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196 lines
5.0 KiB
C++
196 lines
5.0 KiB
C++
#include "impl.h"
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using namespace TglImpl;
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// FUNCTION: LEGO1 0x100a31d0
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// FUNCTION: BETA10 0x1016a480
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void* GroupImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a31e0
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Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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}
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// FUNCTION: LEGO1 0x100a3240
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Result GroupImpl::SetColor(float r, float g, float b, float a)
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{
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// The first instruction makes no sense here:
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// cmp dword ptr [esp + 0x10], 0
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// This compares a, which we know is a float because it immediately
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// gets passed into D3DRMCreateColorRGBA, but does the comparison
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// as though it's an int??
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if (*reinterpret_cast<int*>(&a) > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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return ResultVal(m_data->SetColor(color));
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}
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else {
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return ResultVal(m_data->SetColorRGB(r, a, b));
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}
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}
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// FUNCTION: LEGO1 0x100a32b0
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Result GroupImpl::SetTexture(const Texture* pTexture)
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{
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IDirect3DRMTexture* pD3DTexture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
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return ResultVal(m_data->SetTexture(pD3DTexture));
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}
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// FUNCTION: LEGO1 0x100a32e0
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Result GroupImpl::GetTexture(Texture*& pTexture)
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{
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IDirect3DRMTexture* pD3DTexture;
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TextureImpl* holder = new TextureImpl();
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Result result = ResultVal(m_data->GetTexture(&pD3DTexture));
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if (result) {
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// Seems to actually call the first virtual method of holder here
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// but that doesn't make any sense since it passes three arguments
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// to the method (self + string constant? + an offset?).
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// This line makes the start of the function match and is what I
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// would expect to see there but it clearly isn't what's actually
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// there.
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holder->SetImplementation(pD3DTexture);
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}
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pTexture = holder;
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return Success;
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}
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// FUNCTION: LEGO1 0x100a33c0
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Result GroupImpl::SetMaterialMode(MaterialMode mode)
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{
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D3DRMMATERIALMODE d3dMode;
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switch (mode) {
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case FromParent:
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d3dMode = D3DRMMATERIAL_FROMPARENT;
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break;
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case FromFrame:
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d3dMode = D3DRMMATERIAL_FROMFRAME;
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break;
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case FromMesh:
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d3dMode = D3DRMMATERIAL_FROMMESH;
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break;
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}
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return ResultVal(m_data->SetMaterialMode(d3dMode));
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}
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// FUNCTION: LEGO1 0x100a3410
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Result GroupImpl::Add(const Group* pGroup)
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{
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const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
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return ResultVal(m_data->AddVisual(pGroupImpl->m_data));
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}
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// FUNCTION: LEGO1 0x100a3430
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Result GroupImpl::Add(const MeshBuilder* pMeshBuilder)
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{
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const MeshBuilderImpl* pMeshBuilderImpl = static_cast<const MeshBuilderImpl*>(pMeshBuilder);
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return ResultVal(m_data->AddVisual(pMeshBuilderImpl->ImplementationData()));
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}
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// FUNCTION: LEGO1 0x100a3450
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Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder)
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{
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const MeshBuilderImpl* pMeshBuilderImpl = static_cast<const MeshBuilderImpl*>(pMeshBuilder);
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return ResultVal(m_data->DeleteVisual(pMeshBuilderImpl->ImplementationData()));
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}
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// FUNCTION: LEGO1 0x100a3480
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Result GroupImpl::Remove(const Group* pGroup)
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{
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const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
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return ResultVal(m_data->DeleteVisual(pGroupImpl->m_data));
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}
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// FUNCTION: LEGO1 0x100a34b0
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Result GroupImpl::RemoveAll()
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{
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IDirect3DRMVisualArray* visuals;
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IDirect3DRMFrame2* frame = m_data;
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Result result = (Result) SUCCEEDED(frame->GetVisuals(&visuals));
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if (result == Success) {
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for (int i = 0; i < (int) visuals->GetSize(); i++) {
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IDirect3DRMVisual* visual;
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result = (Result) SUCCEEDED(visuals->GetElement(i, &visual));
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frame->DeleteVisual(visual);
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visual->Release();
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}
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visuals->Release();
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a3540
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Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max)
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{
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D3DRMBOX size;
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IDirect3DRMFrame2* frame = m_data;
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size.min.x = 88888.f;
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size.min.y = 88888.f;
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size.min.z = 88888.f;
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size.max.x = -88888.f;
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size.max.y = -88888.f;
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size.max.z = -88888.f;
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IDirect3DRMVisualArray* visuals;
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Result result = (Result) SUCCEEDED(frame->GetVisuals(&visuals));
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if (result == Success) {
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int i;
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for (i = 0; i < (int) visuals->GetSize(); i++) {
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IDirect3DRMVisual* visual;
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visuals->GetElement(i, &visual);
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IDirect3DRMMesh* mesh;
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/*
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* BUG: should be:
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* visual->QueryInterface(IID_IDirect3DRMMesh, (void**)&mesh));
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*/
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result = (Result) SUCCEEDED(visual->QueryInterface(IID_IDirect3DRMMeshBuilder, (void**) &mesh));
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if (result == Success) {
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D3DRMBOX box;
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result = (Result) SUCCEEDED(mesh->GetBox(&box));
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if (size.max.y < box.max.y) {
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size.max.y = box.max.y;
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}
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if (size.max.z < box.max.z) {
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size.max.z = box.max.z;
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}
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if (box.min.x < size.min.x) {
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size.min.x = box.min.x;
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}
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if (box.min.y < size.min.y) {
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size.min.y = box.min.y;
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}
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if (box.min.z < size.min.z) {
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size.min.z = box.min.z;
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}
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if (size.max.x < box.max.x) {
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size.max.x = box.max.x;
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}
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mesh->Release();
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}
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visual->Release();
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}
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visuals->Release();
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}
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*p_min = size.min;
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*p_max = size.max;
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return result;
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}
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