#include "legoanim.h" #include "mxgeometry/mxmatrix.h" #include "mxgeometry/mxquaternion.h" #include DECOMP_SIZE_ASSERT(LegoAnimKey, 0x08) DECOMP_SIZE_ASSERT(LegoTranslationKey, 0x14) DECOMP_SIZE_ASSERT(LegoRotationKey, 0x18) DECOMP_SIZE_ASSERT(LegoScaleKey, 0x14) DECOMP_SIZE_ASSERT(LegoMorphKey, 0x0c) DECOMP_SIZE_ASSERT(LegoRotationZKey, 0x0c) DECOMP_SIZE_ASSERT(LegoAnimNodeData, 0x34) DECOMP_SIZE_ASSERT(LegoAnimActorEntry, 0x08) DECOMP_SIZE_ASSERT(LegoAnimScene, 0x24) DECOMP_SIZE_ASSERT(LegoAnim, 0x18) // FUNCTION: LEGO1 0x1009f000 LegoRotationZKey::LegoRotationZKey() { m_z = 0.0f; } // FUNCTION: LEGO1 0x1009f020 LegoResult LegoRotationZKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_z, sizeof(LegoFloat))) != SUCCESS) { return result; } return SUCCESS; } // FUNCTION: LEGO1 0x1009f060 // FUNCTION: BETA10 0x1018133f LegoResult LegoRotationZKey::Write(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_z, sizeof(LegoFloat))) != SUCCESS) { return result; } return SUCCESS; } // FUNCTION: LEGO1 0x1009f0a0 LegoAnimScene::LegoAnimScene() { m_translationKeysCount = 0; m_translationKeys = NULL; m_targetKeysCount = 0; m_targetKeys = NULL; m_rotationKeysCount = 0; m_rotationKeys = NULL; m_targetIndex = 0; m_translationIndex = 0; m_rotationIndex = 0; } // FUNCTION: LEGO1 0x1009f0d0 LegoAnimScene::~LegoAnimScene() { if (m_translationKeys != NULL) { delete[] m_translationKeys; m_translationKeys = NULL; } if (m_targetKeys != NULL) { delete[] m_targetKeys; m_targetKeys = NULL; } if (m_rotationKeys != NULL) { delete[] m_rotationKeys; m_rotationKeys = NULL; } } // FUNCTION: LEGO1 0x1009f120 // FUNCTION: BETA10 0x101814be LegoResult LegoAnimScene::Write(LegoStorage* p_storage) { LegoResult result; LegoS32 i; if ((result = p_storage->Write(&m_translationKeysCount, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_translationKeysCount != 0) { for (i = 0; i < m_translationKeysCount; i++) { if ((result = m_translationKeys[i].Write(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Write(&m_targetKeysCount, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_targetKeysCount != 0) { for (i = 0; i < m_targetKeysCount; i++) { if ((result = m_targetKeys[i].Write(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Write(&m_rotationKeysCount, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_rotationKeysCount != 0) { for (i = 0; i < m_rotationKeysCount; i++) { if ((result = m_rotationKeys[i].Write(p_storage)) != SUCCESS) { return result; } } } return SUCCESS; } // FUNCTION: LEGO1 0x1009f200 LegoResult LegoAnimScene::Read(LegoStorage* p_storage) { LegoResult result; LegoS32 i; if ((result = p_storage->Read(&m_translationKeysCount, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_translationKeysCount != 0) { m_translationKeys = new LegoTranslationKey[m_translationKeysCount]; for (i = 0; i < m_translationKeysCount; i++) { if ((result = m_translationKeys[i].Read(p_storage)) != SUCCESS) { goto done; } } } if ((result = p_storage->Read(&m_targetKeysCount, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_targetKeysCount != 0) { m_targetKeys = new LegoTranslationKey[m_targetKeysCount]; for (i = 0; i < m_targetKeysCount; i++) { if ((result = m_targetKeys[i].Read(p_storage)) != SUCCESS) { goto done; } } } if ((result = p_storage->Read(&m_rotationKeysCount, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_rotationKeysCount != 0) { m_rotationKeys = new LegoRotationZKey[m_rotationKeysCount]; for (i = 0; i < m_rotationKeysCount; i++) { if ((result = m_rotationKeys[i].Read(p_storage)) != SUCCESS) { goto done; } } } return SUCCESS; done: if (m_translationKeys != NULL) { delete[] m_translationKeys; m_translationKeysCount = 0; m_translationKeys = NULL; } if (m_targetKeys != NULL) { delete[] m_targetKeys; m_targetKeysCount = 0; m_targetKeys = NULL; } if (m_rotationKeys != NULL) { delete[] m_rotationKeys; m_rotationKeysCount = 0; m_rotationKeys = NULL; } return result; } // FUNCTION: LEGO1 0x1009f490 // FUNCTION: BETA10 0x10181a83 LegoResult LegoAnimScene::CalculateCameraTransform(LegoFloat p_time, Matrix4& p_matrix) { MxMatrix tempMatrix; MxMatrix original; Vector3 column0(tempMatrix[0]); Vector3 column1(tempMatrix[1]); Vector3 column2(tempMatrix[2]); Vector3 column3(tempMatrix[3]); Mx3DPointFloat tempTranslation; tempMatrix.SetIdentity(); LegoU32 translationIndex; if (m_targetKeysCount != 0) { translationIndex = GetTargetIndex(); LegoAnimNodeData::GetTranslation(m_targetKeysCount, m_targetKeys, p_time, tempMatrix, translationIndex); SetTargetIndex(translationIndex); tempTranslation = column3; column3.Clear(); } if (m_translationKeysCount != 0) { translationIndex = GetTranslationIndex(); LegoAnimNodeData::GetTranslation( m_translationKeysCount, m_translationKeys, p_time, tempMatrix, translationIndex ); SetTranslationIndex(translationIndex); } column2 = tempTranslation; column2 -= column3; if (column2.Unitize() == 0) { column0.EqualsCross(column1, column2); if (column0.Unitize() == 0) { column1.EqualsCross(column2, column0); tempTranslation = p_matrix[3]; tempTranslation += tempMatrix[3]; p_matrix[3][0] = p_matrix[3][1] = p_matrix[3][2] = tempMatrix[3][0] = tempMatrix[3][1] = tempMatrix[3][2] = 0; if (m_rotationKeysCount != 0) { LegoU32 old_index = -1; LegoU32 i; old_index = GetRotationIndex(); LegoU32 count = LegoAnimNodeData::FindKeys( p_time, m_rotationKeysCount, m_rotationKeys, sizeof(*m_rotationKeys), i, old_index ); SetRotationIndex(old_index); switch (count) { case 1: p_matrix.RotateZ(m_rotationKeys[i].GetZ()); break; case 2: // Seems to be unused LegoFloat z = LegoAnimNodeData::Interpolate( p_time, m_rotationKeys[i], m_rotationKeys[i].GetZ(), m_rotationKeys[i + 1], m_rotationKeys[i + 1].GetZ() ); p_matrix.RotateZ(m_rotationKeys[i].GetZ()); break; } } original = p_matrix; p_matrix.Product(original.GetData(), tempMatrix.GetData()); p_matrix[3][0] = tempTranslation[0]; p_matrix[3][1] = tempTranslation[1]; p_matrix[3][2] = tempTranslation[2]; } } return SUCCESS; } // FUNCTION: LEGO1 0x1009f900 // FUNCTION: BETA10 0x1017df90 LegoAnimKey::LegoAnimKey() { m_time = 0; m_flags = 0; } // FUNCTION: LEGO1 0x1009f910 LegoResult LegoAnimKey::Read(LegoStorage* p_storage) { LegoResult result; LegoS32 timeAndFlags; if ((result = p_storage->Read(&timeAndFlags, sizeof(LegoS32))) != SUCCESS) { return result; } m_flags = (LegoU32) timeAndFlags >> 24; m_time = timeAndFlags & 0xffffff; return SUCCESS; } // FUNCTION: LEGO1 0x1009f950 // FUNCTION: BETA10 0x1017e018 LegoResult LegoAnimKey::Write(LegoStorage* p_storage) { LegoResult result; LegoS32 