { MxS32 r = rand() % 5; for (MxU32 j = 0; j < sizeOfArray(locations); j++) { if (locations[j] != 0 && r-- == 0) { AnimationManager()->AddExtra(locations[j], TRUE); locations[j] = 0; break; } } } } if (UserActor() != NULL && UserActor()->IsA("Jetski")) { IslePathActor* actor = (IslePathActor*) UserActor(); actor->SpawnPlayer( LegoGameState::e_jetskiSpawn, FALSE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); actor->SetActorState(LegoPathActor::c_initial); } else { CheckAreaExiting(); } switch (GameState()->m_currentArea) { case LegoGameState::e_elevride: m_destLocation = LegoGameState::e_elevride; NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); SetIsWorldActive(FALSE); break; case LegoGameState::e_jetrace2: if (((JetskiRaceState*) GameState()->GetState("JetskiRaceState"))->m_unk0x28 == 2) { m_act1state->m_state = Act1State::e_transitionToJetski; } PlaceActor(UserActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationClick, NULL, 0, 0, 0, 0); m_jetski->Notify(param); } #else m_jetski->Notify(LegoEventNotificationParam(c_notificationClick, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_garadoor: m_destLocation = LegoGameState::e_garadoor; NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); SetIsWorldActive(FALSE); break; case LegoGameState::e_polidoor: m_destLocation = LegoGameState::e_polidoor; NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); SetIsWorldActive(FALSE); break; case LegoGameState::e_bike: PlaceActor(UserActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationClick, NULL, 0, 0, 0, 0); m_bike->Notify(param); } #else m_bike->Notify(LegoEventNotificationParam(c_notificationClick, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_dunecar: PlaceActor(UserActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationClick, NULL, 0, 0, 0, 0); m_dunebuggy->Notify(param); } #else m_dunebuggy->Notify(LegoEventNotificationParam(c_notificationClick, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_motocycle: PlaceActor(UserActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationClick, NULL, 0, 0, 0, 0); m_motocycle->Notify(param); } #else m_motocycle->Notify(LegoEventNotificationParam(c_notificationClick, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_copter: PlaceActor(UserActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationClick, NULL, 0, 0, 0, 0); m_helicopter->Notify(param); } #else m_helicopter->Notify(LegoEventNotificationParam(c_notificationClick, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_skateboard: PlaceActor(UserActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationClick, NULL, 0, 0, 0, 0); m_skateboard->Notify(param); } #else m_skateboard->Notify(LegoEventNotificationParam(c_notificationClick, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_jetski: PlaceActor(UserActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationClick, NULL, 0, 0, 0, 0); m_jetski->Notify(param); } #else m_jetski->Notify(LegoEventNotificationParam(c_notificationClick, NULL, 0, 0, 0, 0)); #endif break; default: InputManager()->SetCamera(m_cameraController); SetIsWorldActive(TRUE); break; } switch (m_act1state->m_state) { case Act1State::e_none: case Act1State::e_initial: m_act1state->m_state = Act1State::e_none; if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) { AnimationManager()->FUN_10064740(NULL); } else if (GameState()->m_currentArea == LegoGameState::e_vehicleExited) { Mx3DPointFloat position(UserActor()->GetROI()->GetWorldPosition()); Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f); sub -= position; if (sub.LenSquared() < 