Files
isle/LEGO1/lego/legoomni/include/legophoneme.h
2025-06-11 23:29:23 +02:00

42 lines
1.4 KiB
C++

#ifndef LEGOPHONEME_H
#define LEGOPHONEME_H
#include "decomp.h"
#include "mxstring.h"
class LegoTextureInfo;
// VTABLE: LEGO1 0x100d7c88
// SIZE 0x20
class LegoPhoneme {
public:
LegoPhoneme(const char* p_name, MxU32 p_count)
{
m_name = p_name;
m_name.ToUpperCase();
Init();
m_count = p_count;
}
~LegoPhoneme();
virtual MxU32 GetCount(); // vtable+0x00
virtual void SetCount(MxU32 p_count); // vtable+0x04
virtual LegoTextureInfo* GetTextureInfo(); // vtable+0x08
virtual void SetTextureInfo(LegoTextureInfo* p_textureInfo); // vtable+0x0c
virtual LegoTextureInfo* GetCachedTextureInfo(); // vtable+0x10
virtual void SetCachedTextureInfo(LegoTextureInfo* p_cachedTextureInfo); // vtable+0x14
virtual void VTable0x18(); // vtable+0x18
virtual void Init(); // vtable+0x1c
virtual void VTable0x20(undefined4); // vtable+0x20
MxString& GetName() { return m_name; }
private:
MxString m_name; // 0x04
MxU32 m_count; // 0x14
LegoTextureInfo* m_textureInfo; // 0x18
LegoTextureInfo* m_cachedTextureInfo; // 0x1c
};
#endif // LEGOPHONEME_H