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isle/LEGO1/lego/legoomni/src/common/legocharactermanager.cpp
Christian Semmler 0994d6dbfb Implement LegoCharacterManager::GetROI (#696)
* Implement LegoCharacterManager::GetROI

* Add TODO
2024-03-19 19:23:34 +01:00

226 lines
4.8 KiB
C++

#include "legocharactermanager.h"
#include "legoanimactor.h"
#include "legogamestate.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxmisc.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
// GLOBAL: LEGO1 0x100f80c0
LegoSaveDataEntry3 g_saveDataInit[66]; // TODO: add data
// GLOBAL: LEGO1 0x100fc4e4
char* LegoCharacterManager::g_customizeAnimFile = NULL;
// GLOBAL: LEGO1 0x10104f20
LegoSaveDataEntry3 g_saveData3[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
{
m_characters = new LegoCharacterMap();
InitSaveData();
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
VariableTable()->SetVariable(m_customizeAnimFile);
}
// FUNCTION: LEGO1 0x10083270
void LegoCharacterManager::InitSaveData()
{
for (MxS32 i = 0; i < 66; i++) {
g_saveData3[i] = g_saveDataInit[i];
}
}
// STUB: LEGO1 0x100832a0
void LegoCharacterManager::FUN_100832a0()
{
// TODO
}
// FUNCTION: LEGO1 0x10083310
MxResult LegoCharacterManager::WriteSaveData3(LegoStorage* p_storage)
{
MxResult result = FAILURE;
// This should probably be a for loop but I can't figure out how to
// make it match as a for loop.
LegoSaveDataEntry3* entry = g_saveData3;
const LegoSaveDataEntry3* end = &g_saveData3[66];
while (TRUE) {
if (p_storage->Write(&entry->m_savePart1, 4) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_savePart2, 4) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_savePart3, 1) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_currentFrame, 1) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_savePart5, 1) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_savePart6, 1) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_savePart7, 1) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_savePart8, 1) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_savePart9, 1) != SUCCESS) {
break;
}
if (p_storage->Write(&entry->m_savePart10, 1) != SUCCESS) {
break;
}
if (++entry >= end) {
result = SUCCESS;
break;
}
}
return result;
}
// STUB: LEGO1 0x100833f0
MxResult LegoCharacterManager::ReadSaveData3(LegoStorage* p_storage)
{
return SUCCESS;
}
// FUNCTION: LEGO1 0x10083500
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(p_key);
if (it != m_characters->end()) {
character = (*it).second;
character->AddRef();
}
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
roi->SetUnknown0x0c(0);
if (roi != NULL) {
character = new LegoCharacter(roi);
char* key = new char[strlen(p_key) + 1];
if (key != NULL) {
strcpy(key, p_key);
(*m_characters)[key] = character;
VideoManager()->Get3DManager()->Add(*roi);
}
}
}
else {
VideoManager()->Get3DManager()->Remove(*character->m_roi);
VideoManager()->Get3DManager()->Add(*character->m_roi);
}
if (character != NULL) {
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
// TODO: Match
LegoAnimActor* actor = new LegoAnimActor(1);
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->FUN_100114e0(0);
actor->SetFlag(LegoActor::c_bit2);
FUN_10084c60(p_key)->m_actor = actor;
}
return character->m_roi;
}
return NULL;
}
// STUB: LEGO1 0x10083db0
void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
{
// TODO
}
// STUB: LEGO1 0x10083f10
void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
{
// TODO
}
// STUB: LEGO1 0x10084030
LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
{
return NULL;
}
// STUB: LEGO1 0x10084c00
MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
{
// TODO
return FALSE;
}
// STUB: LEGO1 0x10084c60
LegoSaveDataEntry3* LegoCharacterManager::FUN_10084c60(const char* p_key)
{
return NULL;
}
// STUB: LEGO1 0x10084ec0
MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
{
// TODO
return FALSE;
}
// STUB: LEGO1 0x10085140
MxU32 LegoCharacterManager::FUN_10085140(LegoROI*, MxBool)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100851a0
void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
{
if (g_customizeAnimFile != NULL) {
delete[] g_customizeAnimFile;
}
if (p_value != NULL) {
g_customizeAnimFile = new char[strlen(p_value) + 1];
if (g_customizeAnimFile != NULL) {
strcpy(g_customizeAnimFile, p_value);
}
}
else {
g_customizeAnimFile = NULL;
}
}
// STUB: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const LegoChar*, LegoChar*, undefined)
{
return NULL;
}
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoCharacterManager::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
{
return FUN_10085210(p_und1, p_und2, p_und3);
}