#ifndef ACT3_H #define ACT3_H #include "act3ammo.h" #include "legogamestate.h" #include "legostate.h" #include "legoworld.h" class Act3Brickster; class Act3Cop; class Act3Shark; class Helicopter; class MxQuaternionTransformer; // Macros confirmed by BETA10 #define MAX_PIZZAS 20 #define MAX_DONUTS 20 // SIZE 0x0c struct Act3ListElement { MxU32 m_objectId; // 0x00 undefined4 m_unk0x04; // 0x04 MxBool m_hasStarted; // 0x08 Act3ListElement() {} Act3ListElement(MxU32 p_objectId, undefined4 p_unk0x04, MxBool p_hasStarted) : m_objectId(p_objectId), m_unk0x04(p_unk0x04), m_hasStarted(p_hasStarted) { } int operator==(Act3ListElement) const { return 0; } int operator<(Act3ListElement) const { return 0; } }; // SIZE 0x10 class Act3List : private list { public: enum InsertMode { e_replaceAction = 1, e_queueAction = 2, e_onlyIfEmpty = 3 }; Act3List() { m_unk0x0c = 0; } void Insert(MxS32 p_objectId, InsertMode p_option); void DeleteActionWrapper(); void Clear(); void RemoveByObjectIdOrFirst(MxU32 p_objectId); private: undefined4 m_unk0x0c; // 0x0c }; // VTABLE: LEGO1 0x100d4fc8 // VTABLE: BETA10 0x101b89b8 // SIZE 0x0c class Act3State : public LegoState { public: Act3State() { m_unk0x08 = 0; } // FUNCTION: LEGO1 0x1000e2f0 MxBool IsSerializable() override { return FALSE; } // FUNCTION: LEGO1 0x1000e300 // FUNCTION: BETA10 0x10017e10 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03f0 return "Act3State"; } // FUNCTION: LEGO1 0x1000e310 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name); } // SYNTHETIC: LEGO1 0x1000e3c0 // Act3State::`scalar deleting destructor' undefined4 GetUnknown0x08() { return m_unk0x08; } // TODO: Most likely getters/setters are not used according to BETA. undefined4 m_unk0x08; // 0x08 }; // VTABLE: LEGO1 0x100d9628 // VTABLE: BETA10 0x101b8940 // SIZE 0x4274 class Act3 : public LegoWorld { public: Act3(); ~Act3() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x10072500 MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c // FUNCTION: LEGO1 0x10072510 // FUNCTION: BETA10 0x10017550 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f013c return "Act3"; } // FUNCTION: LEGO1 0x10072520 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act3::ClassName()) || LegoWorld::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c void ReadyWorld() override; // vtable+0x50 void VTable0x60() override; // vtable+0x60 MxBool Escape() override; // vtable+0x64 void Enable(MxBool p_enable) override; // vtable+0x68 void SetHelicopter(Helicopter* p_copter) { m_copter = p_copter; } void SetShark(Act3Shark* p_shark) { m_shark = p_shark; } void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; } // SYNTHETIC: LEGO1 0x10072630 // Act3::`scalar deleting destructor' void EatPizza(MxS32 p_index); void EatDonut(MxS32 p_index); void RemovePizza(Act3Ammo& p_p); void RemoveDonut(Act3Ammo& p_p); MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up); MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up); void TriggerHitSound(undefined4 p_param1); MxResult FUN_10073360(Act3Ammo& p_ammo, const Vector3& p_param2); MxResult FUN_10073390(Act3Ammo& p_ammo, const Vector3& p_param2); void SetBrickster(Act3Brickster* p_brickster); void AddCop(Act3Cop* p_cop); void FUN_10073400(); void FUN_10073430(); void GoodEnding(const Matrix4& p_destination); void BadEnding(const Matrix4& p_destination); void FUN_10073a60(); // BETA indicates that the following classes access certain members directly. friend class Act3Ammo; friend class Act3Brickster; friend class Act3Cop; friend class Act3Shark; protected: MxLong HandleTransitionEnd(); static void DebugPrintf(const char* p_format, ...); static void DebugCopter( const Matrix4& p_copter, const Matrix4& p_destination, const Matrix4& p_startPosition, const Matrix4& p_endPosition, const MxQuaternionTransformer& p_quatTransform ); Act3State* m_state; // 0xf8 Act3Ammo m_pizzas[MAX_PIZZAS]; // 0xfc Act3Ammo m_donuts[MAX_DONUTS]; // 0x217c undefined m_unk0x41fc; // 0x41fc Act3Cop* m_cop1; // 0x4200 Act3Cop* m_cop2; // 0x4204 Act3Brickster* m_brickster; // 0x4208 Helicopter* m_copter; // 0x420c Act3Shark* m_shark; // 0x4210 MxFloat m_time; // 0x4214 MxU8 m_pizzaHitSound; // 0x4218 MxU8 m_pizzaMissSound; // 0x4219 MxU8 m_copDonutSound; // 0x421a MxU8 m_donutMissSound; // 0x421b MxU8 m_islanderSound; // 0x421c MxU8 m_bricksterDonutSound; // 0x421d undefined m_unk0x421e; // 0x421e Act3List m_unk0x4220; // 0x4220 MxPresenter* m_helicopterDots[15]; // 0x4230 Act3Script::Script m_unk0x426c; // 0x426c LegoGameState::Area m_destLocation; // 0x4270 }; // TEMPLATE: LEGO1 0x10071f10 // list >::insert // TEMPLATE: LEGO1 0x10071f70 // list >::_Buynode // TEMPLATE: LEGO1 0x10072220 // list >::erase // TEMPLATE: LEGO1 0x10072440 // list >::~list > // TEMPLATE: LEGO1 0x100724b0 // List::~List // FUNCTION: LEGO1 0x10072650 // Act3List::~Act3List #endif // ACT3_H