Files
isle/LEGO1/lego/legoomni/src/worlds/hospital.cpp

710 lines
19 KiB
C++

#include "hospital.h"
#include "hospital_actions.h"
#include "isle.h"
#include "islepathactor.h"
#include "jukebox.h"
#include "jukebox_actions.h"
#include "legocontrolmanager.h"
#include "legoinputmanager.h"
#include "legomain.h"
#include "legoutils.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxstillpresenter.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(Hospital, 0x12c)
DECOMP_SIZE_ASSERT(HospitalState, 0x18)
// GLOBAL: LEGO1 0x100f7918
undefined4 g_animationSkipCounterHospital = 3;
// GLOBAL: LEGO1 0x100f791c
MxBool g_copLedEnabled = FALSE;
// GLOBAL: LEGO1 0x100f7920
MxBool g_pizzaLedEnabled = FALSE;
// FUNCTION: LEGO1 0x100745e0
Hospital::Hospital()
{
m_currentActorId = LegoActor::c_none;
m_interactionMode = 0;
m_hospitalState = NULL;
m_setWithCurrentAction = 0;
m_destLocation = LegoGameState::e_undefined;
m_currentAction = HospitalScript::c__StartUp;
m_copLedBitmap = NULL;
m_pizzaLedBitmap = NULL;
m_flashingLeds = 0;
m_copLedAnimTimer = 0;
m_pizzaLedAnimTimer = 0;
m_exited = FALSE;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x100747f0
Hospital::~Hospital()
{
InputManager()->UnRegister(this);
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
ControlManager()->Unregister(this);
TickleManager()->UnregisterClient(this);
m_hospitalState->m_state = HospitalState::e_unknown3;
NotificationManager()->Unregister(this);
g_animationSkipCounterHospital = 3;
}
// FUNCTION: LEGO1 0x100748c0
MxResult Hospital::Create(MxDSAction& p_dsAction)
{
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
InputManager()->SetWorld(this);
ControlManager()->Register(this);
}
SetIsWorldActive(FALSE);
m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
if (!m_hospitalState) {
m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
m_hospitalState->m_state = HospitalState::e_newState;
}
else if (m_hospitalState->m_state == HospitalState::e_unknown4) {
m_hospitalState->m_state = HospitalState::e_unknown4;
}
else {
m_hospitalState->m_state = HospitalState::e_unknown3;
}
GameState()->m_currentArea = LegoGameState::e_hospital;
GameState()->StopArea(LegoGameState::e_previousArea);
InputManager()->Register(this);
EnableAnimations(FALSE);
return result;
}
// FUNCTION: LEGO1 0x10074990
// FUNCTION: BETA10 0x1002ca3b
MxLong Hospital::Notify(MxParam& p_param)
{
MxLong result = 0;
MxNotificationParam& param = (MxNotificationParam&) p_param;
LegoWorld::Notify(p_param);
if (m_worldStarted) {
switch (param.GetNotification()) {
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationKeyPress:
result = HandleKeyPress((((LegoEventNotificationParam&) p_param)).GetKey());
break;
case c_notificationButtonDown:
result = HandleButtonDown(((LegoControlManagerNotificationParam&) p_param));
break;
case c_notificationControl:
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
break;
case c_notificationTransitioned:
if (m_destLocation != LegoGameState::e_undefined) {
GameState()->SwitchArea(m_destLocation);
}
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x10074a60
void Hospital::ReadyWorld()
{
PlayMusic(JukeboxScript::c_Hospital_Music);
m_copLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "CopLed_Bitmap");
m_pizzaLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "PizzaLed_Bitmap");
if (UserActor() == NULL) {
m_currentActorId = LegoActor::c_laura;
}
else {
m_currentActorId = UserActor()->GetActorId();
}
switch (m_currentActorId) {
case LegoActor::c_pepper:
m_hospitalState->m_stateActor = m_hospitalState->m_statePepper;
if (m_hospitalState->m_statePepper < 5) {
m_hospitalState->m_statePepper += 1;
}
break;
case LegoActor::c_mama:
m_hospitalState->m_stateActor = m_hospitalState->m_stateMama;
if (m_hospitalState->m_stateMama < 5) {
m_hospitalState->m_stateMama += 1;
}
break;
case LegoActor::c_papa:
m_hospitalState->m_stateActor = m_hospitalState->m_statePapa;
if (m_hospitalState->m_statePapa < 5) {
m_hospitalState->m_statePapa += 1;
}
break;
case LegoActor::c_nick:
m_hospitalState->m_stateActor = m_hospitalState->m_stateNick;
if (m_hospitalState->m_stateNick < 5) {
m_hospitalState->m_stateNick += 1;
}
break;
case LegoActor::c_laura:
m_hospitalState->m_stateActor = m_hospitalState->m_stateLaura;
if (m_hospitalState->m_stateLaura < 5) {
m_hospitalState->m_stateLaura += 1;
}
break;
}
if (m_hospitalState->m_stateActor < 3) {
HospitalScript::Script hospitalScript[] = {
HospitalScript::c_hho002cl_RunAnim,
HospitalScript::c_hho004jk_RunAnim,
HospitalScript::c_hho007p1_RunAnim
};
m_hospitalState->m_state = HospitalState::e_introduction;
PlayAction(hospitalScript[m_hospitalState->m_stateActor]);
m_currentAction = hospitalScript[m_hospitalState->m_stateActor];
m_setWithCurrentAction = 1;
}
else {
m_interactionMode = 1;
m_time = Timer()->GetTime();
m_hospitalState->m_state = HospitalState::e_explainQuestShort;
PlayAction(HospitalScript::c_hho003cl_RunAnim);
m_currentAction = HospitalScript::c_hho003cl_RunAnim;
m_setWithCurrentAction = 1;
}
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
// FUNCTION: LEGO1 0x10074dd0
MxLong Hospital::HandleKeyPress(MxS8 p_key)
{
MxLong result = 0;
if (p_key == VK_SPACE && g_animationSkipCounterHospital == 0) {
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
result = 1;
}
return result;
}
// FUNCTION: LEGO1 0x10074e00
MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
{
MxLong result = 0;
MxDSAction* action = p_param.GetAction();
Act1State* act1State;
if (action->GetAtomId() != m_atomId) {
return result;
}
m_setWithCurrentAction = 0;
switch (m_hospitalState->m_state) {
case HospitalState::e_introduction:
m_hospitalState->m_state = HospitalState::e_explainQuest;
PlayAction(HospitalScript::c_hho006cl_RunAnim);
m_currentAction = HospitalScript::c_hho006cl_RunAnim;
m_setWithCurrentAction = 1;
m_flashingLeds = 1;
g_animationSkipCounterHospital = 0;
break;
case HospitalState::e_explainQuestShort:
m_time = Timer()->GetTime();
m_interactionMode = 1;
break;
case HospitalState::e_explainQuest:
case HospitalState::e_unknown10:
m_hospitalState->m_state = HospitalState::e_waitAcceptingQuest;
m_interactionMode = 1;
m_time = Timer()->GetTime();
break;
case HospitalState::e_unknown11:
switch (m_currentActorId) {
case LegoActor::c_pepper:
switch (m_hospitalState->m_statePepper) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_mama:
switch (m_hospitalState->m_stateMama) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_papa:
switch (m_hospitalState->m_statePapa) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_nick:
switch (m_hospitalState->m_stateNick) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_laura:
switch (m_hospitalState->m_stateLaura) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
}
break;
case HospitalState::e_afterAcceptingQuest:
m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
act1State = (Act1State*) GameState()->GetState("Act1State");
act1State->SetState(Act1State::e_transitionToAmbulance);
case HospitalState::e_exitToFront:
if (m_exited == FALSE) {
m_exited = TRUE;
m_destLocation = LegoGameState::e_hospitalExited;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
break;
case HospitalState::e_exitToInfocenter:
if (m_exited == FALSE) {
m_exited = TRUE;
m_destLocation = LegoGameState::e_infomain;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
break;
}
result = 1;
return result;
}
// FUNCTION: LEGO1 0x10075710
// FUNCTION: BETA10 0x1002d2b1
MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
{
if (m_interactionMode == 1) {
LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
if (roi != NULL) {
const LegoChar* roiName = roi->GetName();
if (roiName[0] == '*') {
roiName += 1;
}
if (!strcmpi("actor_ha", roiName)) {
InputManager()->DisableInputProcessing();
m_interactionMode = 3;
if (m_hospitalState->m_state == HospitalState::e_explainQuestShort) {
if (m_exited == FALSE) {
m_exited = TRUE;
TickleManager()->UnregisterClient(this);
m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
act1State->m_state = Act1State::e_transitionToAmbulance;
m_destLocation = LegoGameState::e_hospitalExited;
DeleteObjects(
&m_atomId,
HospitalScript::c_hho002cl_RunAnim,
HospitalScript::c_hho006cl_RunAnim
);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
else if (m_hospitalState->m_state == HospitalState::e_unknown10 || m_hospitalState->m_state == HospitalState::e_waitAcceptingQuest) {