timeAndFlags = (LegoS32) m_time | (m_flags << 24); if ((result = p_storage->Write(&timeAndFlags, sizeof(LegoS32))) != SUCCESS) { return result; } return SUCCESS; } // FUNCTION: LEGO1 0x1009f990 LegoTranslationKey::LegoTranslationKey() { m_x = 0.0F; m_y = 0.0F; m_z = 0.0F; } // FUNCTION: LEGO1 0x1009f9b0 LegoResult LegoTranslationKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_x, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_y, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_z, sizeof(LegoFloat))) != SUCCESS) { return result; } if (m_x > 1e-05F || m_x < -1e-05F || m_y > 1e-05F || m_y < -1e-05F || m_z > 1e-05F || m_z < -1e-05F) { m_flags |= c_active; } return SUCCESS; } // FUNCTION: LEGO1 0x1009fa40 // FUNCTION: BETA10 0x1017e1fd LegoResult LegoTranslationKey::Write(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_x, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_y, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_z, sizeof(LegoFloat))) != SUCCESS) { return result; } return SUCCESS; } // FUNCTION: LEGO1 0x1009faa0 // FUNCTION: BETA10 0x1017e2b3 LegoRotationKey::LegoRotationKey() { m_angle = 1.0F; m_x = 0.0F; m_y = 0.0F; m_z = 0.0F; } // FUNCTION: LEGO1 0x1009fac0 LegoResult LegoRotationKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_angle, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_x, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_y, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_z, sizeof(LegoFloat))) != SUCCESS) { return result; } if (m_angle != 1.0F) { m_flags |= c_active; } return SUCCESS; } // FUNCTION: LEGO1 0x1009fb30 // FUNCTION: BETA10 0x1017e3fc LegoResult LegoRotationKey::Write(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_angle, sizeof(m_angle))) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_x, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_y, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_z, sizeof(LegoFloat))) != SUCCESS) { return result; } return SUCCESS; } // FUNCTION: LEGO1 0x1009fba0 LegoScaleKey::LegoScaleKey() { m_x = 1.0F; m_y = 1.0F; m_z = 1.0F; } // FUNCTION: LEGO1 0x1009fbc0 LegoResult LegoScaleKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_x, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_y, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_z, sizeof(LegoFloat))) != SUCCESS) { return result; } if (m_x > 1.00001 || m_x < 0.99999 || m_y > 1.00001 || m_y < 0.99999 || m_z > 1.00001 || m_z < 0.99999) { m_flags |= c_active; } return SUCCESS; } // FUNCTION: LEGO1 0x1009fc90 // FUNCTION: BETA10 0x1017e664 LegoResult LegoScaleKey::Write(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_x, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_y, sizeof(LegoFloat))) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_z, sizeof(LegoFloat))) != SUCCESS) { return result; } return SUCCESS; } // FUNCTION: LEGO1 0x1009fcf0 // FUNCTION: BETA10 0x1017e71a LegoAnimNodeData::LegoAnimNodeData() { m_numTranslationKeys = 0; m_numRotationKeys = 0; m_numScaleKeys = 0; m_numMorphKeys = 0; m_name = NULL; m_translationKeys = NULL; m_roiIndex = 0; m_rotationKeys = NULL; m_boundaryIndex = 0; m_scaleKeys = NULL; m_morphKeys = NULL; m_translationIndex = 0; m_rotationIndex = 0; m_scaleIndex = 0; m_morphIndex = 0; } // FUNCTION: LEGO1 0x1009fda0 LegoAnimNodeData::~LegoAnimNodeData() { if (m_name) { delete[] m_name; } if (m_translationKeys) { delete[] m_translationKeys; } if (m_rotationKeys) { delete[] m_rotationKeys; } if (m_scaleKeys) { delete[] m_scaleKeys; } if (m_morphKeys) { delete[] m_morphKeys; } } // FUNCTION: LEGO1 0x1009fe60 // FUNCTION: BETA10 0x1017e949 LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage) { LegoResult result; LegoU32 length; if ((result = p_storage->Read(&length, sizeof(LegoU32))) != SUCCESS) { return result; } if (m_name) { delete[] m_name; m_name = NULL; } if (length) { m_name = new LegoChar[length + 1]; if ((result = p_storage->Read(m_name, length)) != SUCCESS) { return result; } m_name[length] = '\0'; } LegoU32 i; if ((result = p_storage->Read(&m_numTranslationKeys, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_translationKeys) { delete[] m_translationKeys; m_translationKeys = NULL; } if (m_numTranslationKeys) { m_translationKeys = new LegoTranslationKey[m_numTranslationKeys]; for (i = 0; i < m_numTranslationKeys; i++) { if ((result = m_translationKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numRotationKeys, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_rotationKeys) { delete[] m_rotationKeys; m_rotationKeys = NULL; } if (m_numRotationKeys) { m_rotationKeys = new LegoRotationKey[m_numRotationKeys]; for (i = 0; i < m_numRotationKeys; i++) { if ((result = m_rotationKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numScaleKeys, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_scaleKeys) { delete[] m_scaleKeys; m_scaleKeys = NULL; } if (m_numScaleKeys) { m_scaleKeys = new LegoScaleKey[m_numScaleKeys]; for (i = 0; i < m_numScaleKeys; i++) { if ((result = m_scaleKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numMorphKeys, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_morphKeys) { delete[] m_morphKeys; m_morphKeys = NULL; } if (m_numMorphKeys) { m_morphKeys = new LegoMorphKey[m_numMorphKeys]; for (i = 0; i < m_numMorphKeys; i++) { if ((result = m_morphKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } return SUCCESS; } // FUNCTION: LEGO1 0x100a01e0 // FUNCTION: BETA10 0x1017ef0f LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage) { LegoResult result; LegoU32 length = 0; LegoU32 i; if (m_name != NULL) { length = strlen(m_name); } if ((result = p_storage->Write(&length, sizeof(length))) != SUCCESS) { return result; } if (m_name != NULL && (result = p_storage->Write(m_name, length)) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_numTranslationKeys, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_numTranslationKeys != 0) { for (i = 0; i < m_numTranslationKeys; i++) { if ((result = m_translationKeys[i].Write(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Write(&m_numRotationKeys, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_numRotationKeys != 0) { for (i = 0; i < m_numRotationKeys; i++) { if ((result = m_rotationKeys[i].Write(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Write(&m_numScaleKeys, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_numScaleKeys != 0) { for (i = 0; i < m_numScaleKeys; i++) { if ((result = m_scaleKeys[i].Write(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Write(&m_numMorphKeys, sizeof(LegoU16))) != SUCCESS) { return