#include "legoentity.h" #include "3dmanager/lego3dmanager.h" #include "define.h" #include "legoanimationmanager.h" #include "legobuildingmanager.h" #include "legocameracontroller.h" #include "legocharactermanager.h" #include "legoeventnotificationparam.h" #include "legogamestate.h" #include "legomain.h" #include "legoplantmanager.h" #include "legoutils.h" #include "legovideomanager.h" #include "legoworld.h" #include "misc.h" #include "mxmisc.h" #include "mxutilities.h" #include "realtime/realtime.h" DECOMP_SIZE_ASSERT(LegoEntity, 0x68) // FUNCTION: LEGO1 0x100105f0 void LegoEntity::Init() { m_worldLocation.Fill(0); m_worldDirection.Fill(0); m_worldSpeed = 0; m_roi = NULL; m_cameraFlag = FALSE; m_siFile = NULL; m_interaction = 0; m_flags = 0; m_actionType = Extra::ActionType::e_unknown; m_targetEntityId = -1; m_type = e_autoROI; } // FUNCTION: LEGO1 0x10010650 // FUNCTION: BETA10 0x1007e39a void LegoEntity::ResetWorldTransform(MxBool p_cameraFlag) { LegoWorld* world = CurrentWorld(); if (world != NULL && world->GetCameraController() != NULL) { m_cameraFlag = p_cameraFlag; if (m_cameraFlag) { world->GetCameraController()->SetEntity(this); world->GetCameraController()->SetWorldTransform( Mx3DPointFloat(0.0F, 1.25F, 0.0F), Mx3DPointFloat(0.0F, 0.0F, 1.0F), Mx3DPointFloat(0.0F, 1.0F, 0.0F) ); } else { if (world->GetCameraController()->GetEntity() == this) { world->GetCameraController()->SetEntity(NULL); world->GetCameraController()->SetWorldTransform( Mx3DPointFloat(0.0F, 0.0F, 0.0F), Mx3DPointFloat(0.0F, 0.0F, 1.0F), Mx3DPointFloat(0.0F, 1.0F, 0.0F) ); } } } } // FUNCTION: LEGO1 0x10010790 // FUNCTION: BETA10 0x1007e4f6 void LegoEntity::SetWorldTransform(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up) { LegoWorld* world = CurrentWorld(); if (world != NULL && world->GetCameraController() != NULL) { m_cameraFlag = TRUE; world->GetCameraController()->SetEntity(this); world->GetCameraController()->SetWorldTransform(p_location, p_direction, p_up); } } // FUNCTION: LEGO1 0x100107e0 // FUNCTION: BETA10 0x1007e572 MxResult LegoEntity::Create(MxDSAction& p_dsAction) { m_entityId = p_dsAction.GetObjectId(); m_atomId = p_dsAction.GetAtomId(); SetWorld(); return SUCCESS; } // FUNCTION: LEGO1 0x10010810 // FUNCTION: BETA10 0x1007e5b9 void LegoEntity::Destroy(MxBool p_fromDestructor) { if (m_roi) { if (m_flags & c_bit1) { if (m_roi->GetEntity() == this) { m_roi->SetEntity(NULL); } CharacterManager()->ReleaseActor(m_roi); } else { VideoManager()->Get3DManager()->Remove(*m_roi); delete m_roi; } } delete[] m_siFile; Init(); } // FUNCTION: LEGO1 0x10010880 // FUNCTION: BETA10 0x1007e6e1 void LegoEntity::SetWorld() { LegoWorld* world = CurrentWorld(); if (world != NULL && world != (LegoWorld*) this) { world->Add(this); } } // FUNCTION: LEGO1 0x100108a0 // FUNCTION: BETA10 0x1007e724 void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) { m_roi = p_roi; if (m_roi != NULL) { if (p_bool2) { MxMatrix mat; CalcLocalTransform( Mx3DPointFloat(m_worldLocation[0], m_worldLocation[1], m_worldLocation[2]), Mx3DPointFloat(m_worldDirection[0], m_worldDirection[1], m_worldDirection[2]), Mx3DPointFloat(m_worldUp[0], m_worldUp[1], m_worldUp[2]), mat ); m_roi->UpdateTransformationRelativeToParent(mat); } m_roi->SetEntity(this); VideoManager()->Get3DManager()->Moved(*m_roi); if (p_bool1) { ClearFlag(c_bit1); } else { SetFlag(c_bit1); } } } // FUNCTION: LEGO1 0x100109b0 // FUNCTION: BETA10 0x1007e8b8 void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und) { Mx3DPointFloat direction; Mx3DPointFloat up; direction = p_direction; direction.Unitize(); up = p_up; up.Unitize(); m_worldLocation = p_location; m_worldDirection = direction; m_worldUp = up; if (m_roi != NULL) { MxMatrix mat; CalcLocalTransform( Mx3DPointFloat(p_location[0], p_location[1], p_location[2]), Mx3DPointFloat(direction[0], direction[1], direction[2]), Mx3DPointFloat(up[0], up[1], up[2]), mat ); m_roi->UpdateTransformationRelativeToParent(mat); VideoManager()->Get3DManager()->Moved(*m_roi); if (p_und) { FUN_10010c30(); } } } // FUNCTION: LEGO1 0x10010c30 void LegoEntity::FUN_10010c30() { LegoWorld* world = CurrentWorld(); if (m_cameraFlag && world && world->GetCameraController() && m_roi) { world->GetCameraController()->TransformPointOfView(m_roi->GetLocal2World(), 1); } } // FUNCTION: LEGO1 0x10010c60 Mx3DPointFloat LegoEntity::GetWorldDirection() { if (m_roi != NULL) { m_worldDirection = Mx3DPointFloat(m_roi->GetWorldDirection()[0], m_roi->GetWorldDirection()[1], m_roi->GetWorldDirection()[2]); } return m_worldDirection; } // FUNCTION: LEGO1 0x10010cf0 Mx3DPointFloat LegoEntity::GetWorldUp() { if (m_roi != NULL) { m_worldUp = Mx3DPointFloat(m_roi->GetWorldUp()[0], m_roi->GetWorldUp()[1], m_roi->GetWorldUp()[2]); } return m_worldUp; } // FUNCTION: LEGO1 0x10010d80 // FUNCTION: BETA10 0x1007ebbe Mx3DPointFloat LegoEntity::GetWorldPosition() { if (m_roi != NULL) { m_worldLocation = Mx3DPointFloat(m_roi->GetWorldPosition()[0], m_roi->GetWorldPosition()[1], m_roi->GetWorldPosition()[2]); } return m_worldLocation; } // FUNCTION: LEGO1 0x10010e10 // FUNCTION: BETA10 0x1007ec97 void LegoEntity::ParseAction(char* p_extra) { char copy[1024]; char actionValue[1024]; strcpy(copy, p_extra); if (KeyValueStringParse(actionValue, g_strACTION, copy)) { char* token = strtok(actionValue, g_parseExtraTokens); assert(token); m_actionType = MatchActionString(token); if (m_actionType != Extra::ActionType::e_exit) { token = strtok(NULL, g_parseExtraTokens); assert(token); m_siFile = new char[strlen(token) + 1]; assert(m_siFile); strcpy(m_siFile, token); if (m_actionType != Extra::ActionType::e_run) { token = strtok(NULL, g_parseExtraTokens); assert(token); m_targetEntityId = atoi(token); } } } } // FUNCTION: LEGO1 0x10010f10 // FUNCTION: BETA10 0x1007ee87 void LegoEntity::ClickSound(MxBool p_basedOnMood) { if (!IsInteraction(c_disabled)) { MxU32 objectId = 0; const char* name = m_roi->GetName(); switch (m_type) { case e_actor: objectId = CharacterManager()->GetSoundId(m_roi, p_basedOnMood); break; case e_unk1: break; case e_plant: objectId = PlantManager()->GetSoundId(this, p_basedOnMood); break; case e_building: objectId = BuildingManager()->GetSoundId(this, p_basedOnMood); break; } if (objectId) { MxDSAction action; action.SetAtomId(MxAtomId(CharacterManager()->GetCustomizeAnimFile(), e_lowerCase2)); action.SetObjectId(objectId); action.AppendExtra(strlen(name) + 1, name); Start(&action); } } } // FUNCTION: LEGO1 0x10011070 // FUNCTION: BETA10 0x1007f062 void LegoEntity::ClickAnimation() { if (!IsInteraction(c_disabled)) { MxU32 objectId = 0; MxDSAction action; const char* name = m_roi->GetName(); char extra[1024]; switch (m_type) { case e_actor: objectId = LegoOmni::GetInstance()->GetCharacterManager()->GetAnimationId(m_roi); action.SetAtomId(MxAtomId(LegoCharacterManager::GetCustomizeAnimFile(), e_lowerCase2)); sprintf(extra, "SUBST:actor_01:%s", name); break; case e_unk1: break; case e_plant: objectId = LegoOmni::GetInstance()->GetPlantManager()->GetAnimationId(this); action.SetAtomId(MxAtomId(LegoPlantManager::GetCustomizeAnimFile(), e_lowerCase2)); sprintf(extra, "SUBST:bush:%s:tree:%s:flwrred:%s:palm:%s", name, name, name, name); break; case