Files
isle/LEGO1/lego/legoomni/src/audio/legocachsound.cpp
Christian Semmler 03ffb9c5de Implement/match LegoCacheSound::Create and LegoLoadCacheSoundPresenter::StreamingTickle (#986)
* Implement/match LegoCacheSound::Create

* Naming

* Fix naming

* Fix parens
2024-06-01 17:29:37 -04:00

241 lines
4.4 KiB
C++

#include "legocachsound.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxomni.h"
DECOMP_SIZE_ASSERT(LegoCacheSound, 0x88)
// FUNCTION: LEGO1 0x100064d0
LegoCacheSound::LegoCacheSound()
{
Init();
}
// FUNCTION: LEGO1 0x10006630
LegoCacheSound::~LegoCacheSound()
{
Destroy();
}
// FUNCTION: LEGO1 0x100066d0
void LegoCacheSound::Init()
{
m_dsBuffer = NULL;
m_data = NULL;
m_unk0x58 = 0;
memset(&m_wfx, 0, sizeof(m_wfx));
m_unk0x6a = FALSE;
m_unk0x70 = 0;
m_isLooping = TRUE;
m_volume = 79;
m_unk0x84 = 0;
}
// FUNCTION: LEGO1 0x10006710
// FUNCTION: BETA10 0x10066505
MxResult LegoCacheSound::Create(
LPPCMWAVEFORMAT p_pwfx,
MxString p_mediaSrcPath,
MxS32 p_volume,
MxU8* p_data,
MxU32 p_dataSize
)
{
WAVEFORMATEX wfx;
wfx.wFormatTag = p_pwfx->wf.wFormatTag;
wfx.nChannels = p_pwfx->wf.nChannels;
wfx.nSamplesPerSec = p_pwfx->wf.nSamplesPerSec;
wfx.nAvgBytesPerSec = p_pwfx->wf.nAvgBytesPerSec;
wfx.nBlockAlign = p_pwfx->wf.nBlockAlign;
wfx.wBitsPerSample = p_pwfx->wBitsPerSample;
wfx.cbSize = 0;
DSBUFFERDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (MxOmni::IsSound3D()) {
desc.dwFlags =
DSBCAPS_STATIC | DSBCAPS_LOCSOFTWARE | DSBCAPS_CTRL3D | DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLVOLUME;
}
else {
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME;
}
desc.dwBufferBytes = p_dataSize;
desc.lpwfxFormat = &wfx;
if (SoundManager()->GetDirectSound()->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
return FAILURE;
}
m_volume = p_volume;
MxS32 volume = m_volume * SoundManager()->GetVolume() / 100;
MxS32 attenuation = SoundManager()->GetAttenuation(volume);
m_dsBuffer->SetVolume(attenuation);
if (m_sound.Create(m_dsBuffer, NULL, m_volume) != SUCCESS) {
m_dsBuffer->Release();
m_dsBuffer = NULL;
return FAILURE;
}
if (p_data != NULL && p_dataSize != 0) {
CopyData(p_data, p_dataSize);
}
m_unk0x48 = FUN_10006d80(p_mediaSrcPath);
m_wfx = *p_pwfx;
return SUCCESS;
}
// FUNCTION: LEGO1 0x100068e0
// FUNCTION: BETA10 0x100667a0
void LegoCacheSound::CopyData(MxU8* p_data, MxU32 p_dataSize)
{
delete[] m_data;
m_dataSize = p_dataSize;
m_data = new MxU8[m_dataSize];
memcpy(m_data, p_data, m_dataSize);
}
// FUNCTION: LEGO1 0x10006920
void LegoCacheSound::Destroy()
{
if (m_dsBuffer) {
m_dsBuffer->Stop();
m_dsBuffer->Release();
m_dsBuffer = NULL;
}
delete[] m_data;
Init();
}
// STUB: LEGO1 0x10006960
LegoCacheSound* LegoCacheSound::FUN_10006960()
{
// TODO
return NULL;
}
// STUB: LEGO1 0x10006a30
MxResult LegoCacheSound::FUN_10006a30(const char* p_str, MxBool)
{
// TODO
// gets param2 from FUN_1003db10
if (m_data == NULL && m_dataSize == 0) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10006b80
void LegoCacheSound::FUN_10006b80()
{
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (dwStatus) {
m_dsBuffer->Stop();
}
m_unk0x58 = 0;
m_unk0x6a = FALSE;
m_sound.Reset();
if (m_unk0x74.GetLength() != 0) {
m_unk0x74 = "";
}
}
// FUNCTION: LEGO1 0x10006be0
void LegoCacheSound::FUN_10006be0()
{
if (!m_isLooping) {
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (m_unk0x70) {
if (dwStatus == 0) {
return;
}
m_unk0x70 = 0;
}
if (dwStatus == 0) {
m_dsBuffer->Stop();
m_sound.Reset();
if (m_unk0x74.GetLength() != 0) {
m_unk0x74 = "";
}
m_unk0x58 = 0;
return;
}
}
if (m_unk0x74.GetLength() != 0 && !m_unk0x84) {
if (!m_sound.UpdatePosition(m_dsBuffer)) {
if (m_unk0x6a) {
return;
}
m_dsBuffer->Stop();
m_unk0x6a = TRUE;
}
else if (m_unk0x6a) {
m_dsBuffer->Play(0, 0, m_isLooping);
m_unk0x6a = FALSE;
}
}
}
// FUNCTION: LEGO1 0x10006cb0
void LegoCacheSound::SetDistance(MxS32 p_min, MxS32 p_max)
{
m_sound.SetDistance(p_min, p_max);
}
// FUNCTION: LEGO1 0x10006cd0
void LegoCacheSound::FUN_10006cd0(undefined4, undefined4)
{
}
// FUNCTION: LEGO1 0x10006d80
// FUNCTION: BETA10 0x100670e7
MxString LegoCacheSound::FUN_10006d80(const MxString& p_str)
{
// TODO: Clean up code
char* str = p_str.GetData();
MxU32 length = strlen(str);
char* local28 = str + length;
char* local14 = local28;
char* pVar1 = local28;
do {
local14 = pVar1;
pVar1 = local14 + -1;
if (str == local14) {
break;
}
if (*pVar1 == '.') {
local28 = pVar1;
}
} while (*pVar1 != '\\');
local14 = pVar1;
MxString local24;
local14++;
*local28 = '\0';
return local24 = local14;
}