1024.0f) { AnimationManager()->FUN_10064740(NULL); } Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f); sub2 -= position; if (sub2.LenSquared() < 1024.0f) { AnimationManager()->FUN_10064670(NULL); } } break; case Act1State::e_transitionToJetski: { ((IslePathActor*) UserActor()) ->SpawnPlayer( LegoGameState::e_jetrace2, FALSE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); JetskiRaceState* raceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState"); if (raceState->m_unk0x28 == 2) { IsleScript::Script script = IsleScript::c_noneIsle; switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) { case 1: script = IsleScript::c_sjs014in_RunAnim; break; case 2: script = IsleScript::c_sjs013in_RunAnim; break; case 3: script = IsleScript::c_sjs012in_RunAnim; break; } AnimationManager() ->FUN_10060dc0(script, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, FALSE, TRUE, FALSE); } m_act1state->m_state = Act1State::e_none; EnableAnimations(FALSE); AnimationManager()->FUN_10064670(NULL); break; } case Act1State::e_transitionToRacecar: { GameState()->m_currentArea = LegoGameState::e_carraceExterior; ((IslePathActor*) UserActor()) ->SpawnPlayer( LegoGameState::e_unk21, FALSE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); CarRaceState* raceState = (CarRaceState*) GameState()->GetState("CarRaceState"); if (raceState->m_unk0x28 == 2) { IsleScript::Script script = IsleScript::c_noneIsle; switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) { case 1: script = IsleScript::c_srt003in_RunAnim; break; case 2: script = IsleScript::c_srt002in_RunAnim; break; case 3: script = IsleScript::c_srt001in_RunAnim; break; } AnimationManager() ->FUN_10060dc0(script, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, FALSE, TRUE, FALSE); } m_act1state->m_state = Act1State::e_none; EnableAnimations(TRUE); break; } case Act1State::e_transitionToTowtrack: m_act1state->m_state = Act1State::e_towtrack; AnimationManager()->FUN_1005f6d0(FALSE); AnimationManager()->EnableCamAnims(FALSE); g_isleFlags &= ~c_playMusic; m_towtrack->Init(); break; case Act1State::e_transitionToAmbulance: m_act1state->m_state = Act1State::e_ambulance; AnimationManager()->FUN_1005f6d0(FALSE); AnimationManager()->EnableCamAnims(FALSE); g_isleFlags &= ~c_playMusic; m_ambulance->Init(); break; case 11: m_act1state->m_state = Act1State::e_none; ((IslePathActor*) UserActor()) ->SpawnPlayer( LegoGameState::e_jukeboxExterior, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); GameState()->m_currentArea = LegoGameState::e_vehicleExited; EnableAnimations(TRUE); m_jukebox->StartAction(); break; } SetAppCursor(e_cursorArrow); if (m_act1state->m_state != Act1State::e_towtrack && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_elevride) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_polidoor) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_garadoor) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_bike) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_dunecar) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_motocycle) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_copter) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_jetski) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_skateboard) && (m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_jetrace2)) { Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); } SetROIVisible("stretch", FALSE); SetROIVisible("bird", FALSE); SetROIVisible("rcred", FALSE); SetROIVisible("towtk", FALSE); SetROIVisible("pizpie", FALSE); } else { if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } m_act1state->RemoveActors(); } } // FUNCTION: LEGO1 0x10032620 