#ifndef LEGOACT2_H #define LEGOACT2_H #include "act2brick.h" #include "legogamestate.h" #include "legostate.h" #include "legoworld.h" class Act2Actor; class LegoPathStructNotificationParam; class MxEndActionNotificationParam; // VTABLE: LEGO1 0x100d4a70 // VTABLE: BETA10 0x101ba910 // SIZE 0x10 class LegoAct2State : public LegoState { public: enum { c_badEnding = 104 }; LegoAct2State() { m_state = 0; m_enabled = FALSE; } ~LegoAct2State() override {} // FUNCTION: LEGO1 0x1000df70 MxBool IsSerializable() override { return FALSE; } // vtable+0x14 // FUNCTION: LEGO1 0x1000df80 // FUNCTION: BETA10 0x1003c7e0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0428 return "LegoAct2State"; } // FUNCTION: LEGO1 0x1000df90 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name); } // SYNTHETIC: LEGO1 0x1000e040 // LegoAct2State::`scalar deleting destructor' // FUNCTION: BETA10 0x100151b0 void SetState(MxU32 p_state) { m_state = p_state; } MxU32 GetState() { return m_state; } // TODO: Most likely getters/setters are not used according to BETA. (?) MxU32 m_state; // 0x08 MxBool m_enabled; // 0x0c }; // VTABLE: LEGO1 0x100d82e0 // VTABLE: BETA10 0x101ba898 // SIZE 0x1154 class LegoAct2 : public LegoWorld { public: LegoAct2(); ~LegoAct2() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void ReadyWorld() override; // vtable+0x50 // FUNCTION: LEGO1 0x1004fe10 MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c void VTable0x60() override; // vtable+0x60 MxBool Escape() override; // vtable+0x64 void Enable(MxBool p_enable) override; // vtable+0x68 void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; } void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; } MxResult CreateBrick(); void FUN_100517b0(); MxResult BadEnding(); MxResult StartAction( Act2mainScript::Script p_objectId, MxBool p_param2, MxBool p_param3, Mx3DPointFloat* p_location, Mx3DPointFloat* p_direction, Mx3DPointFloat* p_param6 ); // SYNTHETIC: LEGO1 0x1004fe20 // LegoAct2::`scalar deleting destructor' private: enum { e_initial = 0, e_startSpeech = 1, e_holdingSpeech = 2, e_startDescription = 3, e_explaining = 4, e_goingToResidentialArea = 5, e_atResidentialArea = 6, e_chase = 7, e_droppingBrick = 9, e_goingToHide = 10, e_hidden = 11, e_distributeRemainingBricks = 12, e_brickHunt = 13, e_allPiecesCollected = 14, }; MxLong HandleEndAction(MxEndActionNotificationParam& p_param); MxLong HandleTransitionEnd(); MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param); void PlayMusic(JukeboxScript::Script p_objectId); void FUN_10051900(); void HideMaPaInfo(); void InitBricks(); void UninitBricks(); void SpawnBricks(); void CheckBricksterDestroying(MxS32 p_pathData); void CheckBricksterIsLoose(MxS32 p_pathData); MxResult InitializeShooting(); Act2Brick m_bricks[10]; // 0x00f8 MxU8 m_nextBrick; // 0x10c0 MxU8 m_removedBricks; // 0x10c1 MxBool m_ready; // 0x10c2 undefined4 m_state; // 0x10c4 JukeboxScript::Script m_music; // 0x10c8 LegoAct2State* m_gameState; // 0x10cc MxS32 m_timeSinceLastStage; // 0x10d0 // variable name verified by BETA10 0x10014633 const char* m_siFile; // 0x10d4 LegoROI* m_pepper; // 0x10d8 MxMatrix m_transformOnDisable; // 0x10dc LegoPathBoundary* m_boundaryOnDisable; // 0x1124 LegoROI* m_ambulance; // 0x1128 undefined4 m_unk0x112c; // 0x112c undefined4 m_unk0x1130; // 0x1130 undefined4 m_unk0x1134; // 0x1134 Act2Actor* m_unk0x1138; // 0x1138 undefined m_unk0x113c; // 0x113c Act2mainScript::Script m_currentAction; // 0x1140 Act2mainScript::Script m_infomanDirecting; // 0x1144 undefined4 m_unk0x1148; // 0x1148 undefined m_firstBrick; // 0x114c undefined m_secondBrick; // 0x114d undefined m_thirdBrick; // 0x114e undefined m_fourthBrick; // 0x114e LegoGameState::Area m_destLocation; // 0x1150 }; #endif // LEGOACT2_H