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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#ifndef LEGOPHONEME_H
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#define LEGOPHONEME_H
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#include "decomp.h"
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#include "mxstring.h"
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class LegoTextureInfo;
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// VTABLE: LEGO1 0x100d7c88
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// SIZE 0x20
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class LegoPhoneme {
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public:
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LegoPhoneme(const char* p_name, MxU32 p_count)
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{
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m_name = p_name;
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m_name.ToUpperCase();
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Init();
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m_count = p_count;
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}
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~LegoPhoneme();
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virtual MxU32 GetCount(); // vtable+0x00
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virtual void SetCount(MxU32 p_count); // vtable+0x04
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virtual LegoTextureInfo* GetTextureInfo(); // vtable+0x08
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virtual void SetTextureInfo(LegoTextureInfo* p_textureInfo); // vtable+0x0c
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virtual LegoTextureInfo* GetCachedTextureInfo(); // vtable+0x10
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virtual void SetCachedTextureInfo(LegoTextureInfo* p_cachedTextureInfo); // vtable+0x14
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virtual void VTable0x18(); // vtable+0x18
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virtual void Init(); // vtable+0x1c
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virtual void VTable0x20(undefined4); // vtable+0x20
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MxString& GetName() { return m_name; }
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private:
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MxString m_name; // 0x04
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MxU32 m_count; // 0x14
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LegoTextureInfo* m_textureInfo; // 0x18
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LegoTextureInfo* m_cachedTextureInfo; // 0x1c
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};
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#endif // LEGOPHONEME_H
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