void Isle::CheckAreaExiting() { VideoManager()->Get3DManager()->SetFrustrum(90.0, 0.1, 250.0); switch (GameState()->m_currentArea) { case LegoGameState::e_vehicleExited: { MxMatrix mat(UserActor()->GetROI()->GetLocal2World()); LegoPathBoundary* boundary = UserActor()->GetBoundary(); ((IslePathActor*) UserActor())->VTable0xec(mat, boundary, TRUE); break; } case LegoGameState::e_infocenterExited: case LegoGameState::e_jetraceExterior: case LegoGameState::e_jetskibuildExited: case LegoGameState::e_carraceExterior: case LegoGameState::e_racecarbuildExited: case LegoGameState::e_pizzeriaExterior: case LegoGameState::e_garageExterior: case LegoGameState::e_hospitalExterior: case LegoGameState::e_hospitalExited: case LegoGameState::e_policeExterior: ((IslePathActor*) UserActor()) ->SpawnPlayer( GameState()->m_currentArea, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); GameState()->m_currentArea = LegoGameState::e_vehicleExited; break; } } // FUNCTION: LEGO1 0x100327a0 MxLong Isle::HandleTransitionEnd() { InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_Avo917In_PlayWav, NULL); DeleteObjects(&m_atomId, IsleScript::c_Avo900Ps_PlayWav, IsleScript::c_Avo907Ps_PlayWav); if (m_destLocation != LegoGameState::e_skateboard) { m_act1state->m_state = Act1State::e_none; } switch (m_destLocation) { case LegoGameState::e_infomain: ((LegoEntity*) Find(*g_isleScript, IsleScript::c_InfoCenter_Entity))->GetROI()->SetVisibility(TRUE); GameState()->SwitchArea(m_destLocation); m_destLocation = LegoGameState::e_undefined; break; case LegoGameState::e_elevride: m_act1state->m_unk0x01f = TRUE; VariableTable()->SetVariable("VISIBILITY", "Hide infocen"); TransitionToOverlay( IsleScript::c_ElevRide_Background_Bitmap, JukeboxScript::c_Elevator_Music, "LCAMZI1,90", FALSE ); break; case LegoGameState::e_elevride2: TransitionToOverlay( IsleScript::c_ElevRide_Background_Bitmap, JukeboxScript::c_Elevator_Music, "LCAMZI2,90", FALSE ); if (m_destLocation == LegoGameState::e_undefined) { ((MxStillPresenter*) Find(m_atomId, IsleScript::c_Meter3_Bitmap))->Enable(TRUE); } break; case LegoGameState::e_elevopen: TransitionToOverlay( IsleScript::c_ElevOpen_Background_Bitmap, JukeboxScript::c_InfoCenter_3rd_Floor_Music, "LCAMZIS,90", FALSE ); break; case LegoGameState::e_seaview: TransitionToOverlay( IsleScript::c_SeaView_Background_Bitmap, JukeboxScript::c_InfoCenter_3rd_Floor_Music, "LCAMZIE,90", FALSE ); break; case LegoGameState::e_observe: TransitionToOverlay( IsleScript::c_Observe_Background_Bitmap, JukeboxScript::c_InfoCenter_3rd_Floor_Music, "LCAMZIW,90", FALSE ); break; case LegoGameState::e_elevdown: TransitionToOverlay( IsleScript::c_ElevDown_Background_Bitmap, JukeboxScript::c_InfoCenter_3rd_Floor_Music, "LCAMZIN,90", FALSE ); break; case LegoGameState::e_garadoor: m_act1state->m_unk0x01f = TRUE; VariableTable()->SetVariable("VISIBILITY", "Hide Gas"); TransitionToOverlay(IsleScript::c_GaraDoor_Background_Bitmap, JukeboxScript::c_JBMusic2, "LCAMZG1,90", FALSE); break; case LegoGameState::e_garageExited: GameState()->SwitchArea(m_destLocation); GameState()->StopArea(LegoGameState::e_previousArea); m_destLocation = LegoGameState::e_undefined; VariableTable()->SetVariable("VISIBILITY", "Show Gas"); AnimationManager()->Resume(); Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); SetAppCursor(e_cursorArrow); SetIsWorldActive(TRUE); break; case LegoGameState::e_policeExited: GameState()->SwitchArea(m_destLocation); GameState()->StopArea(LegoGameState::e_previousArea); m_destLocation = LegoGameState::e_undefined; VariableTable()->SetVariable("VISIBILITY", "Show