if (m_hospitalState->m_state == HospitalState::e_unknown10) {
m_hospitalState->m_state = HospitalState::e_unknown11;
BackgroundAudioManager()->RaiseVolume();
DeleteObjects(
&m_atomId,
HospitalScript::c_hho002cl_RunAnim,
HospitalScript::c_hho006cl_RunAnim
);
}
else {
switch (m_currentActorId) {
case LegoActor::c_pepper:
switch (m_hospitalState->m_statePepper) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_mama:
switch (m_hospitalState->m_stateMama) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_nick:
switch (m_hospitalState->m_stateNick) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_papa:
switch (m_hospitalState->m_statePapa) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_laura:
switch (m_hospitalState->m_stateLaura) {
case 0:
case 1:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
m_setWithCurrentAction = 1;
break;
}
break;
}
}
}
return 1;
}
}
}
return 0;
}
// FUNCTION: LEGO1 0x10075f90
MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
{
if (p_param.m_enabledChild == 1) {
switch (p_param.m_clickedObjectId) {
case HospitalScript::c_Info_Ctl:
BackgroundAudioManager()->RaiseVolume();
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_interactionMode == 1) {
m_hospitalState->m_state = HospitalState::e_exitToInfocenter;
PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
m_setWithCurrentAction = 1;
}
else if (m_exited == FALSE) {
m_exited = TRUE;
m_hospitalState->m_state = HospitalState::e_exitImmediately;
m_destLocation = LegoGameState::e_infomain;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
break;
case HospitalScript::c_Door_Ctl:
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_interactionMode == 1) {
m_hospitalState->m_state = HospitalState::e_exitToFront;
PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
m_setWithCurrentAction = 1;
}
else if (m_exited == FALSE) {
m_exited = TRUE;
m_hospitalState->m_state = HospitalState::e_exitImmediately;
m_destLocation = LegoGameState::e_hospitalExited;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
break;
}
}
return TRUE;
}
// FUNCTION: LEGO1 0x10076220
void Hospital::Enable(MxBool p_enable)
{
LegoWorld::Enable(p_enable);
if (p_enable) {
InputManager()->SetWorld(this);
SetIsWorldActive(FALSE);
}
else {
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
}
}
inline void Hospital::PlayAction(MxU32 p_objectId)
{
MxDSAction action;
action.SetAtomId(*g_hospitalScript);
action.SetObjectId(p_objectId);
BackgroundAudioManager()->LowerVolume();
Start(&action);
}
// FUNCTION: LEGO1 0x10076270
MxResult Hospital::Tickle()
{
if (!m_worldStarted) {
LegoWorld::Tickle();
return SUCCESS;
}
if (g_animationSkipCounterHospital != 0) {
g_animationSkipCounterHospital -= 1;
}
MxLong time = Timer()->GetTime();
if (m_flashingLeds != 0) {
if (time - m_copLedAnimTimer > 300) {
m_copLedAnimTimer = time;
g_copLedEnabled = !g_copLedEnabled;
m_copLedBitmap->Enable(g_copLedEnabled);
}
if (time - m_pizzaLedAnimTimer > 200) {
m_pizzaLedAnimTimer = time;
g_pizzaLedEnabled = !g_pizzaLedEnabled;
m_pizzaLedBitmap->Enable(g_pizzaLedEnabled);
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10076330
MxBool Hospital::Escape()
{
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
m_hospitalState->m_state = HospitalState::e_exitToClose;
m_destLocation = LegoGameState::e_infomain;
return TRUE;
}
// FUNCTION: LEGO1 0x10076370
HospitalState::HospitalState()
{
m_stateActor = 0;
m_statePepper = 0;
m_stateMama = 0;
m_statePapa = 0;
m_stateNick = 0;
m_stateLaura = 0;
}
// FUNCTION: LEGO1 0x10076530
// FUNCTION: BETA10 0x1002db26
MxResult HospitalState::Serialize(LegoStorage* p_storage)
{
LegoState::Serialize(p_storage);
if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_stateActor);
p_storage->WriteS16(m_statePepper);
p_storage->WriteS16(m_stateMama);
p_storage->WriteS16(m_statePapa);
p_storage->WriteS16(m_stateNick);
p_storage->WriteS16(m_stateLaura);
}
else if (p_storage->IsReadMode()) {
p_storage->ReadS16(m_stateActor);
p_storage->ReadS16(m_statePepper);
p_storage->ReadS16(m_stateMama);
p_storage->ReadS16(m_statePapa);
p_storage->ReadS16(m_stateNick);
p_storage->ReadS16(m_stateLaura);
}
return SUCCESS;
}