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* Add BETA10 for Vector2 * BETA10 match the remaining vector vtables * Match vector implementations to BETA10 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef MXGEOMETRY4D_H
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#define MXGEOMETRY4D_H
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#include "decomp.h"
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#include "realtime/vector4d.inl.h"
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// VTABLE: LEGO1 0x100d41e8
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// VTABLE: BETA10 0x101bab78
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// SIZE 0x18
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class Mx4DPointFloat : public Vector4 {
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public:
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// FUNCTION: LEGO1 0x10048290
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// FUNCTION: BETA10 0x100484c0
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Mx4DPointFloat() : Vector4(m_elements) {}
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// FUNCTION: BETA10 0x10073bb0
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Mx4DPointFloat(float p_x, float p_y, float p_z, float p_a) : Vector4(m_elements)
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{
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m_elements[0] = p_x;
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m_elements[1] = p_y;
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m_elements[2] = p_z;
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m_elements[3] = p_a;
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}
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Mx4DPointFloat(const Mx4DPointFloat& p_other) : Vector4(m_elements) { EqualsImpl(p_other.m_data); }
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// FUNCTION: LEGO1 0x10003200
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// FUNCTION: BETA10 0x10048da0
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virtual void operator=(const Vector4& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x98
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// FUNCTION: BETA10 0x1004af10
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float& operator[](int idx) { return m_data[idx]; }
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// According to the PDB, BETA10 will not link this one if it is never used
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// const float& operator[](int idx) const { return m_data[idx]; }
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// only used by a couple of BETA10 functions for some unknown reason
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// FUNCTION: BETA10 0x1001c950
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float& index_operator(int idx) { return m_data[idx]; }
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// SYNTHETIC: LEGO1 0x10064b20
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// SYNTHETIC: BETA10 0x10070420
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// ??4Mx4DPointFloat@@QAEAAV0@ABV0@@Z
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private:
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float m_elements[4]; // 0x08
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};
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#endif // MXGEOMETRY4D_H
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