Policsta"); AnimationManager()->Resume(); Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); SetAppCursor(e_cursorArrow); SetIsWorldActive(TRUE); break; case LegoGameState::e_polidoor: m_act1state->m_unk0x01f = TRUE; VariableTable()->SetVariable("VISIBILITY", "Hide Policsta"); TransitionToOverlay( IsleScript::c_PoliDoor_Background_Bitmap, JukeboxScript::c_PoliceStation_Music, "LCAMZP1,90", FALSE ); break; case LegoGameState::e_bike: m_act1state->m_unk0x01f = TRUE; TransitionToOverlay(IsleScript::c_BikeDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_bike->ActivateSceneActions(); } break; case LegoGameState::e_dunecar: m_act1state->m_unk0x01f = TRUE; TransitionToOverlay(IsleScript::c_DuneCarFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_dunebuggy->ActivateSceneActions(); } break; case LegoGameState::e_motocycle: m_act1state->m_unk0x01f = TRUE; TransitionToOverlay(IsleScript::c_MotoBikeDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_motocycle->ActivateSceneActions(); } break; case LegoGameState::e_copter: m_act1state->m_unk0x01f = TRUE; TransitionToOverlay(IsleScript::c_HelicopterDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE); break; case LegoGameState::e_skateboard: m_act1state->m_unk0x01f = TRUE; TransitionToOverlay(IsleScript::c_SkatePizza_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_skateboard->ActivateSceneActions(); } break; case LegoGameState::e_ambulance: m_act1state->m_unk0x01f = TRUE; m_act1state->m_state = Act1State::e_ambulance; TransitionToOverlay(IsleScript::c_AmbulanceFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_ambulance->ActivateSceneActions(); } break; case LegoGameState::e_towtrack: m_act1state->m_unk0x01f = TRUE; m_act1state->m_state = Act1State::e_towtrack; TransitionToOverlay(IsleScript::c_TowFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_towtrack->ActivateSceneActions(); } break; case LegoGameState::e_jetski: m_act1state->m_unk0x01f = TRUE; TransitionToOverlay( (IsleScript::Script) m_jetski->GetJetskiDashboardStreamId(), JukeboxScript::c_MusicTheme1, NULL, TRUE ); if (!m_act1state->m_unk0x01f) { m_jetski->ActivateSceneActions(); } break; default: GameState()->SwitchArea(m_destLocation); m_destLocation = LegoGameState::e_undefined; } return 1; } // FUNCTION: LEGO1 0x10032d30 void Isle::TransitionToOverlay( IsleScript::Script p_script, JukeboxScript::Script p_music, const char* p_cameraLocation, MxBool p_setCamera ) { if (m_act1state->m_unk0x01f) { MxPresenter* presenter = (MxPresenter*) Find(m_atomId, p_script); if (presenter != NULL && presenter->GetCurrentTickleState() == MxPresenter::e_repeating) { if (p_music != JukeboxScript::c_MusicTheme1) { PlayMusic(p_music); } if (p_setCamera) { InputManager()->SetCamera(m_cameraController); } else { InputManager()->SetCamera(NULL); } if (p_cameraLocation != NULL) { VariableTable()->SetVariable(g_varCAMERALOCATION, p_cameraLocation); } Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); SetAppCursor(e_cursorArrow); m_destLocation = LegoGameState::e_undefined; m_act1state->m_unk0x01f = FALSE; } else { NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); } } else { GameState()->SwitchArea(m_destLocation); GameState()->StopArea(LegoGameState::e_previousArea); NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); m_act1state->m_unk0x01f = TRUE; } } // FUNCTION: LEGO1 0x10032f10 void Isle::Add(MxCore* p_object) { LegoWorld::Add(p_object); if (p_object->IsA("Pizza")) { m_pizza = (Pizza*) p_object; } else if (p_object->IsA("Pizzeria")) { m_pizzeria = (Pizzeria*) p_object; } else if (p_object->IsA("TowTrack")) { m_towtrack = (TowTrack*) p_object; } else if (p_object->IsA("Ambulance")) { m_ambulance = (Ambulance*) p_object; } else if (p_object->IsA("JukeBoxEntity")) { m_jukebox = (JukeBoxEntity*) p_object; } else if (p_object->IsA("Helicopter")) { m_helicopter = (Helicopter*) p_object; } else if (p_object->IsA("Bike")) { m_bike = (Bike*) p_object; } else if (p_object->IsA("DuneBuggy")) { m_dunebuggy = (DuneBuggy*) p_object; } else if (p_object->IsA("Motorcycle")) { m_motocycle = (Motocycle*) p_object; } else if (p_object->IsA("SkateBoard")) { m_skateboard = (SkateBoard*) p_object; } else if (p_object->IsA("Jetski")) { m_jetski = (Jetski*) p_object; } else if (p_object->IsA("RaceCar")) { m_racecar = (RaceCar*) p_object; } } // FUNCTION: LEGO1 0x10033050 void Isle::RemoveVehicle(LegoPathActor* p_actor) { LegoWorld::Remove(p_actor); if (p_actor->IsA("Helicopter")) { m_helicopter = NULL; } else if (p_actor->IsA("DuneBuggy")) { m_dunebuggy = NULL; } else if (p_actor->IsA("Jetski")) { m_jetski = NULL; } else if (p_actor->IsA("RaceCar")) { m_racecar = NULL; } } // FUNCTION: LEGO1 0x100330e0 void Isle::CreateState() { m_act1state = (Act1State*) GameState()->GetState("Act1State"); if (!m_act1state) { m_act1state = (Act1State*) GameState()->CreateState("Act1State"); m_act1state->m_state = Act1State::e_none; } m_radio.CreateState(); m_pizzeria->CreateState(); m_pizza->CreateState(); m_towtrack->CreateState(); m_ambulance->CreateState(); if (m_helicopter != NULL) { m_helicopter->CreateState(); } } // FUNCTION: LEGO1 0x10033170 void Isle::VTable0x60() { // empty } // FUNCTION: LEGO1 0x10033180 MxBool Isle::Escape() { m_radio.Stop(); BackgroundAudioManager()->Stop(); switch (m_act1state->m_state) { case Act1State::e_pizza: if (UserActor() != NULL) { m_pizza->StopActions(); m_pizza->FUN_100382b0(); } break; case Act1State::e_towtrack: if (UserActor() != NULL && !UserActor()->IsA("TowTrack")) { m_towtrack->StopActions(); m_towtrack->Reset(); } break; case Act1State::e_ambulance: if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) { m_ambulance->StopActions(); m_ambulance->Reset(); } break; } if (m_act1state->m_unk0x01e == TRUE) { InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_Floor2, NULL); m_act1state->m_unk0x01e = FALSE; } m_act1state->m_elevFloor = Act1State::c_floor1; AnimationManager()->FUN_10061010(FALSE); DeleteObjects(&m_atomId, IsleScript::c_sba001bu_RunAnim, IsleScript::c_FNS018EN_Wav_518); if (UserActor()) { if (UserActor()->GetActorId() != GameState()->GetActorId()) { ((IslePathActor*) UserActor())->Exit(); m_skateboard->SetPizzaVisible(FALSE); } } if (GameState()->m_currentArea == LegoGameState::e_polidoor) { VariableTable()->SetVariable("VISIBILITY", "Show Policsta"); } if (GameState()->m_currentArea == LegoGameState::e_garadoor) { VariableTable()->SetVariable("VISIBILITY", "Show Gas"); } m_act1state->m_state = Act1State::e_none; m_destLocation = LegoGameState::e_infomain; return TRUE; } // FUNCTION: LEGO1 0x10033350 void Isle::SwitchToInfocenter() { if (m_act1state->m_state == Act1State::e_ambulance) { if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) { m_ambulance->StopActions(); m_ambulance->Reset(); } } if (m_act1state->m_state == Act1State::e_towtrack) { if (UserActor() != NULL && !UserActor()->IsA("TowTrack")) { m_towtrack->StopActions(); m_towtrack->Reset(); } } if (m_act1state->m_state == Act1State::e_pizza) { if (UserActor() != NULL) { m_pizza->StopActions(); m_pizza->FUN_100382b0(); } } AnimationManager()->FUN_10061010(FALSE); if (UserActor()) { if (UserActor()->GetActorId() != GameState()->GetActorId()) { ((IslePathActor*) UserActor())->Exit(); m_skateboard->SetPizzaVisible(FALSE); } } if (GameState()->m_currentArea == LegoGameState::e_polidoor) { VariableTable()->SetVariable("VISIBILITY", "Show Policsta"); } if (GameState()->m_currentArea == LegoGameState::e_garadoor) { VariableTable()->SetVariable("VISIBILITY", "Show Gas"); } m_destLocation = LegoGameState::e_infomain; } // FUNCTION: LEGO1 0x100334b0 // FUNCTION: BETA10 0x10035197 Act1State::Act1State() { m_elevFloor = Act1State::c_floor1; m_state = Act1State::e_initial; m_unk0x01e = FALSE; m_cptClickDialogue = Playlist((MxU32*) g_cptClickDialogue, sizeOfArray(g_cptClickDialogue), Playlist::e_loop); m_unk0x01f = FALSE; m_planeActive = FALSE; m_currentCptClickDialogue = IsleScript::c_noneIsle; m_unk0x022 = FALSE; m_helicopterWindshield = NULL; m_helicopterJetLeft = NULL; m_helicopterJetRight = NULL; m_helicopter = NULL; m_jetskiFront = NULL; m_unk0x021 = 1; m_jetskiWindshield = NULL; m_jetski = NULL; m_dunebuggyFront = NULL; m_dunebuggy = NULL; m_racecarFront = NULL; m_racecarBack = NULL; m_racecarTail = NULL; m_racecar = NULL; Reset(); } // FUNCTION: LEGO1 0x10033ac0 // FUNCTION: BETA10 0x1003524f MxResult Act1State::Serialize(LegoStorage* p_storage) { LegoState::Serialize(p_storage); m_motocyclePlane.Serialize(p_storage); m_bikePlane.Serialize(p_storage); m_skateboardPlane.Serialize(p_storage); m_helicopterPlane.Serialize(p_storage); m_jetskiPlane.Serialize(p_storage); m_dunebuggyPlane.Serialize(p_storage); m_racecarPlane.Serialize(p_storage); if (p_storage->IsWriteMode()) { if (strcmp(m_helicopterPlane.m_name.GetData(), "")) { if (!m_helicopterWindshield) { WriteDefaultTexture(p_storage, "chwind.gif"); } else { WriteNamedTexture(p_storage, m_helicopterWindshield); } if (!m_helicopterJetLeft) { WriteDefaultTexture(p_storage, "chjetl.gif"); } else { WriteNamedTexture(p_storage, m_helicopterJetLeft); } if (!m_helicopterJetRight) { WriteDefaultTexture(p_storage, "chjetr.gif"); } else { WriteNamedTexture(p_storage, m_helicopterJetRight); } } if (strcmp(m_jetskiPlane.m_name.GetData(), "")) { if (!m_jetskiFront) { WriteDefaultTexture(p_storage, "jsfrnt.gif"); } else { WriteNamedTexture(p_storage, m_jetskiFront); } if (!m_jetskiWindshield) { WriteDefaultTexture(p_storage, "jswnsh.gif"); } else { WriteNamedTexture(p_storage, m_jetskiWindshield); } } if (strcmp(m_dunebuggyPlane.m_name.GetData(), "")) { if (!m_dunebuggyFront) { WriteDefaultTexture(p_storage, "dbfrfn.gif"); } else { WriteNamedTexture(p_storage, m_dunebuggyFront); } } if (strcmp(m_racecarPlane.m_name.GetData(), "")) { if (!m_racecarFront) { WriteDefaultTexture(p_storage, "rcfrnt.gif"); } else { WriteNamedTexture(p_storage, m_racecarFront); } if (!m_racecarBack) { WriteDefaultTexture(p_storage, "rcback.gif"); } else { WriteNamedTexture(p_storage, m_racecarBack); } if (!m_racecarTail) { WriteDefaultTexture(p_storage, "rctail.gif"); } else { WriteNamedTexture(p_storage, m_racecarTail); } } p_storage->WriteS16(m_cptClickDialogue.m_nextIndex); p_storage->WriteU8(m_unk0x022); } else if (p_storage->IsReadMode()) { if (strcmp(m_helicopterPlane.m_name.GetData(), "")) { if ((m_helicopterWindshield = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } if ((m_helicopterJetLeft = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } if ((m_helicopterJetRight = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } } if (strcmp(m_jetskiPlane.m_name.GetData(), "")) { if ((m_jetskiFront = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } if ((m_jetskiWindshield = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } } if (strcmp(m_dunebuggyPlane.m_name.GetData(), "")) { if ((m_dunebuggyFront = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } } if (strcmp(m_racecarPlane.m_name.GetData(), "")) { if ((m_racecarFront = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } if ((m_racecarBack = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } if ((m_racecarTail = ReadNamedTexture(p_storage)) == NULL) { return FAILURE; } } p_storage->ReadS16(m_cptClickDialogue.m_nextIndex); p_storage->ReadU8(m_unk0x022); } return SUCCESS; } // FUNCTION: LEGO1 0x10034660 void Act1State::PlayCptClickDialogue() { StopCptClickDialogue(); m_currentCptClickDialogue = (IsleScript::Script) m_cptClickDialogue.Next(); BackgroundAudioManager()->LowerVolume(); if (m_currentCptClickDialogue != IsleScript::c_noneIsle) { InvokeAction(Extra::e_start, *g_isleScript, m_currentCptClickDialogue, NULL); } } // FUNCTION: LEGO1 0x100346a0 void Act1State::StopCptClickDialogue() { if (m_currentCptClickDialogue != IsleScript::c_noneIsle) { InvokeAction(Extra::e_stop, *g_isleScript, m_currentCptClickDialogue, NULL); m_currentCptClickDialogue = IsleScript::c_noneIsle; } } // FUNCTION: LEGO1 0x100346d0 MxBool Act1State::Reset() { m_motocyclePlane.m_name = ""; m_bikePlane.m_name = ""; m_skateboardPlane.m_name = ""; m_unk0x022 = FALSE; m_helicopterPlane.m_name = ""; if (m_helicopterWindshield) { delete m_helicopterWindshield; m_helicopterWindshield = NULL; } if (m_helicopterJetLeft) { delete m_helicopterJetLeft; m_helicopterJetLeft = NULL; } if (m_helicopterJetRight) { delete m_helicopterJetRight; m_helicopterJetRight = NULL; } if (m_helicopter) { delete m_helicopter; m_helicopter = NULL; } m_jetskiPlane.m_name = ""; if (m_jetskiFront) { delete m_jetskiFront; m_jetskiFront = NULL; } if (m_jetskiWindshield) { delete m_jetskiWindshield; m_jetskiWindshield = NULL; } if (m_jetski) { delete m_jetski; m_jetski = NULL; } m_dunebuggyPlane.m_name = ""; if (m_dunebuggyFront) { delete m_dunebuggyFront; m_dunebuggyFront = NULL; } if (m_dunebuggy) { delete m_dunebuggy; m_dunebuggy = NULL; } m_racecarPlane.m_name = ""; if (m_racecarFront) { delete m_racecarFront; m_racecarFront = NULL; } if (m_racecarBack) { delete m_racecarBack; m_racecarBack = NULL; } if (m_racecarTail) { delete m_racecarTail; m_racecarTail = NULL; } if (m_racecar) { delete m_racecar; m_racecar = NULL; } return TRUE; } // FUNCTION: LEGO1 0x10034b60 void Act1State::RemoveActors() { Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle); isle->m_motocycle->UpdatePlane(m_motocyclePlane); isle->m_bike->UpdatePlane(m_bikePlane); isle->m_skateboard->UpdatePlane(m_skateboardPlane); if (isle->m_helicopter != NULL) { isle->m_helicopter->UpdatePlane(m_helicopterPlane); m_helicopter = isle->m_helicopter; isle->RemoveActor(m_helicopter); isle->RemoveVehicle(m_helicopter); m_helicopter->SetBoundary(NULL); m_helicopter->SetController(NULL); } if (isle->m_jetski != NULL) { isle->m_jetski->UpdatePlane(m_jetskiPlane); m_jetski = isle->m_jetski; isle->RemoveActor(m_jetski); isle->RemoveVehicle(m_jetski); m_jetski->SetBoundary(NULL); m_jetski->SetController(NULL); } if (isle->m_dunebuggy != NULL) { isle->m_dunebuggy->UpdatePlane(m_dunebuggyPlane); m_dunebuggy = isle->m_dunebuggy; isle->RemoveActor(m_dunebuggy); isle->RemoveVehicle(m_dunebuggy); m_dunebuggy->SetBoundary(NULL); m_dunebuggy->SetController(NULL); } if (isle->m_racecar != NULL) { isle->m_racecar->UpdatePlane(m_racecarPlane); m_racecar = isle->m_racecar; isle->RemoveActor(m_racecar); isle->RemoveVehicle(m_racecar); m_racecar->SetBoundary(NULL); m_racecar->SetController(NULL); } } // FUNCTION: LEGO1 0x10034d00 void Act1State::PlaceActors() { Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle); if (m_motocyclePlane.IsPresent()) { isle->m_motocycle->PlaceActor(m_motocyclePlane); } else { isle->PlaceActor(isle->m_motocycle, "INT43", 4, 0.5f, 1, 0.5f); } if (m_bikePlane.IsPresent()) { isle->m_bike->PlaceActor(m_bikePlane); } else { isle->PlaceActor(isle->m_bike, "INT44", 2, 0.5f, 0, 0.5f); } if (m_skateboardPlane.IsPresent()) { isle->m_skateboard->PlaceActor(m_skateboardPlane); } else { isle->PlaceActor(isle->m_skateboard, "EDG02_84", 4, 0.5f, 0, 0.5f); } if (m_helicopter != NULL) { if (!m_helicopterPlane.IsPresent()) { m_helicopter->SpawnPlayer(LegoGameState::e_helicopterSpawn, FALSE, 0); } else { isle->PlaceActor(m_helicopter, m_helicopterPlane.GetName(), 0, 0.5f, 1, 0.5f); m_helicopter->SetLocation( m_helicopterPlane.GetPosition(), m_helicopterPlane.GetDirection(), m_helicopterPlane.GetUp(), TRUE ); isle->Add(m_helicopter); m_helicopter->SetWorld(isle); } GetViewManager()->Add(m_helicopter->GetROI()); m_helicopter->GetROI()->SetVisibility(TRUE); m_helicopterPlane.Reset(); m_helicopter = NULL; if (m_helicopterWindshield != NULL) { LoadFromNamedTexture(m_helicopterWindshield); delete m_helicopterWindshield; m_helicopterWindshield = NULL; } if (m_helicopterJetLeft != NULL) { LoadFromNamedTexture(m_helicopterJetLeft); delete m_helicopterJetLeft; m_helicopterJetLeft = NULL; } if (m_helicopterJetRight != NULL) { LoadFromNamedTexture(m_helicopterJetRight); delete m_helicopterJetRight; m_helicopterJetRight = NULL; } } if (m_jetski != NULL) { if (!m_jetskiPlane.IsPresent()) { m_jetski->SpawnPlayer(LegoGameState::e_jetskiSpawn, FALSE, 0); } else { isle->PlaceActor(m_jetski, m_jetskiPlane.GetName(), 0, 0.5f, 1, 0.5f); m_jetski ->SetLocation(m_jetskiPlane.GetPosition(), m_jetskiPlane.GetDirection(), m_jetskiPlane.GetUp(), TRUE); isle->Add(m_jetski); m_jetski->SetWorld(isle); } GetViewManager()->Add(m_jetski->GetROI()); m_jetski->GetROI()->SetVisibility(TRUE); m_jetskiPlane.Reset(); m_jetski = NULL; if (m_jetskiFront != NULL) { LoadFromNamedTexture(m_jetskiFront); delete m_jetskiFront; m_jetskiFront = NULL; } if (m_jetskiWindshield != NULL) { LoadFromNamedTexture(m_jetskiWindshield); delete m_jetskiWindshield; m_jetskiWindshield = NULL; } } if (m_dunebuggy != NULL) { if (!m_dunebuggyPlane.IsPresent()) { m_dunebuggy->SpawnPlayer(LegoGameState::e_dunebuggySpawn, FALSE, 0); } else { isle->PlaceActor(m_dunebuggy, m_dunebuggyPlane.GetName(), 0, 0.5f, 1, 0.5f); m_dunebuggy->SetLocation( m_dunebuggyPlane.GetPosition(), m_dunebuggyPlane.GetDirection(), m_dunebuggyPlane.GetUp(), TRUE ); isle->Add(m_dunebuggy); m_dunebuggy->SetWorld(isle); } GetViewManager()->Add(m_dunebuggy->GetROI()); m_dunebuggy->GetROI()->SetVisibility(TRUE); m_dunebuggyPlane.Reset(); m_dunebuggy = NULL; if (m_dunebuggyFront != NULL) { LoadFromNamedTexture(m_dunebuggyFront); delete m_dunebuggyFront; m_dunebuggyFront = NULL; } } if (m_racecar != NULL) { if (!m_racecarPlane.IsPresent()) { m_racecar->SpawnPlayer(LegoGameState::e_racecarSpawn, FALSE, 0); } else { isle->PlaceActor(m_racecar, m_racecarPlane.GetName(), 0, 0.5f, 1, 0.5f); m_racecar->SetLocation( m_racecarPlane.GetPosition(), m_racecarPlane.GetDirection(), m_racecarPlane.GetUp(), TRUE ); isle->Add(m_racecar); m_racecar->SetWorld(isle); } GetViewManager()->Add(m_racecar->GetROI()); m_racecar->GetROI()->SetVisibility(TRUE); m_racecarPlane.Reset(); m_racecar = NULL; if (m_racecarFront != NULL) { LoadFromNamedTexture(m_racecarFront); delete m_racecarFront; m_racecarFront = NULL; } if (m_racecarBack != NULL) { LoadFromNamedTexture(m_racecarBack); delete m_racecarBack; m_racecarBack = NULL; } if (m_racecarTail != NULL) { LoadFromNamedTexture(m_racecarTail); delete m_racecarTail; m_racecarTail = NULL; } } }