Files
isle/LEGO1/tgl/d3drm/device.cpp

82 lines
1.8 KiB
C++

#include "impl.h"
#include <d3drmwin.h>
using namespace TglImpl;
// FUNCTION: LEGO1 0x100a2bf0
// FUNCTION: BETA10 0x1016ddf0
void* DeviceImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a2c00
unsigned long DeviceImpl::GetWidth()
{
return m_data->GetWidth();
}
// FUNCTION: LEGO1 0x100a2c10
unsigned long DeviceImpl::GetHeight()
{
return m_data->GetHeight();
}
// FUNCTION: LEGO1 0x100a2c20
Result DeviceImpl::SetColorModel(ColorModel)
{
return Success;
}
// FUNCTION: LEGO1 0x100a2c30
Result DeviceImpl::SetShadingModel(ShadingModel model)
{
// Doesn't match well even though we know this is exactly
// the original code thanks to the jump table.
D3DRMRENDERQUALITY renderQuality = Translate(model);
return ResultVal(m_data->SetQuality(renderQuality));
}
// FUNCTION: LEGO1 0x100a2ca0
Result DeviceImpl::SetShadeCount(unsigned long shadeCount)
{
return ResultVal(m_data->SetShades(shadeCount));
}
// FUNCTION: LEGO1 0x100a2cc0
Result DeviceImpl::SetDither(int dither)
{
return ResultVal(m_data->SetDither(dither));
}
// FUNCTION: LEGO1 0x100a2ce0
void DeviceImpl::HandleActivate(WORD wParam)
{
// Device argument is intentionally unused.
IDirect3DRMWinDevice* winDevice;
if (ResultVal(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
winDevice->HandleActivate(wParam);
winDevice->Release();
}
}
// FUNCTION: LEGO1 0x100a2d20
void DeviceImpl::HandlePaint(HDC p_dc)
{
IDirect3DRMWinDevice* winDevice;
if (SUCCEEDED(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
winDevice->HandlePaint(p_dc);
winDevice->Release();
}
}
// FUNCTION: LEGO1 0x100a2d60
Result DeviceImpl::Update()
{
return ResultVal(m_data->Update());
}
// GLOBAL: LEGO1 0x100dd1d0
// IID_IDirect3DRMWinDevice