result; } if (m_numMorphKeys != 0) { for (i = 0; i < m_numMorphKeys; i++) { if ((result = m_morphKeys[i].Write(p_storage)) != SUCCESS) { return result; } } } return SUCCESS; } // FUNCTION: LEGO1 0x100a0360 // FUNCTION: BETA10 0x1017f1e5 void LegoAnimNodeData::SetName(LegoChar* p_name) { if (m_name != NULL) { delete[] m_name; } m_name = new LegoChar[strlen(p_name) + 1]; strcpy(m_name, p_name); } // FUNCTION: LEGO1 0x100a03c0 // FUNCTION: BETA10 0x1017f254 LegoResult LegoAnimNodeData::CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix) { LegoU32 index; if (m_scaleKeys != NULL) { index = GetScaleIndex(); GetScale(m_numScaleKeys, m_scaleKeys, p_time, p_matrix, index); SetScaleIndex(index); if (m_rotationKeys != NULL) { MxMatrix a, b; a.SetIdentity(); index = GetRotationIndex(); GetRotation(m_numRotationKeys, m_rotationKeys, p_time, a, index); SetRotationIndex(index); b = p_matrix; p_matrix.Product(b, a); } } else if (m_rotationKeys != NULL) { index = GetRotationIndex(); GetRotation(m_numRotationKeys, m_rotationKeys, p_time, p_matrix, index); SetRotationIndex(index); } if (m_translationKeys != NULL) { index = GetTranslationIndex(); GetTranslation(m_numTranslationKeys, m_translationKeys, p_time, p_matrix, index); SetTranslationIndex(index); } return SUCCESS; } // FUNCTION: LEGO1 0x100a0600 inline void LegoAnimNodeData::GetTranslation( LegoU16 p_numTranslationKeys, LegoTranslationKey* p_translationKeys, LegoFloat p_time, Matrix4& p_matrix, LegoU32& p_old_index ) { LegoU32 i, n; LegoFloat x, y, z; n = FindKeys( p_time, p_numTranslationKeys & USHRT_MAX, p_translationKeys, sizeof(*p_translationKeys), i, p_old_index ); switch (n) { case 0: return; case 1: if (!p_translationKeys[i].IsActive()) { return; } x = p_translationKeys[i].GetX(); y = p_translationKeys[i].GetY(); z = p_translationKeys[i].GetZ(); break; case 2: if (!p_translationKeys[i].IsActive() && !p_translationKeys[i + 1].IsActive()) { return; } x = Interpolate( p_time, p_translationKeys[i], p_translationKeys[i].GetX(), p_translationKeys[i + 1], p_translationKeys[i + 1].GetX() ); y = Interpolate( p_time, p_translationKeys[i], p_translationKeys[i].GetY(), p_translationKeys[i + 1], p_translationKeys[i + 1].GetY() ); z = Interpolate( p_time, p_translationKeys[i], p_translationKeys[i].GetZ(), p_translationKeys[i + 1], p_translationKeys[i + 1].GetZ() ); break; } p_matrix.TranslateBy(x, y, z); } // FUNCTION: LEGO1 0x100a06f0 /*inline*/ void LegoAnimNodeData::GetRotation( LegoU16 p_numRotationKeys, LegoRotationKey* p_rotationKeys, LegoFloat p_time, Matrix4& p_matrix, LegoU32& p_old_index ) { LegoU32 i, n; n = FindKeys(p_time, p_numRotationKeys & USHRT_MAX, p_rotationKeys, sizeof(*p_rotationKeys), i, p_old_index); switch (n) { case 0: return; case 1: if (p_rotationKeys[i].IsActive()) { p_matrix.FromQuaternion(Mx4DPointFloat( p_rotationKeys[i].GetX(), p_rotationKeys[i].GetY(), p_rotationKeys[i].GetZ(), p_rotationKeys[i].GetAngle() )); } break; case 2: Mx4DPointFloat a; MxQuaternionTransformer b; if (p_rotationKeys[i].IsActive() || p_rotationKeys[i + 1].IsActive()) { a[0] = p_rotationKeys[i].GetX(); a[1] = p_rotationKeys[i].GetY(); a[2] = p_rotationKeys[i].GetZ(); a[3] = p_rotationKeys[i].GetAngle(); if (p_rotationKeys[i + 1].ShouldSkipInterpolation()) { p_matrix.FromQuaternion(a); return; } Mx4DPointFloat c; if (p_rotationKeys[i + 1].ShouldNegateRotation()) { c[0] = -p_rotationKeys[i + 1].GetX(); c[1] = -p_rotationKeys[i + 1].GetY(); c[2] = -p_rotationKeys[i + 1].GetZ(); c[3] = -p_rotationKeys[i + 1].GetAngle(); } else { c[0] = p_rotationKeys[i + 1].GetX(); c[1] = p_rotationKeys[i + 1].GetY(); c[2] = p_rotationKeys[i + 1].GetZ(); c[3] = p_rotationKeys[i + 1].GetAngle(); } b.SetStart(a); b.SetEnd(c); b.InterpolateToMatrix( p_matrix, (p_time - p_rotationKeys[i].GetTime()) / (p_rotationKeys[i + 1].GetTime() - p_rotationKeys[i].GetTime()) ); } } } inline void LegoAnimNodeData::GetScale( LegoU16 p_numScaleKeys, LegoScaleKey* p_scaleKeys, LegoFloat p_time, Matrix4& p_matrix, LegoU32& p_old_index ) { LegoU32 i, n; LegoFloat x, y, z; n = FindKeys(p_time, p_numScaleKeys & USHRT_MAX, p_scaleKeys, sizeof(*p_scaleKeys), i, p_old_index); switch (n) { case 0: return; case 1: x = p_scaleKeys[i].GetX(); y = p_scaleKeys[i].GetY(); z = p_scaleKeys[i].GetZ(); break; case 2: x = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetX(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetX()); y = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetY(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetY()); z = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetZ(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetZ()); break; } p_matrix.Scale(x, y, z); } // FUNCTION: LEGO1 0x100a0990 LegoBool LegoAnimNodeData::GetVisibility(LegoFloat p_time) { LegoU32 i, n; LegoU32 index = GetMorphIndex(); LegoBool result; n = FindKeys(p_time, m_numMorphKeys, m_morphKeys, sizeof(*m_morphKeys), i, index); SetMorphIndex(index); switch (n) { case 0: result = TRUE; break; case 1: case 2: result = m_morphKeys[i].IsVisible(); break; } return result; } // FUNCTION: LEGO1 0x100a0a00 LegoU32 LegoAnimNodeData::FindKeys( LegoFloat p_time, LegoU32 p_numKeys, LegoAnimKey* p_keys, LegoU32 p_size, LegoU32& p_new_index, LegoU32& p_old_index ) { LegoU32 numKeys; if (p_numKeys == 0) { numKeys = 0; } else if (p_time < GetKey(0, p_keys, p_size).GetTime()) { numKeys = 0; } else if (p_time > GetKey(p_numKeys - 1, p_keys, p_size).GetTime()) { p_new_index = p_numKeys - 1; numKeys = 1; } else { if (GetKey(p_old_index, p_keys, p_size).GetTime() <= p_time) { for (p_new_index = p_old_index; p_new_index < p_numKeys - 1 && p_time >= GetKey(p_new_index + 1, p_keys, p_size).GetTime(); p_new_index++) { } } else { for (p_new_index = 0; p_new_index < p_numKeys - 1 && p_time >= GetKey(p_new_index + 1, p_keys, p_size).GetTime(); p_new_index++) { } } p_old_index = p_new_index; if (p_time == GetKey(p_new_index, p_keys, p_size).GetTime()) { numKeys = 1; } else if (p_new_index < p_numKeys - 1) { numKeys = 2; } else { numKeys = 0; } } return numKeys; } // FUNCTION: LEGO1 0x100a0b00 inline LegoFloat LegoAnimNodeData::Interpolate( LegoFloat p_time, LegoAnimKey& p_key1, LegoFloat p_value1, LegoAnimKey& p_key2, LegoFloat p_value2 ) { return p_value1 + (p_value2 - p_value1) * (p_time - p_key1.GetTime()) / (p_key2.GetTime() - p_key1.GetTime()); } inline LegoAnimKey& LegoAnimNodeData::GetKey(LegoU32 p_i, LegoAnimKey* p_keys, LegoU32 p_size) { return *((LegoAnimKey*) (((LegoU8*) p_keys) + (p_i * p_size))); } // FUNCTION: LEGO1 0x100a0b30 LegoAnim::LegoAnim() { m_duration = 0; m_modelList = NULL; m_numActors = 0; m_camAnim = NULL; } // FUNCTION: LEGO1 0x100a0bc0 LegoAnim::~LegoAnim() { if (m_modelList != NULL) { for (LegoU32 i = 0; i < m_numActors; i++) { delete[] m_modelList[i].m_name; } delete[] m_modelList; } if (m_camAnim != NULL) { delete m_camAnim; } } // FUNCTION: LEGO1 0x100a0c70 LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene) { LegoResult result = FAILURE; LegoU32 length, i; if (p_storage->Read(&length, sizeof(LegoU32)) != SUCCESS) { goto done; } m_modelList = new LegoAnimActorEntry[length]; m_numActors = 0; for (i = 0; i < length; i++) { LegoU32 length; if (p_storage->Read(&length, sizeof(LegoU32)) != SUCCESS) { goto done; } if (length) { m_modelList[i].m_name = new LegoChar[length + 1]; if (p_storage->Read(m_modelList[i].m_name, length) != SUCCESS) { goto done; } m_modelList[i].m_name[length] = '\0'; if (p_storage->Read(&m_modelList[i].m_type, sizeof(LegoU32)) != SUCCESS) { goto done; } } m_numActors++; } if ((result = p_storage->Read(&m_duration, sizeof(LegoS32))) != SUCCESS) { goto done; } if (p_parseScene) { m_camAnim = new LegoAnimScene(); result = m_camAnim->Read(p_storage); if (result != SUCCESS) { goto done; } } result = LegoTree::Read(p_storage); done: if (result != SUCCESS && m_modelList != NULL) { for (i = 0; i < m_numActors; i++) { delete[] m_modelList[i].m_name; } m_numActors = 0; delete[] m_modelList; m_modelList = NULL; } return result; } // FUNCTION: LEGO1 0x100a0e30 // FUNCTION: BETA10 0x1017fe3a LegoResult LegoAnim::Write(LegoStorage* p_storage) { LegoResult result = FAILURE; LegoU32 i; if (p_storage->Write(&m_numActors, sizeof(m_numActors)) != SUCCESS) { goto done; } for (i = 0; i < m_numActors; i++) { LegoU32 length = strlen(m_modelList[i].m_name); if (p_storage->Write(&length, sizeof(length)) != SUCCESS) { goto done; } if (length != 0) { if (p_storage->Write(m_modelList[i].m_name, length) != SUCCESS) { goto done; } if (p_storage->Write(&m_modelList[i].m_type, sizeof(m_modelList[i].m_type)) != SUCCESS) { goto done; } } } if (p_storage->Write(&m_duration, sizeof(m_duration)) != SUCCESS) { goto done; } if (m_camAnim != NULL) { if (m_camAnim->Write(p_storage) != SUCCESS) { goto done; } } result = LegoTree::Write(p_storage); done: return result; } // FUNCTION: LEGO1 0x100a0f20 // FUNCTION: BETA10 0x101801fd const LegoChar* LegoAnim::GetActorName(LegoU32 p_index) { if (p_index < m_numActors) { return m_modelList[p_index].m_name; } return NULL; } // FUNCTION: LEGO1 0x100a0f40 // FUNCTION: BETA10 0x1018023c LegoU32 LegoAnim::GetActorType(LegoU32 p_index) { if (p_index < m_numActors) { return m_modelList[p_index].m_type; } return 0; } // FUNCTION: LEGO1 0x100a0f60 // FUNCTION: BETA10 0x1018027c LegoMorphKey::LegoMorphKey() { m_visible = FALSE; } // FUNCTION: LEGO1 0x100a0f70 LegoResult LegoMorphKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_visible, sizeof(LegoU8))) != SUCCESS) { return result; } return SUCCESS; } // FUNCTION: LEGO1 0x100a0fb0 // FUNCTION: BETA10 0x10180308 LegoResult LegoMorphKey::Write(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Write(&m_visible, sizeof(LegoU8))) != SUCCESS) { return result; } return SUCCESS; }