e_building: objectId = LegoOmni::GetInstance()->GetBuildingManager()->GetAnimationId(this); action.SetAtomId(MxAtomId(BuildingManager()->GetCustomizeAnimFile(), e_lowerCase2)); sprintf(extra, "SUBST:haus1:%s", name); break; case e_autoROI: break; } if (objectId) { action.SetObjectId(objectId); action.AppendExtra(strlen(extra) + 1, extra); LegoOmni::GetInstance()->GetAnimationManager()->StartEntityAction(action, this); m_interaction |= c_disabled; } } } // FUNCTION: LEGO1 0x10011300 // FUNCTION: BETA10 0x1007f35a void LegoEntity::SwitchVariant() { switch (m_type) { case e_actor: CharacterManager()->SwitchVariant(m_roi); break; case e_unk1: break; case e_plant: PlantManager()->SwitchVariant(this); break; case e_building: BuildingManager()->SwitchVariant(this); break; case e_autoROI: break; } ClickSound(FALSE); ClickAnimation(); } // FUNCTION: LEGO1 0x10011360 // FUNCTION: BETA10 0x1007f411 void LegoEntity::SwitchSound() { switch (m_type) { case e_actor: CharacterManager()->SwitchSound(m_roi); break; case e_unk1: break; case e_plant: PlantManager()->SwitchSound(this); break; case e_building: BuildingManager()->SwitchSound(this); break; case e_autoROI: break; } ClickSound(FALSE); ClickAnimation(); } // FUNCTION: LEGO1 0x100113c0 // FUNCTION: BETA10 0x1007f4c8 void LegoEntity::SwitchMove() { switch (m_type) { case e_actor: CharacterManager()->SwitchMove(m_roi); break; case e_unk1: break; case e_plant: PlantManager()->SwitchMove(this); break; case e_building: BuildingManager()->SwitchMove(this); break; case e_autoROI: break; } ClickSound(FALSE); ClickAnimation(); } // FUNCTION: LEGO1 0x10011420 // FUNCTION: BETA10 0x1007f57f void LegoEntity::SwitchColor(LegoROI* p_roi) { switch (m_type) { case e_actor: CharacterManager()->SwitchColor(m_roi, p_roi); break; case e_unk1: break; case e_plant: PlantManager()->SwitchColor(this); break; case e_building: break; case e_autoROI: break; } ClickSound(FALSE); ClickAnimation(); } // FUNCTION: LEGO1 0x10011470 // FUNCTION: BETA10 0x1007f62c void LegoEntity::SwitchMood() { switch (m_type) { case e_actor: CharacterManager()->SwitchMood(m_roi); break; case e_unk1: break; case e_plant: PlantManager()->SwitchMood(this); break; case e_building: BuildingManager()->SwitchMood(this); break; case e_autoROI: break; } ClickSound(TRUE); ClickSound(FALSE); ClickAnimation(); } // FUNCTION: LEGO1 0x100114e0 // FUNCTION: BETA10 0x1007f6f0 void LegoEntity::SetType(MxU8 p_type) { m_type = p_type; } // FUNCTION: LEGO1 0x100114f0 // FUNCTION: BETA10 0x1007f711 MxLong LegoEntity::Notify(MxParam& p_param) { LegoEventNotificationParam& param = (LegoEventNotificationParam&) p_param; if (param.GetNotification() != c_notificationClick) { return 0; } if (m_actionType != Extra::e_unknown) { InvokeAction(m_actionType, MxAtomId(m_siFile, e_lowerCase2), m_targetEntityId, this); } else { switch (GameState()->GetActorId()) { case LegoActor::c_pepper: if (GameState()->GetCurrentAct() != LegoGameState::e_act2 && GameState()->GetCurrentAct() != LegoGameState::e_act3) { SwitchVariant(); } break; case LegoActor::c_mama: SwitchSound(); break; case LegoActor::c_papa: SwitchMove(); break; case LegoActor::c_nick: SwitchColor(param.GetROI()); break; case LegoActor::c_laura: SwitchMood(); break; case LegoActor::c_brickster: switch (m_type) { case e_actor: case e_unk1: break; case e_plant: PlantManager()->DecrementCounter(this); break; case e_building: BuildingManager()->DecrementCounter(this); break; case e_autoROI: break; } } } return 1; }